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Author Topic: 40c Reaction Help (my old reactions are not working)  (Read 2229 times)

DFNewb

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40c Reaction Help (my old reactions are not working)
« on: August 31, 2008, 08:41:33 am »

I can't get my old reactions working in the new version


Code: [Select]
[REACTION:ADAMANTINE]
[NAME:adamantine]
[SMELTER]
[PRODUCT:100:100:BAR:NO_SUBTYPE:METAL:ADAMANTINE]

[REACTION:STEEL]
[NAME:steel]
[SMELTER]
[PRODUCT:100:100:BAR:NO_SUBTYPE:METAL:STEEL]

[REACTION:ELECTRUM]
[NAME:electrum]
[SMELTER]
[PRODUCT:100:100:BAR:NO_SUBTYPE:METAL:ELECTRUM]


[REACTION:SILVER]
[NAME:silver]
[SMELTER]
[PRODUCT:100:100:BAR:NO_SUBTYPE:METAL:SILVER]

[REACTION:GOLD]
[NAME:gold]
[SMELTER]
[PRODUCT:100:100:BAR:NO_SUBTYPE:METAL:GOLD]

[REACTION:BITUMINOUS]
[NAME:bituminous coal]
[SMELTER]
[PRODUCT:100:100:BAR:NO_SUBTYPE:COAL:COKE]

Can someone  please help
« Last Edit: August 31, 2008, 07:08:05 pm by DF newb »
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Hishan

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Re: 0.28.181.40c Reactions PLEASE HELP ME!
« Reply #1 on: August 31, 2008, 08:50:27 am »

So basically your asking us to help you cheat?
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DFNewb

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Re: 0.28.181.40c Reactions PLEASE HELP ME!
« Reply #2 on: August 31, 2008, 09:08:32 am »

not really it is just sometimes I want to make a fortress with lots of ADAMANTINE but to lazy to find it and process it and make it into amour or sometimes I want the plywood mod (I forgot where I got it) to work.

Code: [Select]
[REACTION:PLYWOOD]
[NAME:Wood from compressed plants]
[SMELTER]
[REAGENT:1:PLANT:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[PRODUCT:100:1:WOOD:NO_SUBTYPE:WOOD:VENDER]

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Jay

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Re: 0.28.181.40c Reactions PLEASE HELP ME!
« Reply #3 on: August 31, 2008, 10:48:17 am »

not really it is just sometimes I want to make a fortress with lots of ADAMANTINE but to lazy to find it and process it and make it into amour or sometimes I want the plywood mod (I forgot where I got it) to work.

Code: [Select]
[REACTION:PLYWOOD]
[NAME:Wood from compressed plants]
[SMELTER]
[REAGENT:1:PLANT:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[PRODUCT:100:1:WOOD:NO_SUBTYPE:WOOD:VENDER]


Okay.  The metal works fine.  This, however, you need a change.
Version 40 has simplified plant/animal reactions a fair bit.  I need to know what plant you intend on using for this if you want a proper fix.  You can't just use any plant to my knowledge.
What I don't understand is that PEARLASH:NO_MATGLOSS required whip vine and no other plant in the old version...
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Untelligent

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Re: 0.28.181.40c Reactions PLEASE HELP ME!
« Reply #4 on: August 31, 2008, 06:40:26 pm »

What I don't understand is that PEARLASH:NO_MATGLOSS required whip vine and no other plant in the old version...

Because of the odd way plant and vermin reactions worked, the # of the material type had to be the same as the # of the plant. So PEARLASH, being the 21st material type, would be interpreted as Whip Vines, the 21st entry in the plant raws.
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DFNewb

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Re: nothing
« Reply #5 on: August 31, 2008, 07:06:56 pm »

I figured out how to fix the plywood problem and the metal reactions still don't work
I have no clue why they don't  ???
and the 21st plant in my raws was compressed wood (I messed around with the plants in my matgloss files a lot)

EDIT: never mind the metal reactions work and the plywood one is not working
« Last Edit: August 31, 2008, 07:10:12 pm by DF newb »
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Paul

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Re: 40c Reaction Help (my old reactions are not working)
« Reply #6 on: August 31, 2008, 08:21:39 pm »

You need to change the reaction to fit the new plant definitions. Heres an example from my growable trees mod:

Spoiler (click to show/hide)

See how it works? Plant is ITEMTYPE:NONE:MATNAME:NONE. I believe NONE works as a suitable standin for both NO_MATGLOSS and NO_SUBTYPE and all the other possible requirements, so it's easier to use for everything (seems to work that way, anyway).

In your case you need [REAGENT:1:PLANT:NONE:X:NONE] where X is whatever your plant is. And you can add a similar entry for seeds if you want the process to return seeds (otherwise growing the plant might become unsustainable).
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DFNewb

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Re: 40c Reaction Help (my old reactions are not working)
« Reply #7 on: August 31, 2008, 08:41:09 pm »

OK I get it now thanks

by the way your growable tree mod is awesome
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Earthquake Damage

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Re: 0.28.181.40c Reactions PLEASE HELP ME!
« Reply #8 on: August 31, 2008, 10:46:29 pm »

So basically your asking us to help you cheat?

What's your point?
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Jay

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Re: 0.28.181.40c Reactions PLEASE HELP ME!
« Reply #9 on: September 02, 2008, 05:10:01 pm »

What I don't understand is that PEARLASH:NO_MATGLOSS required whip vine and no other plant in the old version...

Because of the odd way plant and vermin reactions worked, the # of the material type had to be the same as the # of the plant. So PEARLASH, being the 21st material type, would be interpreted as Whip Vines, the 21st entry in the plant raws.
That was exactly my point.  His thing listed the reaction as just using 'plants' whereas the actual reaction required whip vine and nothing else.
I obviously had to understand that, as in no place did he mention whip vine.  Although now he mentions that he modded the plant raws.  Very well done.  Feel free to mention important info such as that when it's a good time to, ie before we try to help.
« Last Edit: September 02, 2008, 05:12:16 pm by jaybud4 »
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