And seriously, if FO2's stats screen is too hard for you to understand, how did you ever manage to play Dwarf Fortress?
Because fallout 2 was a differently paced game than fallout 3. Just as with Dwarf Fortress you have time and room for error and trial and experiment until you get the game. Whereas in Fallout 3, it looks like it's shaping up to be that if you use the menu in combat it has to be fast, streamlined and efficient.
Don't get me wrong - this is all my first impression and I certainly could be wrong.
As for the covert action effect, I mentioned that as a related effect. The entire game is focused around highly, highly, highly segmented game modes. You can spend five minutes in combat and then end up driving and just think "Wait, WTF, who am I supposed to be chasing again?" In a think-fast game - which FO3 seems to me to be shaping up to be - you can't have irrelevant information to the task at hand displayed all at once with the relevant data. That just ends up in confusion. To avoid that sort of effect happening, you have to have a streamlined, integrated display that you can bring up and instantly get a
single topic of information up in front of you - and only that topic.
Again, do not get me wrong. Do not misunderstand.
I understood Fallout 2's interface fine. Fallout 2's interface was fine - for
Fallout 2. This is Fallout 3. Again, different game. Different pacing. Different methods. If you try to use the same methods on a different game, they aren't going to work.
Is Fallout 3 going in the right direction for the series? I'm honestly not sure anymore. It's no longer the point I'm trying to make. All I'm saying is that you shouldn't dismiss the interface just yet.
All I know right now is that I plan to save any further opinion on whether it is a worthy sequel until I play the game.
By the way, if you want to see what I'm talking about, go download DosBox, and then download Sid Meier's Covert Action from Home of the Underdogs. (Google 'em.) It's a fun game, but the interface is sorely lacking simply because you can't focus on the information you need for the current task in the middle of said task. Or outside a mode at all, really - all you can get is a bunch of data every time, leaving you with a few minutes to scratch your head and seperate the pertinent data from the irrelevant. You can't call up said information in the middle of a task. You can only call it up when you're in the overview, meaning playing with a piece of paper and a pencil or a good memory is essential to remembering what you're doing once you're finally into that computer system and trying to figure out what you were supposed to search for.