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Author Topic: Tyranid Mod [0.3 BETA]  (Read 5319 times)

Lazureus

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Tyranid Mod [0.3 BETA]
« on: August 27, 2008, 10:38:42 am »

The Tyranid Hive Fleets have found the world of Dwarf Fortress and have sent their vanguard fleets to scout and infest what they can from this lush planet.

New Race:
Gaunts(Termagaunt and Hormagaunt broods)
Highly mutable species. very aggressive. adaptable to all environments.

Major Creatures:
Hive Tyrant: Monstrous Creature. Always at the head of a gaunt swarm, often commanding head on attacks against human/elvan sites.

Carnifex: Monstrous Creature. loves to destroy towns. deadly at hand to hand.. kill at a range.

Minor Creatures:
Spore Mines: Highly explosive, kill at your own risk.

Tyranid based weapons and armor:

Bone Sword: Deadly swords charged with the will of the hive mind
Lash Whip: A living whip of writhing sinew and bone
Fleshborer: AMMO: Borer Beetles
Deathspitter: AMMO: Death Maggots
Devourer: AMMO: Flesh Worms
Spinefist: AMMO: Spines
Barbed Stinger: AMMO: Strangler Tendrils
Venom Canon: AMMO: Venom Crystals

Spine Shields: large shields made out of hardened chitin
Extended Carapace
Bonded Exoskeleton
Reinforced chitin
Skull Plates
Armored Claws

Try it out and let me know what you think.. the raws are completely seperate from vanila raws. easy to install and uninstall.

[DOWNLOAD HERE]

Please let me know what you think.
« Last Edit: August 27, 2008, 01:41:12 pm by Lazureus »
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Current modding project:Tyranids 2010
Past modding projects:
DF2010: Crematorium
40d: ‼TYRANIDS‼
Quote from: Dark Pegasus
Just when I thought I couldn't despise him any more... He finds a whole new and undiscovered way!!

Lazureus

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Re: Tyranid Mod [0.3 BETA]
« Reply #1 on: August 28, 2008, 08:55:05 pm »

OUCH!

Seems I've wasted my time on this mod as absolutely no one seems to be interested in it.

Okedoke.
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Current modding project:Tyranids 2010
Past modding projects:
DF2010: Crematorium
40d: ‼TYRANIDS‼
Quote from: Dark Pegasus
Just when I thought I couldn't despise him any more... He finds a whole new and undiscovered way!!

Crushy

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Re: Tyranid Mod [0.3 BETA]
« Reply #2 on: August 28, 2008, 11:50:51 pm »

It's a cool ideia, just not for me, sorry :( I'm a W40k fan but I prefer to keep DF as "pure" as I can.

That said, your mod sounds awesome :)
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Milksquid

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Re: Tyranid Mod [0.3 BETA]
« Reply #3 on: August 28, 2008, 11:54:57 pm »

Maybe it would be more fun if it was bundled with the already existing 40k mod. I tried it myself and it seemed pretty cool.
« Last Edit: August 29, 2008, 12:20:10 am by Milksquid »
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Lazureus

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Re: Tyranid Mod [0.3 BETA]
« Reply #4 on: August 29, 2008, 12:32:40 am »

Maybe it would be more fun if it was bundled with the already existing 40k mod. I tried it myself and it seemed pretty cool.

Well I may do a version that works well with that WH40K mod.. they wish to keep tyranids out of it though, hence why I decided to make it separate..

I'll need to do some testing to see how they fare with the WH40K mod.
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Current modding project:Tyranids 2010
Past modding projects:
DF2010: Crematorium
40d: ‼TYRANIDS‼
Quote from: Dark Pegasus
Just when I thought I couldn't despise him any more... He finds a whole new and undiscovered way!!

DigitalSin

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Re: Tyranid Mod [0.3 BETA]
« Reply #5 on: August 29, 2008, 07:09:25 am »

Awesome, I love Tyranids. I'll give it a shot and tell you what I think balance-wise.

Deathbane

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Re: Tyranid Mod [0.3 BETA]
« Reply #6 on: August 29, 2008, 08:42:32 am »

Also dont be put off by lack of posts - the modding section is slow anyway, when it comes to post numbers.

its a bit elitist with the regulars in here being the only regular occupants :P
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DigitalSin

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Re: Tyranid Mod [0.3 BETA]
« Reply #7 on: August 29, 2008, 05:26:30 pm »

It looks pretty cool. One thing though, you could try adding Rippers to fill the role of dogs or something =D
And winged Rippers!

Lazureus

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Re: Tyranid Mod [0.3 BETA]
« Reply #8 on: August 29, 2008, 09:12:15 pm »

It looks pretty cool. One thing though, you could try adding Rippers to fill the role of dogs or something =D
And winged Rippers!

I currently had them as the children(since there are so many kinds of rippers) as it is speculated that they fill that role as well as base consumption of matter.. but I like your idea better.

I'll get right on that.

I also tested it in the DF 40k mod. While the sheer numbers are there, they don't seem to really like attacking the other races, only defense. ill see if I can change that.
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Current modding project:Tyranids 2010
Past modding projects:
DF2010: Crematorium
40d: ‼TYRANIDS‼
Quote from: Dark Pegasus
Just when I thought I couldn't despise him any more... He finds a whole new and undiscovered way!!

i2amroy

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Re: Tyranid Mod [0.3 BETA]
« Reply #9 on: August 30, 2008, 12:08:33 am »

This looks like a cool mod, I will probably take the parts of it that are coolest in my opinion and incorporate them into my current version of dwarf fortress as I have done with many other mods. Currently my dwarf fortress looks something like a virtual Frankenstein monster. ;D
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
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Lazureus

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Re: Tyranid Mod [0.3 BETA]
« Reply #10 on: August 30, 2008, 12:17:20 am »

This looks like a cool mod, I will probably take the parts of it that are coolest in my opinion and incorporate them into my current version of dwarf fortress as I have done with many other mods. Currently my dwarf fortress looks something like a virtual Frankenstein monster. ;D

no prob.

One major problem when trying to incorporate it into the DF 40k mod is that the Imperials are growing faster then the Tyranids are, and that they just walk over the Tyranids like they are nothing more then blades of grass.

I'm going to give my guys a mining tool to see if that quickens them up a bit. I found that giving them an axe type weapon that they started growing faster then they did.
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Current modding project:Tyranids 2010
Past modding projects:
DF2010: Crematorium
40d: ‼TYRANIDS‼
Quote from: Dark Pegasus
Just when I thought I couldn't despise him any more... He finds a whole new and undiscovered way!!

DigitalSin

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Re: Tyranid Mod [0.3 BETA]
« Reply #11 on: September 22, 2008, 08:36:05 pm »

One thing I've seen in a few topics in terms of making civs warlike is the idea of stopping them from speaking - I think this would be especialyl thematic when it comes to the Tyranids. Also, try making them mature faster and come in larger numbers, as far as the being outbred by Imperials issue goes.

<EDIT>
Also, consider making the armour and such bone only. I can't really picture gaunts running around with exoskeletons made of steel.
« Last Edit: September 22, 2008, 09:16:27 pm by DigitalSin »
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