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Author Topic: Fallout 3: Stupidity Discussion  (Read 64002 times)

Asehujiko

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Re: Fallout 3, stupider than I imagined.
« Reply #360 on: November 08, 2008, 01:42:04 pm »

Somebody pointed out to me where the supply store was so i reinstalled it for the sake of completion and sold a tiny ammount of accumulated stockpiles. While slowly lumbering arround town waiting for the mechants to aqquire some caps again(do they even recharge when i'm still in town at all?) i decided to turn burke in at the sheriff. Short cutscene of him running off, i decide to follow him. Lo and behold, there he was, 2 corners ahead of me, running into a guardrail. After a few minutes of bumping into him to get him to move, he arrests burke and gets shot. In response, i send 2 10mm bullets into burke's skull. He turns to me, says that i made a grave error in judgement and walks out like nothing happened, completely ignoring the rounds lodged in his cranium. I wanted that silenced smg  :(
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Shzar

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Re: Fallout 3, stupider than I imagined.
« Reply #361 on: November 08, 2008, 04:53:44 pm »

So I just got this game. I like it ok so far. Haven't played enough to decide for sure, but so far, I like it. I would like to gripe about one thing, though it is not specific to Fallout 3. That is: why is it so easy to dismember your victims? Don't get me wrong. I like removing things' heads. It's fun and should be rewarding, but in so many games, you can do it with such little effort. It's strange.

I remember the first game I played where you could remove limbs and heads was Turok 2 on the good ol' N64. I loved it. I reveled in the glorious gore. But even way back then, you had to get up all in your enemy's space and stick your shotgun (at the weakest) down its gullet before you could remove its head. Since then, it seems to have become easier and easier to decapitate critters. In Resident Evil 4, you could kick off someone's head. In Fallout 3, it's even worse. The weak pistol you start the game can dismember, but it doesn't do so immediately. It takes around 4 shots to the skull to kill a vicious dog (and that's fine, too; I'm not expecting rigorous realism here), and the last bullet would somehow cut clean through its neck which happens to be as thick as my thigh.

Ugh. I don't know why it bothers me so much. A dismemberment should be a reward, you know? Making it so easy seems to cheapen your efforts. Oof. Does this bother anybody else? Or should I go check myself into the Ghoul's old-age home?
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Torak

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Re: Fallout 3, stupider than I imagined.
« Reply #362 on: November 08, 2008, 05:10:36 pm »

The only thing I can say I like in this game is enemys disintegrating if you kill them with a laser.


Also, my latest four or five saves have been corrupted and the game freezes when I load them. Hooray. Back to level four.
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McDoomhammer

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Re: Fallout 3, stupider than I imagined.
« Reply #363 on: November 08, 2008, 05:24:44 pm »

So I just got this game. I like it ok so far. Haven't played enough to decide for sure, but so far, I like it. I would like to gripe about one thing, though it is not specific to Fallout 3. That is: why is it so easy to dismember your victims? Don't get me wrong. I like removing things' heads. It's fun and should be rewarding, but in so many games, you can do it with such little effort. It's strange.

I remember the first game I played where you could remove limbs and heads was Turok 2 on the good ol' N64. I loved it. I reveled in the glorious gore. But even way back then, you had to get up all in your enemy's space and stick your shotgun (at the weakest) down its gullet before you could remove its head. Since then, it seems to have become easier and easier to decapitate critters. In Resident Evil 4, you could kick off someone's head. In Fallout 3, it's even worse. The weak pistol you start the game can dismember, but it doesn't do so immediately. It takes around 4 shots to the skull to kill a vicious dog (and that's fine, too; I'm not expecting rigorous realism here), and the last bullet would somehow cut clean through its neck which happens to be as thick as my thigh.

Ugh. I don't know why it bothers me so much. A dismemberment should be a reward, you know? Making it so easy seems to cheapen your efforts. Oof. Does this bother anybody else? Or should I go check myself into the Ghoul's old-age home?

Actually, to an extent that is a Fallout thing.  In F1, at character creation you could pick up to two Quirks from a list- they were basically small bonuses which came with a balancing drawback to make things interesting, like applying a small bonus to all actions at night, and a commensurate penalty during the day.  There was one called Bloody Mess, which actually didn't affect the gameplay in any way at all- it just meant that your kills had a much higher chance of having the most bloody and violent death animation possible for your weapon- creatures would explode and lose limbs in their death throes with worrying frequency, even if you were just using the weak early-game SMG.
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Sergius

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Re: Fallout 3, stupider than I imagined.
« Reply #364 on: November 08, 2008, 05:59:36 pm »

So I just got this game. I like it ok so far. Haven't played enough to decide for sure, but so far, I like it. I would like to gripe about one thing, though it is not specific to Fallout 3. That is: why is it so easy to dismember your victims? Don't get me wrong. I like removing things' heads. It's fun and should be rewarding, but in so many games, you can do it with such little effort. It's strange.

I remember the first game I played where you could remove limbs and heads was Turok 2 on the good ol' N64. I loved it. I reveled in the glorious gore. But even way back then, you had to get up all in your enemy's space and stick your shotgun (at the weakest) down its gullet before you could remove its head. Since then, it seems to have become easier and easier to decapitate critters. In Resident Evil 4, you could kick off someone's head. In Fallout 3, it's even worse. The weak pistol you start the game can dismember, but it doesn't do so immediately. It takes around 4 shots to the skull to kill a vicious dog (and that's fine, too; I'm not expecting rigorous realism here), and the last bullet would somehow cut clean through its neck which happens to be as thick as my thigh.

Ugh. I don't know why it bothers me so much. A dismemberment should be a reward, you know? Making it so easy seems to cheapen your efforts. Oof. Does this bother anybody else? Or should I go check myself into the Ghoul's old-age home?

What bothers me is that all dismemberment works the same. Except that lasers sometimes disintegrate the entire body, and plasma sometimes melts the whole body, they all cleanly cut the head of enemies in the exact same way (certain critters like mole dogs always get their heads exploding instead of cutting).

In the first Fallouts, sure you could have gruesome deaths with all guns, but it was only Lasers that sliced people mid-torso, plasma had this nice goo-melting anim (not just spawning a pool of goo as an afterthought), I think the more powerful energy gun first electrocuted and then disintegrated people into ash and only burst weapons that had those nice "riddled by bullets" animation, and mostly only powerful single shot guns could do a "head asplode" effect.

Here it's always "cuts head cleanly thru the neck", whether you're using a crappy 10mm pistol, a minigun, etc. You can even do all those clean cuts on dead bodies and it looks stupid for certain weapons.

EDIT: The old fallout anims remind me a lot of Crusader No Remorse, it had these wonderful guns that froze people and made them explode, and other that painfully disintegrated the skin off people's bones.
« Last Edit: November 08, 2008, 06:01:33 pm by Sergius »
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Virtz

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Re: Fallout 3, stupider than I imagined.
« Reply #365 on: November 08, 2008, 07:01:35 pm »

Actually, to an extent that is a Fallout thing.  In F1, at character creation you could pick up to two Quirks from a list- they were basically small bonuses which came with a balancing drawback to make things interesting, like applying a small bonus to all actions at night, and a commensurate penalty during the day.  There was one called Bloody Mess, which actually didn't affect the gameplay in any way at all- it just meant that your kills had a much higher chance of having the most bloody and violent death animation possible for your weapon- creatures would explode and lose limbs in their death throes with worrying frequency, even if you were just using the weak early-game SMG.
The problem with FO3 is that this happens even without the Bloody Mess perk (also, note that it's no longer a trait), and with the Bloody Mess perk it just looks plain stupid - shoot a guy in the head and all his limbs fly off. In FO1/2, without the trait, it required overkill amounts of damage. In FO3, it's as if only kills leaving exactly 0 hp left the head intact.

I have heard that at higher difficulty levels, heads tend to fly off less often, but if I had to watch enemies survive any more headshots than they did, I wouldn't have gotten to the end. I hope for the sake of others that some mod increasing the head-pop-damage-requirement comes out. As it is, it feels like dismemberment in SOF3.
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Neonivek

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Re: Fallout 3, stupider than I imagined.
« Reply #366 on: November 08, 2008, 07:06:15 pm »

I thought in the original game "Bloody Mess" actually got a SLIGHTLY alternate ending. Probably just a rumor anyhow.

Possible the coolest was using the "Horrible" Quirks like Jynx and finding great ways to use them!

Some quirks bugged me if only because I knew Id get it before hand (-1 to all actions?) and had little-no drawback
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Mephisto

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Re: Fallout 3, stupider than I imagined.
« Reply #367 on: November 08, 2008, 09:07:02 pm »

Some of the logs you find in this game are great. In a maintenance computer, I was reading the trouble tickets.

Quote
Fix Notes:
This huge emergency was immediately addressed by our crack engineering team. We ran up to Professor Malleus's office and deployed the Fluidic Lubrication Injector in an effort to stop impending doom from destroying us all. Okay fine, we oiled his damn chair. Is this really the kind of crap that's worth submitting a trouble ticket for?

It's funny because stuff like that really happens in the workplace.

Something I found shortly after posting that - The police station towed a car, found a baby in the back seat, and are now holding the baby in the lost and found until the car owner pays her unpaid tickets.

Actualy, most of the logs from the police station are pretty good.
« Last Edit: November 08, 2008, 09:54:37 pm by Mephisto »
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Reasonableman

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Re: Fallout 3, stupider than I imagined.
« Reply #368 on: November 09, 2008, 05:17:32 am »

Bought it a week ago. Can't see what anyone would have to complain about, but then, I haven't even been in the same room as Fallouts 1 or 2.

Only complaint is the bugginess, which plagued me back with Oblivion, and to a lesser extent, Morrowind. You'd think they could fix it somehow.

I absolutely cannot wait for mods and expansions.

Thank Gob for the new voice actors who know what they're doing. Now every single person (well, almost every single person) feels like a unique individual. Of course, there aren't as many of them as there were in Oblivion, but still.

I wish books had at least a little, itty bit of text accompanying them when you eat them to gain skill points. Or at least a zoomed-in look at the covers.

Has anybody else noticed a certain random guy with a lead pipe hanging out in a vault, hostile for no apparent reason, named Sid?
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Virtz

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Re: Fallout 3, stupider than I imagined.
« Reply #369 on: November 09, 2008, 06:18:56 am »

I thought in the original game "Bloody Mess" actually got a SLIGHTLY alternate ending. Probably just a rumor anyhow.
To my knowledge, it did in combination with very bad karma. Bad karma results in you killing the Overseer and killing the Overseer with bloody mess results in a gruesome death (4:08).
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umiman

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Re: Fallout 3, stupider than I imagined.
« Reply #370 on: November 09, 2008, 06:48:20 am »

If I was in his position, I would have done the same thing. Bloody ungrateful beardling of an overseer.

Sergius

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Re: Fallout 3, stupider than I imagined.
« Reply #371 on: November 09, 2008, 07:21:47 am »

I thought in the original game "Bloody Mess" actually got a SLIGHTLY alternate ending. Probably just a rumor anyhow.
To my knowledge, it did in combination with very bad karma. Bad karma results in you killing the Overseer and killing the Overseer with bloody mess results in a gruesome death (4:08).

I played with near perfect karma, my guy just really decided to blow the Overseer into bits for no apparent reason.

It was fun.
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Puck

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Re: Fallout 3, stupider than I imagined.
« Reply #372 on: November 09, 2008, 08:08:26 am »

Afaik there are two ways to get the overseer killed in FO1:
.) just having the "bloody mess" perk should do the trick
.) enter "combat mode" before the last cutscene starts - you can now fire on the overseer as he tries to walk back into the vault.

MAYBE just maybe you get him killed by having very bad karma. but other than that karma shouldnt play a role when it comes to "bloody mess" and the final cutscene.

Soulwynd

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Re: Fallout 3, stupider than I imagined.
« Reply #373 on: November 09, 2008, 09:54:10 am »

"Must have" mod

Interface adjustment - http://www.fallout3nexus.com/downloads/file.php?id=43
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Micro102

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Re: Fallout 3, stupider than I imagined.
« Reply #374 on: November 09, 2008, 09:59:00 am »

Somebody pointed out to me where the supply store was so i reinstalled it for the sake of completion and sold a tiny ammount of accumulated stockpiles. While slowly lumbering arround town waiting for the mechants to aqquire some caps again(do they even recharge when i'm still in town at all?) i decided to turn burke in at the sheriff. Short cutscene of him running off, i decide to follow him. Lo and behold, there he was, 2 corners ahead of me, running into a guardrail. After a few minutes of bumping into him to get him to move, he arrests burke and gets shot. In response, i send 2 10mm bullets into burke's skull. He turns to me, says that i made a grave error in judgement and walks out like nothing happened, completely ignoring the rounds lodged in his cranium. I wanted that silenced smg  :(

the same thing happened to me, except he told me i made a grave mistake and THEN i killed him.

Spoiler (click to show/hide)
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