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Author Topic: HCI: Keyboard uniformity  (Read 1656 times)

catpaw

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HCI: Keyboard uniformity
« on: August 29, 2008, 06:38:53 am »

Okay I'm a newbie to dwarf fortress. While I enjoy it a lot to discover things here is a little positive critic. I know as newcomer you miss a lot of stuff, but on the other things you have the advantages yet to see things others got so well experienced already, they don't see it anymore. I find the consistent change which keyboard arrows to use very unconformting. Often you use the arrow keys, then you need to use the +/- signs on the num pad, then again you need to use the 8,5,4,6 keys, then some letters.. Every screen has its own arrowset. I know once you play DF for a month, you might get so used to which screen takes which arrows, you wont notice it anymore.. but it really to rethink it, it could improve on newcomers if it would only one arrowkey set you use all the time. Even if this means using modes (like e.g. the tab key) to switch between tasks what the arrows do... It might look less effective at first since you use more keypresses to get a complicated thing done, but it is likely to be in the end more effective even for experienced users, since this way your right hand can rest on the arrowkeyset, while the left hand switches modes, you dont have to move the hands around to different arrowkeysets...Oh and I play with a notebook, so the numpad is really a bit additional annoyance, since I have to hold that FN key all the time to use the numpad... Otherwise keep the job going, I just learned to love DF.
« Last Edit: August 29, 2008, 07:08:06 am by catpaw »
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Dae

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Re: HCI: Keyboard uniformity
« Reply #1 on: August 29, 2008, 10:00:13 am »

You know that with the escape key, you have acces to a key bindings option, that let you configure your keyboard how you want?

But I agree about something : you have only a default mode. It would be nice to have several configurations saved at the same time, quite the same way world gen parameters are saved now.
Some people could come up with patterns they find most efficient. Or just for qwerty/azerty keyboards. People often switching computers while working on the same fortress would like it as well (I know some do it).
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catpaw

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Re: HCI: Keyboard uniformity
« Reply #2 on: August 29, 2008, 10:42:54 am »

No didn't know it... but my comment was in regard making it easier for newbies... and an easier default keyboard binding makes it easier to dive into DF... Okay, so once you are a pro you can rebind them in any way you want.
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Dae

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Re: HCI: Keyboard uniformity
« Reply #3 on: August 29, 2008, 01:44:47 pm »

For my part, I change hardly anything. Just the <> keys because they're located in another on AZERTY. Yet, any further change would probably be erased at the next version change as I forget every time to keep the txt.
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unobtaniumman

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Re: HCI: Keyboard uniformity
« Reply #4 on: August 29, 2008, 02:59:49 pm »

I have no numpad, so I am forced to rebind the keys with every new release.

The nerve!
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Dae

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Re: HCI: Keyboard uniformity
« Reply #5 on: August 29, 2008, 04:08:31 pm »

Key bindings are saved in a .txt in the init file I think, but unless you think of it, it's overwritten at every release. Having another system would sure be handy.
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Yanlin

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Re: HCI: Keyboard uniformity
« Reply #6 on: August 30, 2008, 08:03:43 am »

I have no numpad, so I am forced to rebind the keys with every new release.

The nerve!

Can't you copy the keybinds file?
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