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Author Topic: eRepublik  (Read 174024 times)

qwertyuiopas

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Re: eRepublik
« Reply #1455 on: April 10, 2010, 12:30:17 pm »

Wellness, total employees...
http://wiki.erepublik.com/index.php/Productivity_formula

At 10(optimal) employees, each 100 wellness, for a Q1 company, each will produce 4.5 times their wellness.

If any of those change, they produce less, but they *can* produce that much.
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Cheddarius

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Re: eRepublik
« Reply #1456 on: April 10, 2010, 04:25:41 pm »

Nice.

Alfie, you have to buy a moving ticket.
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qwertyuiopas

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Re: eRepublik
« Reply #1457 on: April 10, 2010, 05:19:59 pm »

Oops. Not 4.5 times their wellness, 4.5 times their manufacturing skill.
For raw material companies, 4.5*skill is only available with a High Regional Productivity.
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alfie275

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Re: eRepublik
« Reply #1458 on: April 10, 2010, 05:26:03 pm »

Okay, ill work till I have enough money to move to Paraguay
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Cheddarius

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Re: eRepublik
« Reply #1459 on: April 10, 2010, 05:46:27 pm »

Thanks Qwerty!

Alfie, someone can lend you a moving ticket. I'm very poor right now, since my company is nearly bankrupt, but I'm sure some kind soul will help.
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qwertyuiopas

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Re: eRepublik
« Reply #1460 on: April 10, 2010, 05:50:46 pm »

my company is nearly bankrupt

Not anymore  ;D
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Cheddarius

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Re: eRepublik
« Reply #1461 on: April 10, 2010, 06:06:19 pm »

Holy moly! Thank you so much, I will pay you back as soon as possible!

Also, Alfie, I have enough money to buy you a moving ticket now. What's your username?
(You don't have to pay me back, but it'd be nice. Also, it'd be great if you could come work at my company, Urist Weapons Co.!)
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qwertyuiopas

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Re: eRepublik
« Reply #1462 on: April 10, 2010, 06:07:44 pm »

Don't worry about paying me back, I still have plenty left, and unless I want to start a company, I won't have much need of it.
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Cheddarius

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Re: eRepublik
« Reply #1463 on: April 10, 2010, 06:10:53 pm »

All right, thanks a ton!
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Aavak

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Re: eRepublik
« Reply #1464 on: April 10, 2010, 06:24:24 pm »

So are we, as a group (B12 that is) pursuing any specific goal? Are we aiming to just live and work and be productive in this country, or take it over, or just aim to set up a bunch of companies that we can satisfy all our needs amongst ourselves?

(By the by, I'm really enjoying this game :))

Cheddarius

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Re: eRepublik
« Reply #1465 on: April 10, 2010, 06:27:22 pm »

I think our goals are:
1. Become politically powerful, possibly saturating Paranena's entire government with Bay12 members.
2. Become very, very rich.
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QuakeIV

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Re: eRepublik
« Reply #1466 on: April 10, 2010, 07:24:07 pm »

I think our goals are:
1. Become politically powerful, possibly saturating Paranena's entire government with Bay12 members.
2. Become very, very rich.

Pretty much.
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Duuvian

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Re: eRepublik
« Reply #1467 on: April 11, 2010, 02:19:20 pm »

What is the cheapest you could possibly sell Quality 1 weapons for in Paraguay while still making a small profit after factoring wages? Are they so expensive because Paraguay has to import Iron or because it's already the lowest price possible, or simply out of greed? Russia has had several wars we've been able to fight on their side in as allies. If we could sell weapons cheaper at a reasonable price, say <1.50$ or better around 1$ I bet we'd do pretty well. Remember the minumum wage in Paraguay is 2$, and Quality 1 weapons are selling for about 2$. If we put out Qual 1 weapons at a low price with just enough to pay the workers and a small profit, then quantity sold would go up. The reason I never buy weapons while making 2$ a day is simple, I can't afford it. If all the 2$ workers could afford qual 1 weapons without spending a day's wage for one, I bet they would buy one a day for the wars we've been participating in, for the experience boost weapons give.

Basically I'm suggesting we undercut the competition while at the same time expanding our market by allowing more people to buy our good by lowering the price, if possible.

EDIT: I just looked, Paraguay has a company selling 350+ iron at .70 Paraguayen money. Does it take more then one unit of iron per weapon? I tried looking at the erepublik wiki, but I couldn't find any kind of guide on running a company since searching on that site inevitable leads to a bunch of links to countries, companies, and organizations that I don't care about.

Also, how much wood does a house require to be built?
« Last Edit: April 11, 2010, 02:34:44 pm by Duuvian »
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FINISHED original composition:
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Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Cheddarius

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Re: eRepublik
« Reply #1468 on: April 11, 2010, 03:00:54 pm »

Okay, here's the thing. It depends on certain things. If you have 10 workers with 10 skill each all at 100 wellness, you can sell weapons for about 60 cents (it's probably less; I calculated 60 cents with the productivity formula on the wiki, but in-game I'm producing much more than the formula says I should be). However, if you have 1 worker with 1 skill, well, you'll probably have to sell them for something like $10 each.

Right now I'm trying to get as much money as possible; I'm trying to raise wages a bit to get people to apply for the company.
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QuakeIV

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Re: eRepublik
« Reply #1469 on: April 12, 2010, 06:27:23 pm »

So, Cheddarius, ill work for you for a bit if you need me to bolster your productivity.

3.7 manufacturing.
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GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
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