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Author Topic: High-FPS Succession fortress - Quickaxe  (Read 8014 times)

Guillo

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Re: High-FPS Succession fortress - Quickaxe
« Reply #30 on: September 03, 2008, 09:56:29 pm »

I believe there is a leaked version of spore out for those who can't wait. Just look in the usual places.

EDIT: 9/4
    -Yeah I played it a fair bit today. Fun game. In homage to Dwarf Fortress I made planet Boatmurdered where my carnivorous race evolved from Elephage --> Elepheet --> Elephight --> Elephear. Needless to say, they ate all the competition.
« Last Edit: September 04, 2008, 03:51:23 pm by Guillo »
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Bluerobin

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Re: High-FPS Succession fortress - Quickaxe
« Reply #31 on: September 03, 2008, 10:49:22 pm »

Ok sounds good.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Grand_Marquis

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Re: High-FPS Succession fortress - Quickaxe
« Reply #32 on: September 03, 2008, 11:37:32 pm »

I played Spore at Comicon.  It was alright.
Also, damn! You guys are quick!
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Emperor_Jonathan

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Re: High-FPS Succession fortress - Quickaxe
« Reply #33 on: September 05, 2008, 02:14:13 am »

Unforteunately, I'm going to have to skip my go, I have things going on and I don't have time  :'(

However, could I be added on to the end? It should be fixed up by then.
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A_Fey_Dwarf

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Re: High-FPS Succession fortress - Quickaxe
« Reply #34 on: September 05, 2008, 04:29:06 pm »

O.K it is Guillo's turn. I will pm him now.
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Guillo

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Re: High-FPS Succession fortress - Quickaxe
« Reply #35 on: September 06, 2008, 12:11:21 am »

Alright, I'll start in a couple days.
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Guillo

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Re: High-FPS Succession fortress - Quickaxe
« Reply #36 on: September 07, 2008, 07:34:18 pm »

Bah, sorry skip me too... I just got back into town and now I gotta run out again for about a week. Soooo on to Bluerobin (use EchoP's save).
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A_Fey_Dwarf

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Re: High-FPS Succession fortress - Quickaxe
« Reply #37 on: September 07, 2008, 11:20:45 pm »

Damnit, another person quit.  :'(

I will pm bluerobin telling him it is his turn.
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Bluerobin

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Re: High-FPS Succession fortress - Quickaxe
« Reply #38 on: September 08, 2008, 07:30:22 am »

All right I'll take my turn today after work.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Bluerobin

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Re: High-FPS Succession fortress - Quickaxe
« Reply #39 on: September 08, 2008, 11:03:01 pm »

Mmk.  Turn's done, writeup's in the spoiler box below.  This is the first modded game I've played other than graphics's mods, so it was kind of strange to get used to.  Also, 300fps is a bit fast, but I don't think an excessive number of dwarves died because of it. 

Link to save game is here and the map is here.

Spoiler (click to show/hide)
« Last Edit: September 08, 2008, 11:54:34 pm by Bluerobin427 »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

A_Fey_Dwarf

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Re: High-FPS Succession fortress - Quickaxe
« Reply #40 on: September 08, 2008, 11:27:41 pm »

Cool, I will pm Duke 2.0 to tell him it is his turn.

edit] Wait your population went over 50! I will have to fix this, I will upload a changed version of the config folder thing with the pop cap changed back down to 50. While I am at it I might as well upgrade the thing to version 40d. Here it is: http://dffd.wimbli.com/file.php?id=509
« Last Edit: September 09, 2008, 01:36:57 am by A_Fey_Dwarf »
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Mephansteras

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Re: High-FPS Succession fortress - Quickaxe
« Reply #41 on: September 09, 2008, 01:14:02 am »

BTW, a great many creatures in the game are trainable, including Elephants.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Bluerobin

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Re: High-FPS Succession fortress - Quickaxe
« Reply #42 on: September 09, 2008, 09:01:39 am »

Ooh... program War Elephants is go!
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Duke 2.0

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Re: High-FPS Succession fortress - Quickaxe
« Reply #43 on: September 09, 2008, 04:09:23 pm »


 Alright, starting turn...

 ...

 Well, it's organized...

 And boring...

 Time to make this fortress interesting.
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A_Fey_Dwarf

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Re: High-FPS Succession fortress - Quickaxe
« Reply #44 on: September 17, 2008, 02:51:23 am »

Hey Duke, are you still working on your turn. I will give you a couple more days before i pass the turn along to next in line -> Me. If you can come up with a good excuse you can have another week.
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