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Author Topic: Damage Type  (Read 3184 times)

i2amroy

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Damage Type
« on: August 29, 2008, 07:29:34 pm »

IT would be really cool if the types of damage (slash, burn, etc.) and the messages that they create were open to editing, because then you could create things like bite attacks that functioned as a piercing attack but you didn't end up with the "Urist Mcdead has been run through completely" messages.

You could also then create your own magic creatures. (creatures channeling lightning, etc.)
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Impaler[WrG]

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Re: Damage Type
« Reply #1 on: August 30, 2008, 12:19:10 am »

Another thing I'd like to see related to damage types is the ability to enable them individually for different metals similar to the way their enabled for ammo and anvils rather then the all encompassing [WEAPON] tag, thus you could allow lead to make a bludgeoning weapon (high density) but not a slashing or piercing weapon (very soft), likewise Iron is too brittle to make an effective sword.  This would allow some of the other metals to have higher damage values (and be more useful) without dethroning Steel from its rightful place as the best metal short of Adamantium. 
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i2amroy

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Re: Damage Type
« Reply #2 on: August 30, 2008, 12:28:51 am »

One other cool thing that occurred to me was if you could add multiple damage types to a weapon and then it would randomly select between the choices. This could allow you to build a weapon that might burn or freeze on any hit.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Dae

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Re: Damage Type
« Reply #3 on: August 30, 2008, 04:31:55 am »

Sean Mirsen made a mod when elves had some sort of magical blades at their wriests, and dark elves could freeze when hitting... It was kinda cool (pun unintended)
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Yanlin

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Re: Damage Type
« Reply #4 on: August 30, 2008, 07:59:23 am »

likewise Iron is too brittle to make an effective sword.

History disagrees.
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Duke 2.0

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Re: Damage Type
« Reply #5 on: August 30, 2008, 09:28:12 am »

likewise Iron is too brittle to make an effective sword.

History disagrees.

 Actually, history agrees. Heard of alloys? Wrought iron is tough, malleable, ductile and easily welded. Like making a sword from gold.
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Neonivek

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Re: Damage Type
« Reply #6 on: August 30, 2008, 11:13:54 am »

Except a sword made from gold would probably be 2-3 times more heavy

Though on the plus side it will never rust
« Last Edit: August 30, 2008, 11:18:42 am by Neonivek »
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Yanlin

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Re: Damage Type
« Reply #7 on: August 30, 2008, 11:28:35 am »

I don't recall iron being weak.

What I do recall are historical accounts of iron weapons before steel weapons.
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Pilsu

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Re: Damage Type
« Reply #8 on: August 30, 2008, 01:29:24 pm »

Quote
Wrought iron is weaker than bronze, but because it was less expensive, and more easily sharpened, people used it anyway

Quote
Bronze, on the other hand, requires copper and tin, which are less common than iron. Additionally, iron can be sharpened by grinding whereas bronze must be reforged.

I'd like if the game reflected this. As is, bronze is quite useless. For now getting rid of generic damage percentages would work, later on when weapon wear is in and stone swords start breaking, maybe

Oh and are obsidian swords slower than steel ones like they should? It shouldn't have a crit modifier at least since it's not a stabbing weapon. It's a club
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Duke 2.0

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Re: Damage Type
« Reply #9 on: August 30, 2008, 01:32:51 pm »


 But anywya, back on topic:

 I would like a syetm where the different custom damage types did different damages, but that would require an ability to change how the damage type works. How often does it knock things back? Does it create fires? Can it freeze? Can it lop off limbs? We would need a master list of effects.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Buugipopuu

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Re: Damage Type
« Reply #10 on: August 30, 2008, 02:19:24 pm »

Quote
Another thing I'd like to see related to damage types is the ability to enable them individually for different metals similar to the way their enabled for ammo and anvils rather then the all encompassing [WEAPON] tag, thus you could allow lead to make a bludgeoning weapon (high density) but not a slashing or piercing weapon (very soft), likewise Iron is too brittle to make an effective sword.  This would allow some of the other metals to have higher damage values (and be more useful) without dethroning Steel from its rightful place as the best metal short of Adamantium.

Lead wouldn't make a good bludgeoning weapon because it's softer than bronze, and may even be softer than copper, I can't remember.  A lead hammer or a lead mace will deform if used against armoured opponents, reducing its effectiveness (it wastes energy deforming its own head) and greatly reducing its durability.  Since hammers and maces were designed to defeat armour, poor performance against armour isn't a desired quality.  The 40% increase in density isn't going to outweigh the massive decrease in hardness.  A weapon with a lead core and a steel shell might work, but that may be beyond the metallurgy of the dwarves.  Lead was only used for bullets because bullets aren't reusable like hammers are, so it was a waste to use expensive metals in them when you only needed it to work once.  Now, Adamantine should rightly have a terrible damage modifier for bludgeoning weapons because it has the density of expanded polystyrene, and so the hardness is irrelevant when compared with the fact that it simply can't store the needed KE to make a good bludgeon.
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i2amroy

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Re: Damage Type
« Reply #11 on: August 30, 2008, 03:02:52 pm »

But adamantine has the mystical energy of the
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empowering it.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

eerr

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Re: Damage Type
« Reply #12 on: August 31, 2008, 02:16:04 am »

lead is used in bullets because it can mushroom or fracture on impact, wounding more of the body
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Draco18s

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Re: Damage Type
« Reply #13 on: August 31, 2008, 09:35:35 am »

lead is used in bullets because it can mushroom or fracture on impact, wounding more of the body

Take a chisel and dent the tip in a cross and it'll fracture on impact with the air: 4 bullets for the price of one.
(Yeah, it does make a pistol more of a shotfun though (typo: I thought about fixing it, but you know what...no, that's too awesome))
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LegacyCWAL

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Re: Damage Type
« Reply #14 on: August 31, 2008, 02:12:21 pm »

likewise Iron is too brittle to make an effective sword.

History disagrees.

 Actually, history agrees. Heard of alloys? Wrought iron is tough, malleable, ductile and easily welded. Like making a sword from gold.
No, history disagrees because he said "effective", not "perfect".  Iron weapons are really, really good at killing people.  Steel and those alloys you mentioned?  Those are about the only things that are better.  There's an "Iron Age" for a reason.
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