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Author Topic: New World: Beastiary project  (Read 12477 times)

Nonanonymous

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Re: New World: Beastiary project
« Reply #30 on: September 05, 2008, 07:50:17 pm »

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tigrex

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Re: New World: Beastiary project
« Reply #31 on: September 06, 2008, 05:05:16 am »

Cool mod.
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Nonanonymous

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Re: New World: Beastiary project
« Reply #32 on: September 06, 2008, 01:22:24 pm »

Thanks.
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Nonanonymous

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Re: New World: Beastiary project
« Reply #33 on: September 06, 2008, 05:12:05 pm »

V.0.10.2 released.

Another bug fix, and some Hidden Fun Stuff added too.  Really 'Fun' Stuff.  Stuff that was so Fun, that it needed to be toned down, or else it would have been impossible to defeat.
« Last Edit: September 06, 2008, 05:19:30 pm by Nonanonymous »
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Owie

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Re: New World: Beastiary project
« Reply #34 on: September 07, 2008, 10:10:51 am »

Oh my god. What have you done?!
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Yaha!

Nonanonymous

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Re: New World: Beastiary project
« Reply #35 on: September 07, 2008, 12:20:49 pm »

Something that should have been done a long time ago!

Bwahahahahahaha! >:D
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Boksi

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Re: New World: Beastiary project
« Reply #36 on: September 07, 2008, 01:05:00 pm »

You do realize this had inspired me to outdo you?

Poor dwarves...
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Neoskel

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Re: New World: Beastiary project
« Reply #37 on: September 07, 2008, 05:01:19 pm »

Wait right here, imma make a vermin that is dissected to get cheese.

Ok, here ya go. Not entirely sure it works though, it's only theoretical. The wiki might be wrong about the [EXTRACT_CHEESE] token for example.

Feel free to mess with the biome if you think [ANY_FOREST] is too broad. It could also stand to be [SAVAGE] too.

If so i'll put one that should work too.

Code: [Select]
[CREATURE:CHEESE_BUG]
[NAME:creamy twiddler:creamy twiddlers:creamy twiddler]
[TILE:249][COLOR:2:0:0]
[MODVALUE:3]
[NATURAL][PET]
[VERMIN_GROUNDER][FREQUENCY:10]
[SMALL_REMAINS]
[POPULATION_NUMBER:250:500]
[EXTRACT_CHEESE:twiddler cream cheese:7:0:0]
[CHEESE_VALUE:100]
[SPEED:2900]
[GENPOWER:2]
[BLOODTYPE:W]
[PREFSTRING:squishy insides]
[PREFSTRING:coloration]
[PREFSTRING:bloated abdomens]
[ALL_ACTIVE]
[BIOME:ANY_FOREST]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[POPULATION_NUMBER:250:500]

This one should probably work if the above doesn't. It'll require the extract to be processed into cheese instead of coming straight out as cheese. The extract might have to be milk specifically for the cheese to work though. Do let me know.

Code: [Select]
[CREATURE:CHEESE_BUG]
[NAME:creamy twiddler:creamy twiddlers:creamy twiddler]
[TILE:249][COLOR:2:0:0]
[MODVALUE:3]
[NATURAL][PET]
[VERMIN_GROUNDER][FREQUENCY:10]
[SMALL_REMAINS]
[POPULATION_NUMBER:250:500]
[EXTRACT:twiddler cream:7:0:1]
[EXTRACT_VALUE:30][EXTRACT_COOKABLE]
[EXTRACT_SIZE:10]
[EXTRACT_CHEESE:twiddler cream cheese:7:0:0]
[CHEESE_VALUE:100]
[SPEED:2900]
[GENPOWER:2]
[BLOODTYPE:W]
[PREFSTRING:squishy insides]
[PREFSTRING:coloration]
[PREFSTRING:bloated abdomens]
[ALL_ACTIVE]
[BIOME:ANY_FOREST]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[POPULATION_NUMBER:250:500]
« Last Edit: September 07, 2008, 05:19:07 pm by Neoskel »
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Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

Untelligent

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Re: New World: Beastiary project
« Reply #38 on: September 07, 2008, 05:44:27 pm »

I'll share one of the many vile abominations from an upcoming mod of mine.

The Dorepelix vaguely resembles a horned primate with sharp claws and blood-red fur. The blood of the Dorepelix, however, is extremely volatile, and when killed or subjected to extreme temperatures, they tend to violently explode, often killing their opponent and anything else around them, including other members of the pack, who subsequently also explode. Approach with extreme caution.

Creature raws:
Spoiler (click to show/hide)

Should work, I just had a wounded one blow up shortly after a herd of them tore apart an adventurer, and the only things I've changed since then are adding horns and changing IGNITE_POINT to HEATDAM_POINT.


The stone used for the itemcorpse (once appeared naturally to annoy miners, but I removed the environment tokens after an unlucky caravan blew up. Hopefully they won't do that now.) and many other things in my unfinished mod, most of which I won't disclose until it's no longer unfinished:
Spoiler (click to show/hide)

As for how the name came to be, the plural (dorepelixen) is an anagram of one form of the German word for "explode" (explodieren). Figured someone would ask that eventually, so I thought I might as well mention that now.
« Last Edit: September 07, 2008, 05:57:25 pm by Untelligent »
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Untelligent

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Re: New World: Beastiary project
« Reply #39 on: September 07, 2008, 05:52:15 pm »

V.0.10.2 released.

Another bug fix, and some Hidden Fun Stuff added too.  Really 'Fun' Stuff.  Stuff that was so Fun, that it needed to be toned down, or else it would have been impossible to defeat.

Pfft. I've made arseloads of impossible to defeat things, and none of them are even HFS.

Like Grues. Grues are fun.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Duke 2.0

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Re: New World: Beastiary project
« Reply #40 on: September 07, 2008, 05:56:26 pm »

V.0.10.2 released.

Another bug fix, and some Hidden Fun Stuff added too.  Really 'Fun' Stuff.  Stuff that was so Fun, that it needed to be toned down, or else it would have been impossible to defeat.

Pfft. I've made arseloads of impossible to defeat things, and none of them are even HFS.

Like Grues. Grues are fun.

 You have made a long journey from the mountianhomes. Strike the Earth!
 You have been eaten by a grue.
 Your fortress has crumbled to it's end.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Untelligent

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Re: New World: Beastiary project
« Reply #41 on: September 07, 2008, 05:58:00 pm »

They'll be megabeasts, so fortunately it won't happen THAT fast. >_>
« Last Edit: September 07, 2008, 05:59:43 pm by Untelligent »
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Boksi

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Re: New World: Beastiary project
« Reply #42 on: September 07, 2008, 06:03:22 pm »

Indeed. It'd be more like:

blahblahblah Strike the Earth!
Night has fallen
Urist McDwarf has been eaten by a grue x7
Your fortress has crumbled to it's end.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Owie

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Re: New World: Beastiary project
« Reply #43 on: September 07, 2008, 06:43:08 pm »

You're tempting me to create something really vile.
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Yaha!

Nonanonymous

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Re: New World: Beastiary project
« Reply #44 on: September 07, 2008, 08:08:01 pm »

Wait right here, imma make a vermin that is dissected to get cheese.

Ok, here ya go. Not entirely sure it works though, it's only theoretical. The wiki might be wrong about the [EXTRACT_CHEESE] token for example.

Feel free to mess with the biome if you think [ANY_FOREST] is too broad. It could also stand to be [SAVAGE] too.

If so i'll put one that should work too.

Code: [Select]
[CREATURE:CHEESE_BUG]
[NAME:creamy twiddler:creamy twiddlers:creamy twiddler]
[TILE:249][COLOR:2:0:0]
[MODVALUE:3]
[NATURAL][PET]
[VERMIN_GROUNDER][FREQUENCY:10]
[SMALL_REMAINS]
[POPULATION_NUMBER:250:500]
[EXTRACT_CHEESE:twiddler cream cheese:7:0:0]
[CHEESE_VALUE:100]
[SPEED:2900]
[GENPOWER:2]
[BLOODTYPE:W]
[PREFSTRING:squishy insides]
[PREFSTRING:coloration]
[PREFSTRING:bloated abdomens]
[ALL_ACTIVE]
[BIOME:ANY_FOREST]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[POPULATION_NUMBER:250:500]

This one should probably work if the above doesn't. It'll require the extract to be processed into cheese instead of coming straight out as cheese. The extract might have to be milk specifically for the cheese to work though. Do let me know.

Code: [Select]
[CREATURE:CHEESE_BUG]
[NAME:creamy twiddler:creamy twiddlers:creamy twiddler]
[TILE:249][COLOR:2:0:0]
[MODVALUE:3]
[NATURAL][PET]
[VERMIN_GROUNDER][FREQUENCY:10]
[SMALL_REMAINS]
[POPULATION_NUMBER:250:500]
[EXTRACT:twiddler cream:7:0:1]
[EXTRACT_VALUE:30][EXTRACT_COOKABLE]
[EXTRACT_SIZE:10]
[EXTRACT_CHEESE:twiddler cream cheese:7:0:0]
[CHEESE_VALUE:100]
[SPEED:2900]
[GENPOWER:2]
[BLOODTYPE:W]
[PREFSTRING:squishy insides]
[PREFSTRING:coloration]
[PREFSTRING:bloated abdomens]
[ALL_ACTIVE]
[BIOME:ANY_FOREST]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[POPULATION_NUMBER:250:500]

That's just...  Eeyugh.  The wording makes it all the more terrible.  How about we change it to a natural jelly instead of a thick, off-white substance being produced inside somethings body?
« Last Edit: September 12, 2008, 09:52:55 am by Nonanonymous »
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