Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 39 40 [41] 42 43 ... 53

Author Topic: Fallout 3: Stupidity Discussion  (Read 63796 times)

Agdune

  • Bay Watcher
    • View Profile
Re: Fallout 3: This is the DF Forums right?
« Reply #600 on: May 14, 2009, 08:13:28 am »

Not to mention that 4 out of 5 enemies you kill end up as bloody chunks even without the perk.
Logged
I'm Mr. Cellophane

Zaranthan

  • Bay Watcher
  • Plump Helmet Smelter
    • View Profile
Re: Fallout 3: I don't understand
« Reply #601 on: May 14, 2009, 09:45:11 am »

I never took it. I like blowing off limbs too much.

I DID, however, install the "skip intro" mod ASAP. That thing makes it much more fun to start fresh.

As for repairing, the junk vendor is the one you want to invest in. His Repair skill goes up to 85, so you basically don't need to invest in it at all (aside from that one pipe fixing quest at the beginning, because starting at level 3 instead of 2 makes things so much smoother).
Logged
Quote from: Howard, Nerf This, by Scott D. Ferguson
Villains sleep with hookers, heroes sleep with destiny.

Servant Corps

  • Bay Watcher
    • View Profile
Re: Fallout 3: Why won't this thread just die already!?
« Reply #602 on: May 14, 2009, 09:58:29 am »

How do u blow up megaton?

If the videos are anything to go by, you talk to some extremely shady and out of place looking guy with a really stupid voice and dialogue in the tavern and he gives you a detonator.  Then you walk down to the bomb and place the detonator on it in front of all the people standing around worshiping it who don't notice you setting them up the bomb even though you're doing it right in front of their retardedly scripted faces.  Then go to tenpenny tower and LULZ NUKULAR AXPLUSHUN!!!

Seriously though, that video wasn't accurate right?  That's not really how it pans out in game right?  Someone who's played it please tell me the game isn't that blatantly and shamelessly retarded.

You could also DISARM the bomb in front of their faces, which is also something the Cult wouldn't like.

You need some skills in disarming/arming the bomb first. There's a sidequest Burke gives. You can also inform the Sherrif of Megaton that Burke is trying to blow up Megaton, causing for Burke and the Sherrif to get in a fight, which allows you to kill Burke.

By the way, it seems according to Fallout Wiki, there is another way to complete the quest:

Quote
If you are a female character and have the Black Widow Perk you can seduce him and he will refer to you as his lover and run to Tenpenny Tower in order to negotate Tenpenny out of blowing up Megaton. After that he will send love letters to Colin Moriarty to give to you (four in total), promising he will send for you and you can run away together. You can pick them all up at once if you don't go to the saloon for a while. In the final letter he will break up with you, and you will not hear from him anymore in the game.
Logged
I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

Ioric Kittencuddler

  • Bay Watcher
  • Multiclass Bard/Kitten trainer
    • View Profile
Re: Fallout 3: I don't understand
« Reply #603 on: May 14, 2009, 10:12:54 am »

Well that's not really surprising.  I mean the part about the option to disarm the bomb being executed idiotically as well.  The love letter thing I didn't know about.  Kinda funny, in a typical idiotic modern Bethesda way... Seriously, did someone personally review everything that went into their last two games and make them redo it if it wasn't stupid enough?
Logged
Come see the MOST interesting Twitter account on the internet!  Mine!

Don't worry!  Be happy!  It's the law!

Servant Corps

  • Bay Watcher
    • View Profile
Re: Fallout 3: I don't understand
« Reply #604 on: May 14, 2009, 10:58:20 am »

...How else are you supposed to disarm/blow up a bomb? You want me to solve tons of ridiciolous puzzles or fighting 6000 redshirts? I'd take the "Walk Up To the Bomb and Press a Few Buttons" any day.

And I thought people want more options in the Fallout games. "You can do whatever you want, even if it is stupid."
« Last Edit: May 14, 2009, 11:00:25 am by Servant Corps »
Logged
I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

Neonivek

  • Bay Watcher
    • View Profile
Re: Fallout 3: I don't understand
« Reply #605 on: May 14, 2009, 12:13:30 pm »

Also in Fallout 2... they basically had the same thing except it was with an explosive Nuclear power plant or something.
Logged

Zaranthan

  • Bay Watcher
  • Plump Helmet Smelter
    • View Profile
Re: Fallout 3: I don't understand
« Reply #606 on: May 14, 2009, 12:30:19 pm »

I always assumed the game was abstracting away being sneaky. The town center is nearly abandoned at night, so you could easily just hang out in Moriarty's until sundown. The game not forcing you to do so is a nice nod to gameplay over realism.
Logged
Quote from: Howard, Nerf This, by Scott D. Ferguson
Villains sleep with hookers, heroes sleep with destiny.

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Fallout 3: I don't understand
« Reply #607 on: May 14, 2009, 01:39:29 pm »

Also in Fallout 2... they basically had the same thing except it was with an explosive Nuclear power plant or something.
Except in Fallout 2, it actually made sense. With a logical reason. And the ghouls would kick your ass if they saw you within 100ft of their reactor or you convinced them that you were some sort of super technician. And even then, some would be suspicious. And actually disarming the reactor was tough, where you either had to manipulate a robot to go into an ultra radioactive room to operate a sequence of commands to disable the reactor or you had to down about 300 rad-aways and run in and do it yourself. Or you could save the reactor and screw over Vault City who would be majorly pissed with you, so you go to the councillor and stage a coup d'etat of sorts to kick out the dictatorial leader and get a day access pass. Then you go and donate sperm.

Servant Corps

  • Bay Watcher
    • View Profile
Re: Fallout 3: I don't understand
« Reply #608 on: May 14, 2009, 01:48:15 pm »

Somehow, that makes Fallout 2 feel even more boring than the blowing up of Megaton.  :-\
Logged
I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Fallout 3: I don't understand
« Reply #609 on: May 14, 2009, 01:51:47 pm »

Somehow, that makes Fallout 2 feel even more boring than the blowing up of Megaton.  :-\
Perhaps. But you could also dismember everyone and everybody instead of going through all these complex tasks. And instead of fiddling with the controls, you could set TNT.

I think Fallout 2 is the only game where you can viciously dismember children. Mmmm... good times.

"Damn you kid! Picking my pocket eh?! This entire town will die!!!!"

Guy Montag

  • Bay Watcher
    • View Profile
Re: Fallout 3: I don't understand
« Reply #610 on: May 14, 2009, 02:09:29 pm »

Fallout 3 is disappointing. The main plot revolves around the Enclave, which with the circumstances involved, I DO NOT SEE how they are bad-guys.

"Oh lordy! the USA government took over our water-treatment plant! I will kill myself to keep this sewage processing facility out of the hands of the government in this dire, inhospitible wasteland on the verge of ruin by super-mutants, raiders, dangerous mutated wildlife and The Republic of Dave!"

Thats so fucking stupid.

The entire premise and idea behind Fallout 3 is fucking stupid. Fallout doesn't make water radioactive... radioactive fallout is radioactive... you could remove 99.99% of all radioactive isotopes from an irradiated source with a goddamn cotton sock. Radioactive fallout comes from the dust that is saturated by neutrons at the moment of detonation. Fallout is a solid dust with radioactive materials in it. Its not a magic energy that makes air and water toxic...

Also, the "Power of the Atom" quest is stupid. The nuclear explosion is unrealistic and fake and watered down as you can get it.

A brain-dead game made by braindead developers for a moronic audience.

Nothing to see here, move along.


Logged

WorkerDrone

  • Bay Watcher
  • Hey, if you can dream it, you can do it!
    • View Profile
Re: Fallout 3: I don't understand
« Reply #611 on: May 14, 2009, 02:49:11 pm »

Look, you must be new here. And if not, you...MUST BE NEW HERE.

There is something to see here. A game where you get to blow shit up and have some good times.

The majority of people who play this game don't give a fucking flipping shit about your realism. I'm here to blow said shit up.

When a game is there in fact to merely shoot, smash, and BOOM people to death, you sort of go with it, inane unrealistic quests and crappy storyline or not. In fact, the storyline isn't crappy, its entertaining for what its worth.

I payed money to watch Liberty Prime blow shit up. And its certainly what I got.
Logged

Okenido

  • Bay Watcher
  • Loli Advocate
    • View Profile
    • New Various Nonsense
Re: Fallout 3: I don't understand
« Reply #612 on: May 14, 2009, 02:55:03 pm »

This is why I don't respect WorkerDrone.
Logged

Servant Corps

  • Bay Watcher
    • View Profile
Re: Fallout 3: I don't understand
« Reply #613 on: May 14, 2009, 02:57:30 pm »

Quote
Fallout 3 is disappointing. The main plot revolves around the Enclave, which with the circumstances involved, I DO NOT SEE how they are bad-guys.

"Oh lordy! the USA government took over our water-treatment plant! I will kill myself to keep this sewage processing facility out of the hands of the government in this dire, inhospitible wasteland on the verge of ruin by super-mutants, raiders, dangerous mutated wildlife and The Republic of Dave!"

That's because the Enclave is anti-Radioactive Mutant, and they see everyone exposed to radition as mutants who need to die. Since you are exposed to this radition, you are a mutant, and thus they hate you. If you didn't want to die, convince the BoS woman to die for you.

There is an alternate ending where you can go out and actually work with the Enclave, and posion the water supply, in order to destroy all Mutantkind. You still die, but you are dying for to save the United States!

You know what we need, some way for semi-fans of The Elder Scrolls: Fallout to actually talk to each other and spread tips. I had some fun with TES: Fallout, and I'm not going to go out and let others scream about how it's not fun. Believe me, I've seen far worse games out there.

I don't view The Elder Scrolls: Fallout as a sequel to FO2, and I don't think anyone should. It is its own independent game, and it is a semi-good independent game.
« Last Edit: May 14, 2009, 03:00:06 pm by Servant Corps »
Logged
I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

WorkerDrone

  • Bay Watcher
  • Hey, if you can dream it, you can do it!
    • View Profile
Re: Fallout 3: I don't understand
« Reply #614 on: May 14, 2009, 03:00:12 pm »

This is why I don't respect WorkerDrone.

This is why I don't give a fuck.
Logged
Pages: 1 ... 39 40 [41] 42 43 ... 53