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Author Topic: Fallout 3: Stupidity Discussion  (Read 63869 times)

umiman

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Re: Fallout 3, stupider than I imagined.
« Reply #525 on: December 22, 2008, 05:50:48 pm »

Yeah, there were ropes everywhere... did you just blast straight out of the vault into the military base? If so... why are you playing an RPG?

Reasonableman

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Re: Fallout 3, stupider than I imagined.
« Reply #526 on: December 22, 2008, 07:35:43 pm »

You can also steal one, as I recall.
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Micro102

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Re: Fallout 3, stupider than I imagined.
« Reply #527 on: December 23, 2008, 01:35:56 am »

i went to shady sands....searched the entire town and couldnt find 1 merchant. where would this guy that sells ropes be?
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Aqizzar

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Re: Fallout 3, stupider than I imagined.
« Reply #528 on: December 23, 2008, 03:01:43 am »

According to that wretched trove Gamefaqs:

The town guard (Seth) has one you can barter for.  There's one in the shed next to the farm you can pick up.  There's one in the southeast corner next to the wall.
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Micro102

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Re: Fallout 3, stupider than I imagined.
« Reply #529 on: December 23, 2008, 04:56:52 am »

seth? all he does is tell me where the scorpians and bandits are. and he isnt near the shed he is at the front gate
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Aqizzar

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Re: Fallout 3, stupider than I imagined.
« Reply #530 on: December 23, 2008, 05:43:37 am »

Pretty much every NPC you can talk to can be bartered with by hitting the little Barter button on the right of the screen.  Merchants just have more stuff to sell.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Micro102

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Re: Fallout 3, stupider than I imagined.
« Reply #531 on: December 23, 2008, 01:16:45 pm »

thx....they really need a tutorial
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Puck

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Re: Fallout 3, stupider than I imagined.
« Reply #532 on: December 23, 2008, 01:22:15 pm »

My first character went into that base without any radx or radaway. IT was fun, because at a certain point i was doomed, and i just kept going deeper and deeper, because my only chance was finding some medicine in there... making it back to any settlement - no way.

had some nice touch to it, that little adventure.

In the end I just died, I dont know if that whole FO1 even has enough radaway scattered throughout the world to cure the amount of radiation my body had soaked up by then.

While in fo3 radiation is just a minor nuisance  >:(

cowofdoom78963

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Re: Fallout 3, stupider than I imagined.
« Reply #533 on: December 23, 2008, 01:39:35 pm »

huh? for me fallout3's rads were a hole lot more of a problem considering that you got them from just eating or drinking. In fallout 1 usualy ignored rad sickness. (or atleast usualy had plenty of RadX on me to keep it from being a bother at all)
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Puck

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Re: Fallout 3, stupider than I imagined.
« Reply #534 on: December 23, 2008, 01:50:17 pm »

You get it easily, you lose it easily. If you are careful with your health you dont NEED to eat, and altough the guy i got the game from claims that radiation doesnt go away on its own... well... it does.

also... you can wait til youre really hurt, then pop some rad x and go on an eating spree ala monty pythons meaning of life. if you have the food sanitizer, too, it wont bother you much really.

And on top of that... if you have "My first infirmary" or wotsitsname... radiation can be pretty much ignored.

however, my whole point is: Running around with radiation in fo3 is no problem at all. Unless youre really totally ubar radiated you just wont die from it and you have all the time in the world to get to a doctor or your home, both of which can cure you for free or a ridiculously low amount of caps.

in fo1, as i said above, you could get radiated to a level you wouldnt make it back to a settlement, ever.

in fo3 there are just very few spots the devs just dont want you to go to, radiation is so bad you die in seconds, no matter what precautions you take. other than that, its never a problem to lower your radiation to a level you can keep travelling around forever and ever.

cowofdoom78963

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Re: Fallout 3, stupider than I imagined.
« Reply #535 on: December 23, 2008, 02:00:31 pm »

You get it easily, you lose it easily. If you are careful with your health you dont NEED to eat, and altough the guy i got the game from claims that radiation doesnt go away on its own... well... it does.

also... you can wait til youre really hurt, then pop some rad x and go on an eating spree ala monty pythons meaning of life. if you have the food sanitizer, too, it wont bother you much really.

And on top of that... if you have "My first infirmary" or wotsitsname... radiation can be pretty much ignored.

however, my whole point is: Running around with radiation in fo3 is no problem at all. Unless youre really totally ubar radiated you just wont die from it and you have all the time in the world to get to a doctor or your home, both of which can cure you for free or a ridiculously low amount of caps.

in fo1, as i said above, you could get radiated to a level you wouldnt make it back to a settlement, ever.

in fo3 there are just very few spots the devs just dont want you to go to, radiation is so bad you die in seconds, no matter what precautions you take. other than that, its never a problem to lower your radiation to a level you can keep travelling around forever and ever.
Well I cant say that I had the "cant roam forever" problem in FO1, sometimes I would just go out into the desert and grind on supermutants for who knows how long, and plus when I get really irradiated in fallout its usually becuase you dident take precautions into going into certain places, like the glow and such and can be easily avoided.
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Puck

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Re: Fallout 3, stupider than I imagined.
« Reply #536 on: December 23, 2008, 02:11:06 pm »

Sure.. but its just a matter of... whatever actually? I dont know...

What I meant is.. even medium amounts of radiation will kill you in fo1, over time, if you dont cure it. Curing it is definetly harder and/or more costly than in part 3.

in fo3 you need to accumulate what? like 800+rads before its REALLY detrimental to your health? (before that its only bad if you combine it with other sources of hurt)... so ... in theory, if you dont have a home, if you dont have money... you just could seek out a quiet place, get your radiation under that certain threshold with a cheap shot of radaway and sleep the radiation away, even if it takes you two weeks. Yup, I think thats the problem... from lethal radiation to cure-itself-radiation, its actually just ONE shot of radaway, iirc.

do that in fo1... your guys will die of thirst, you will die of radiation.

fo3 just doesnt try to kill you hard enough, anymore  :(
« Last Edit: December 23, 2008, 02:12:37 pm by Puck »
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Virtz

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Re: Fallout 3, stupider than I imagined.
« Reply #537 on: December 23, 2008, 02:17:02 pm »

huh? for me fallout3's rads were a hole lot more of a problem considering that you got them from just eating or drinking. In fallout 1 usualy ignored rad sickness. (or atleast usualy had plenty of RadX on me to keep it from being a bother at all)
Quite the opposite for me. The Glow may have been the only place where radiation was really a problem, but it was. I died two or three times there due to either not knowing it's radiated (first time), not taking enough rad-away or not taking my rad-x before entering and taking more time there than I expected.

In case of FO3, radaway is so overabundant you'll hardly ever get as far as the minor penalty for radiation unless you're trying to get it for the Moira quest. Radx, on the other hand, is completely freaking useless. One time I encountered a surrealistically radiated area and radx didn't do anything noticeable (later found out this depends on Medicine skill - wtf? How a pill works depends on your medical skill?!). I was better off just taking radaway at every door. It's not even all that useful for food. You get what? 2 rads for each food article? Well that's nice, you'd have to eat 100 things to even get to the minor penalty.
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Puck

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Re: Fallout 3, stupider than I imagined.
« Reply #538 on: December 23, 2008, 02:21:15 pm »

(later found out this depends on Medicine skill - wtf? How a pill works depends on your medical skill?!).
For instance, looking at rl, there are a lot of pills that depend on your medicine skill:

at what times do you have to eat how many? does it matter if your stomach is empty or full? do you need water for it to work (better)? if yes, how much?

Or just have a look at MAO blockers and caffeine  ;) (i hope that stuff is called that way in english)

cowofdoom78963

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Re: Fallout 3, stupider than I imagined.
« Reply #539 on: December 23, 2008, 02:34:59 pm »

huh? for me fallout3's rads were a hole lot more of a problem considering that you got them from just eating or drinking. In fallout 1 usualy ignored rad sickness. (or atleast usualy had plenty of RadX on me to keep it from being a bother at all)
Quite the opposite for me. The Glow may have been the only place where radiation was really a problem, but it was. I died two or three times there due to either not knowing it's radiated (first time), not taking enough rad-away or not taking my rad-x before entering and taking more time there than I expected.

In case of FO3, radaway is so overabundant you'll hardly ever get as far as the minor penalty for radiation unless you're trying to get it for the Moira quest. Radx, on the other hand, is completely freaking useless. One time I encountered a surrealistically radiated area and radx didn't do anything noticeable (later found out this depends on Medicine skill - wtf? How a pill works depends on your medical skill?!). I was better off just taking radaway at every door. It's not even all that useful for food. You get what? 2 rads for each food article? Well that's nice, you'd have to eat 100 things to even get to the minor penalty.
Well I guess it has to do with weather or not you think that radiation was a problem in fo1. I know its a game about fallout (duh) and radiation, but I had more problems dealing with stuff like getting my character to kill things effectivly, even when in my fo1 game my lowest stat was endurance and the game was a breeze. I mean, as a matter of fact the only meds I ever seemed to use were radX and stimpacks. In the end I had enough chems to take down the final boss in two shots. Even without power armor.
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