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Author Topic: Fallout 3: Stupidity Discussion  (Read 63677 times)

Keiseth

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Re: Fallout 3: Stupidity Discussion
« Reply #765 on: May 19, 2009, 04:44:51 pm »

Saint's Row 2 is a fantastic game, but back on topic I go. Er. Off topic actually...

Quick Travel is fine if used sparingly. But it can make the game boring, and it removes the sense of scale. Try to play Morrowind without cheats or mods, when you have no cash, and see how scary it is to have to cross a vast amount of land on foot.

Quick Travel, like the Internet, makes the world feel smaller.

I have about zero interest in Oblivion after learning all of that Radiant AI I read about is gone. It's now a prettier Morrowind with a less awesome setting, to me. But if you enjoy it, more power to you!

On voice acting, I prefer text sandboxy, open games like TES, simply because you can imagine the voice and you avoid nasty, ugly problems like that.

I own Fallout 3, however, on the 360, and enjoy it. Why? The setting is better, in my opinion, and I had never heard about anything like Radiant AI for the thing. I got exactly what I had anticipated.

The game being set in Cyrodiil was an outright lie. (it was set in generic medieval fantasy land instead)

I know things changed since Arena and Daggerfall, but wasn't Cyrodiil supposed to be like a jungle? I can't recall, because Cyrodiil was largely inaccessible in Arena and I never managed to get Daggerfall working properly.
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Micro102

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Re: Fallout 3: Stupidity Discussion
« Reply #766 on: May 19, 2009, 05:10:08 pm »

yeh i know there was something about morrowind that made it better then oblivion in a way, i think it was the enviornment. you had flying creatures, different landscapes, and i was actually afriad to go into red mountian, they lost tha in oblivion
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Okenido

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Re: Fallout 3: Stupidity Discussion
« Reply #767 on: May 19, 2009, 05:12:43 pm »

You could never get to Cyrodiil in Daggerfall.

It was set in the Hammerfell and High Rock provinces. More specifically Iliac Bay.
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Croquantes

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Re: Fallout 3: Stupidity Discussion
« Reply #768 on: May 19, 2009, 06:25:53 pm »

yeh i know there was something about morrowind that made it better then oblivion in a way, i think it was the enviornment. you had flying creatures, different landscapes, and i was actually afriad to go into red mountian, they lost tha in oblivion

I got so sick and tired of running forever, and I didn't want to "outright" cheat by setting my athletics to 255 so I created a spell that set my jump really high and I could frog leap around really fast.

My point is, if they didn't include fast travel, players would create their own way to fast travel that wouldn't be as fast. I like fast travel. Especially because it only works when you're travelling to places you've already been.

Did you actually finish the main quest in Morrowind? There were all those awful fetch quests that sent you to some random cave in the middle of nowhere. It took an hour to get there while having to fend off diseased cliff-racers, then only five minutes to get through the dungeon and get whatever item it was you needed. Then another hour to get back to the quest-giver, before being sent out on another fetch quest.

I love fast travel ><
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Okenido

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Re: Fallout 3: Stupidity Discussion
« Reply #769 on: May 19, 2009, 06:28:18 pm »

Finding the caves is the fun part.
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Smitehappy

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Re: Fallout 3: Stupidity Discussion
« Reply #770 on: May 19, 2009, 06:29:29 pm »

Not to derail the thread or anything but has anyone run into any cool random encounters? http://fallout.wikia.com/wiki/Fallout_3_random_encounters
All I've gotten is lame old Uncle Leo.  :-\
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Okenido

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Re: Fallout 3: Stupidity Discussion
« Reply #771 on: May 19, 2009, 06:47:47 pm »

Only in Fallout 1...
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Micro102

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Re: Fallout 3: Stupidity Discussion
« Reply #772 on: May 19, 2009, 07:25:59 pm »

yeh i finished morrowind, i played it with several different characters


and i have survived the acharians flight scroll :)
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Okenido

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Re: Fallout 3: Stupidity Discussion
« Reply #773 on: May 19, 2009, 07:30:38 pm »

Surviving the scroll is ridiculously easy.
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Ioric Kittencuddler

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Re: Fallout 3: Stupidity Discussion
« Reply #774 on: May 19, 2009, 11:49:01 pm »

Yeah, Cyrodiil was supposed to be mostly rainforest/jungle.  I don't give a damn about fast travel, but they probably used it in part to justify removing flight and recall spells from the game.  It certainly made level design demand less creativity or intelligence.

Micro102, there is no way to avoid the built in walkthrough.  It is always on, and it always pops up little notices that you can't ignore telling you what to do, then sets a waypoint on your compass and your map showing exactly where you need to go.  There is no way to avoid it completely, unlike fast travel.

Oh yeah, that's right, I forgot they removed flight and made all the cities really crappy looking so that they could be completely enclosed.

http://www.freakygaming.com/gallery/concept_art/elder_scrolls_iv:_oblivion/leyawiin

Hm, more on topic, are the F3 Brotherhood really a bunch of goody two shoe paladins of the Wasteland now?
« Last Edit: May 19, 2009, 11:53:55 pm by Ioric Kittencuddler »
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Virtz

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Re: Fallout 3: Stupidity Discussion
« Reply #775 on: May 20, 2009, 12:31:46 am »

The game being set in Cyrodiil was an outright lie. (it was set in generic medieval fantasy land instead)

I know things changed since Arena and Daggerfall, but wasn't Cyrodiil supposed to be like a jungle? I can't recall, because Cyrodiil was largely inaccessible in Arena and I never managed to get Daggerfall working properly.
Yes, and that's the point - it's nothing like a jungle. It's neither even a real forest, the trees look like 30-40 years old. You'd think some cataclysm happened 50 years ago and burned all the trees in Cyrodil. And realizing how they fucked up, Bethesda released the worst piece of lore in TES to cover it up.

While fast travel was done quite badly in Oblivion (add in some random encounters already!), does anyone here imagine how "awesome" it'd be if you had to manually run back and forth through this generic fantasy theme-park? At least in Morrowind you had a somewhat unique world (even though it was empty most of the time). Here, everything is generic. You can hardly find anything unique (the only thing being the daedra statues). Why would anyone want to roam through this manually? Does finding the next near-randomly generated dungeon you've seen a dozen times before become more exciting if you had to walk 10 more miles to reach it?

Now the quest compass. That's a fuck up. Not because it's there at all, but because you can't disable it and even if you could, barely anyone bothers to give you directions, because the quest compass is there and you don't "need" them. It's not a "don't use it if you don't like it" sort of help if there's no other directions. We went from "ask anyone about anywhere" Daggerfall, through "directions from quest givers" Morrowind, to "follow the compass, moron" Oblivion.
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Muz

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Re: Fallout 3: Stupidity Discussion
« Reply #776 on: May 20, 2009, 01:28:11 am »

Not to derail the thread or anything but has anyone run into any cool random encounters? http://fallout.wikia.com/wiki/Fallout_3_random_encounters
All I've gotten is lame old Uncle Leo.  :-\


I've found a few cool ones. The Deathclaw gauntlet one. And there was one where a bunch of hunters were chasing some men, then tried to sell me strange meat, then tried to shoot me later. And a bunch of others I forgot. Lol, I like the one where the mutant-bear-i-cant-pronounce thing jumped on a caravan, killed the traders and I got some nice loot from it.
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Micro102

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Re: Fallout 3: Stupidity Discussion
« Reply #777 on: May 20, 2009, 01:52:47 am »

there is an option to turn the quest markers off, and why skip the tutorial??? its just like part of the main quest, you have to do it to beat the game and there is so much stuff in there. if you know how to do the weight versus cost value you can gain quite a bit of money, and your first weapons and armor.
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Ioric Kittencuddler

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Re: Fallout 3: Stupidity Discussion
« Reply #778 on: May 20, 2009, 01:56:45 am »

there is an option to turn the quest markers off, and why skip the tutorial???

No there isn't, and because you've already done it twice and it's exactly the same every single time.
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Emperor_Jonathan

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Re: Fallout 3: Stupidity Discussion
« Reply #779 on: May 20, 2009, 02:31:54 am »

Vanilla Oblivion was not a terrible game, but it was not great either. Mods make Oblivion shine.
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