I have two characters. I haven't even bothered following the main questline yet. i've run into it here or there, but mostly have been exploring and seeing random stuff.
Here's my male adventure...
I rescued some girl named candy, running around in a skimpy outfit, off to Rivet.
I knew generally where Rivet was, which was south of Three Dog's Radio Station. That left alot of terrain to cover, so I thought...
It turns out, vast swaths of the city fell into key streets when the nuclear bombs fell. You can look at relativly intact buildings on either side of some streets, with a pile of rubble and debris that is quite a sight.
The only explination is that in the 200 years since the bombs fell, the supermutants of the city have spent all their time building city walls. I say super-mutants because you'll have them pop out of windows in buildings you can't get into to shoot at you. The entire city of Washington DC is a rat's maze. it doesn't feel a drop like a ruined city, instead if feels like a gauntlet corridor where you are trying to get a piece of cheese at the end. Okay, so massive wandering later, having found the station, I try to head south through the mazes by the station. No luck. Dead ends left and right. I end up having to go back to where I found the lady with the switchblade and naughty nightie and go south there. Down that path, this happens...
There is a roadblock right where the river turns to Rivet. On one side you have the river, with what appears to be a water treatment facility being patrolled by supermutants. on the other, you have a fortification with several supermutants
So, what do I do? I scout the place. There is no way around it. I save, and attempt a mad dash with Candy. I make it, but she is gunned down.
Load.
I get into a protracted shootout. The supermutant shoots one of the derelyct cars I am hiding behind. it explodes in a mushroom cloud. Candy's dead.
Load.
I stealthily sneak up to the barbed wire along the gate, put a round through the head of the nearest supermutant (more like 3, but who is counting?) And then try to climb over the wall. No dice, the gently sloping steel is just too much for me to scale...
Okay, so I go over to the barbed wire over on the far side and take careful aim at the mini-gun wielding super-mutant. I aim very carefully for it's head. At a 31% chance, I have faith in being able to bring him down. Three shots echo out of my hunting rifle, putting really nice bullet holes in... THE AIR?!?!
Okay, I'm a little mad now... I go around and try to scramble up the cars at the edge of the bunker. I hop onto the hood of the first car, and then I move to jump over to the next one, and run face-first into it.
I've never been very good at jump puzzles, but I am determined to find a way through this besides their set-piece path. So I go back to the hood, and get another face-full of car. Okay, so I go up on the hood to take a few practice jumps... What? The hood isn't a surface you can jump on.
That's typical of Fallout 3. Every place where you try to avoid conflict or make the conflict easier, you will not be able to climb, jump, or use any kind of 3d Terrain to your advantage.
Okay, so I pull out my trusty pistol, given to me by the overseer via his daughter long ago, walk into the base, and procede to face-shoot every super mutant to death. Yes I knew I could have done that from the beginning, but there's no dratted finesse in going in and murdering everyone with my beginning weapon and 35 small guns skill! So, having been forced to do it their way... again... I continued on to Rivet. I only had 3 CTDs on my way from my "Mutant Encounter" to Rivet, and only 1 during the encounter. Not bad, considering my normal track record is a little higher.
That's my "Candy Adventure" with my male character.
My Female Character's got an adventure of her own. My female character is in the process of trying to find a place where she can sell her body for caps. Haven't found any place yet. Here's my memorable moment with her... I encountered a almost-friendly guy in a paticular quest making demands for my hard-looted clothing, and I let him have it. In this paticular quest, I haven't killed a single thing. There is no trail of dead bodies anywhere. So this guy walks out and encounters two of the critters that I didn't kill. He kills one, the other one kills him. Out comes the trusty beginning pistol, and the murderous ant is dead. I go loot the clothes off the other guy's body. You never need to worry about giving someone something, you can get it back after they walk a few feet.
So, my biggest beef with Fallout 3? LEVEL DESIGN!
Screw dialog, screw clever jokes, how about a little realism in their level design? You make the maps real, you make the whole world real!
So, when the tools come out, I plan to make a fallout community mod. It's going to be called BV 03. it'll be set in a vault with an honest to goodness population of 700 individuals with a storyline of it being a local apartment manager corporation's work on making a private vault for it's citizens. I won't get fancy, I won't do anything except make a simple vault that has the ability to house 1000 Residents. I am betting that my one community mod will beat anything that was offered by Bethesda came up with.
Just waiting on some kind of mod tools, assuming they don't try to greed up and not release them to give their stuff a better chance in the marketplace.