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Author Topic: eRepublik  (Read 174000 times)

Cheddarius

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Re: eRepublik
« Reply #1515 on: April 15, 2010, 11:07:51 pm »

Urist Weapons Co.

With that kind of skill and wellness, you're going to get paid something like 15 PYG.
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Apple Master

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Re: eRepublik
« Reply #1516 on: April 16, 2010, 07:14:48 am »

NUU MAH MONEY.
Can we actually afford (as a company) to pay out that much?
edit: Oh they actually denied my request for citizenship. What did you guys write?
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PSN: SirAppleforth. Add me and say you're from Bay12!

Shades

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Re: eRepublik
« Reply #1517 on: April 16, 2010, 07:52:16 am »

If I signed up what would I have to do to move to where you are and join said company. And how much would I _have_ to play each day (I'm running on limited time for a while but I can spare a bit and it sounds interesting)
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Apple Master

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Re: eRepublik
« Reply #1518 on: April 16, 2010, 08:10:48 am »

To join us, just say you live in Paraguay, Paranena. There's a pretty simply help system to get you a job etc. And literally 10 minutes.
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Shades

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Re: eRepublik
« Reply #1519 on: April 16, 2010, 08:18:42 am »

In as Shades404. No idea what I'm doing but will see.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Jimmy

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Re: eRepublik
« Reply #1520 on: April 16, 2010, 08:21:32 am »

Join Urist Weapons Co. as an employee. Work and train each day. If there's a war, fight until you lose 50 wellness, then visit the hospital to replace it. DON'T make the mistake I made and fight again. If you need food, buy it from Charmin Ultra, a DF owned food corporation. They may run out of stock occasionally, so buy as much as you can each time they've got stock.
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Shades

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Re: eRepublik
« Reply #1521 on: April 16, 2010, 08:29:45 am »

Join Urist Weapons Co. as an employee.

It's not listed in the job market. I only have 0.5 manufacturing if that would change anything.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Jimmy

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Re: eRepublik
« Reply #1522 on: April 16, 2010, 08:40:20 am »

Looks like Cheddarius hasn't updated his job offers yet. We should still have one spot open in the company.
http://www.erepublik.com/en/company/urist-weapons-co--229718
Company page. See if you can join there. Otherwise:
http://www.erepublik.com/en/citizen/profile/2970076
Send him a message and he might be able to get you in.
« Last Edit: April 16, 2010, 08:42:15 am by Jimmy »
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Shades

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Re: eRepublik
« Reply #1523 on: April 16, 2010, 08:44:15 am »

Someone appears to have sent me food :) which saves me some cash.

Ahh seems I need 1 manufacturing first, so I'll have to wait a bit.
« Last Edit: April 16, 2010, 08:46:01 am by Shades »
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Apple Master

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Re: eRepublik
« Reply #1524 on: April 16, 2010, 08:49:28 am »

You have to work to raise skill. Join some random manafacturing company. I myself gain .5 everytime I work, so it shouldn't take long?
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Jimmy

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Re: eRepublik
« Reply #1525 on: April 16, 2010, 08:52:45 am »

Yep, sent some food to get you going. If we support each other, we'll grow faster and keep wealth in the hands of DF players. It's a dwarven monopoly!

Just wish crafting Q1 weapons was as easy as microcline mugs...
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Shades

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Re: eRepublik
« Reply #1526 on: April 16, 2010, 08:53:42 am »

You have to work to raise skill. Join some random manafacturing company. I myself gain .5 everytime I work, so it shouldn't take long?

I got 0.5 from doing that straight off, but I assumed it was linked to wellness so I wouldn't get the full amount next time. If not then I should be changing companies tomorrow :)
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Jimmy

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Re: eRepublik
« Reply #1527 on: April 16, 2010, 08:57:01 am »

The food I gave you will give you 2 wellness back. If you spent 1 on work and 1 on training, you'll have 100 again tomorrow.

We're pushing the limit on employees at Urist Weapons Co. Do we need to create another DF company?
« Last Edit: April 16, 2010, 08:59:53 am by Jimmy »
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Zaranthan

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Re: eRepublik
« Reply #1528 on: April 16, 2010, 09:24:15 am »

We could use a few productive members at Charmin Grains first. We've only got nine, and two of them haven't worked in two weeks.
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Shades

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Re: eRepublik
« Reply #1529 on: April 16, 2010, 09:26:07 am »

I'm happy to work at either :)
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd
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