the shacks and trees are hardcoded to fall apart... they arent made out of peices of things that you can just hit off. cant say much for foliage as fallout doesnt have any lol
They are, actually. You can pretty much punch individual walls off. And FO3 did have foliage around Harold's area. Point is though, that Crysis does simulate a lot of physics and that FO3 simulating each can as a physical object doesn't redeem it in terms of performance (especially considering it runs pretty much the same regardless of whether or not there are such objects in the area).
fallouts map is bigger
No. Crysis - 8x8km = 64 square kilometers, Fallout 3 - below 16 square miles (around 31.36 square kilometers).
MMOs have the graphics of a N64 and servers strong enough to hold 10000 online players.
You must've had quite a spruced up N64.
and i still think oblivion had more quests
Maybe than an MMO in alpha. That or a free Korean one where all you do is grind.
i can say for certian fallout doesnt look like morrowind but i prefer the lower quality. for some reason oblivions graphics made the game seem a little off.
Problem is that it runs worse than Oblivion (save for the loading times). And it really does look like Morrowind's ashlands - bunch of repetetive hills, boulders and dead trees.
anyway dont compare graphics of a game that focuses on graphics to one that focuses on content.
I haven't mentioned any game that focuses on content yet. We're talking about a game that sacrifices cities and towns for pretty graphics on an engine best used for strategy games and a game that pretty much focuses on graphics with a side order of physics (when they really should've focused more on the latter).
go to ghoul city... there are women and men ghouls. they all sound emotionless. you telling me they didint do that on purpose?
Actually, having recently seen a gameplay video of Ghoul City, they seem a bit more emotional than I remember. What really struck me as emotionless was when I heard the ghoul in front of Tenpenny Towers trying to get in. Somehow that embedded itself into my skull as a representation of all ghoul voice actor performances (since it's the same guy). So you're sort of right here, the ghouls weren't all bad. Still though, I can recall some pretty stiff or stupid sounding performances (although more so from Oblivion than from FO3).
Still though, hostile filler NPCs - good, non-hostile filler NPCs - bad?
Yup
Why? Assuming they don't act retarded (well, good luck with that when using Radiant AI), they can really help create the atmosphere.
Take the druggies, street whores and pimps in Fallout 2's New Reno (yes, I know the city's unbelievable in a post apocalyptic world, but still), you can't actually talk to them, yet it wouldn't feel the same without them.
Or take cities in Daggerfall - generic as hell, full of filler NPCs only there to give you (possibly misleading) directions and tell rumours, yet they feel more like cities than anything in OB. You're not that likely to find interesting people among random pedestrians in reality. Most of them should be pretty boring for coherency's sake.