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Author Topic: Roll to Dodge - Mad Wizard's Arena  (Read 26565 times)

Xotes

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Re: Roll to Dodge - Mad Wizard's Arena
« Reply #90 on: August 29, 2008, 04:00:21 pm »

I duck behind the rest of the people, using them as shields, and attempt to put on my armor, having realized that just holding it would do nothing except burden me.

This is, of course, if I haven't put it on. If I have, I still duck behind everyone else but get into my best ass-kicking pose for when they break through.
« Last Edit: August 29, 2008, 04:03:29 pm by Xotes »
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Ioric Kittencuddler

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Re: Roll to Dodge - Mad Wizard's Arena
« Reply #91 on: August 29, 2008, 04:11:04 pm »

Being that I'm all clericey and stuff, I move away from the goblins, towards the pile of weapons and armor that Mulch succeeded in killing himself with.  I try to find some clericey type equipment.
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Mulch Diggums

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Re: Roll to Dodge - Mad Wizard's Arena
« Reply #92 on: August 29, 2008, 04:33:16 pm »

I try to turn myself into a zombie so I can still kill the enemys
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Ioric Kittencuddler

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Re: Roll to Dodge - Mad Wizard's Arena
« Reply #93 on: August 29, 2008, 05:06:50 pm »

Don't you need necromancy abilities for that or something?
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Boksi

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Re: Roll to Dodge - Mad Wizard's Arena
« Reply #94 on: August 29, 2008, 05:16:23 pm »

Well, I don't think there's a rule that states that he can't possess his own corpse. And it would be like a classical zombie, minus the infecting.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Ioric Kittencuddler

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Re: Roll to Dodge - Mad Wizard's Arena
« Reply #95 on: August 29, 2008, 05:19:34 pm »

Wouldn't it be more like a fantasy zombie then?  It's a corpse that's been possessed by a spirit in order to make it move around.  Besides, he doesn't have rigor mortis yet so he shouldn't be stiff.  Can I resurrect him if he's possessed his own dead body?
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Boksi

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Re: Roll to Dodge - Mad Wizard's Arena
« Reply #96 on: August 29, 2008, 05:31:06 pm »

I suppose so... Of course, it might also split his spirit into two... Hrmmm... It depends on the die roll then.. Heheh... Die roll...
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Mulch Diggums

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Re: Roll to Dodge - Mad Wizard's Arena
« Reply #97 on: August 29, 2008, 05:36:32 pm »

 :( the dice in this game dont like me like imortal's
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Emperor_Jonathan

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Re: Roll to Dodge - Mad Wizard's Arena
« Reply #98 on: August 29, 2008, 07:24:14 pm »

I pick up and equip the furry loincloth.
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Ioric Kittencuddler

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Re: Roll to Dodge - Mad Wizard's Arena
« Reply #99 on: August 29, 2008, 08:09:45 pm »

:( the dice in this game dont like me like imortal's

Don't worry little buddy, they sort of like me about half the time.
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Zako

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Re: Roll to Dodge - Mad Wizard's Arena
« Reply #100 on: August 29, 2008, 08:48:50 pm »

I search thoroughly in the trapdoor compartment for anything useful to me.
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Devath

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Re: Roll to Dodge - Mad Wizard's Arena
« Reply #101 on: August 29, 2008, 10:24:21 pm »

I put as many people between me and the goblins as possible and meditate on defense.
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lambskin

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Re: Roll to Dodge - Mad Wizard's Arena
« Reply #102 on: August 30, 2008, 10:47:49 am »

I put on my armour and wait for a Toronto bound jumbo jet to crash through the roof.
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PowerGoal45, MEET THE CYBERFIST, (Future): You use your iron geared prosthetic hand to crush a piece of stone in front of the cowering goblin, and it passes out.

Sean Mirrsen

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Re: Roll to Dodge - Mad Wizard's Arena
« Reply #103 on: August 30, 2008, 10:52:22 am »

If that action did qualify, I'd expect its effect would be akin to "you successfully wait until a Toronto bound jumbo jet crashes through the roof. You are staggered to discover that you have spent 1583 and a half years in stasis. Also, you are now covered in kerosene. Burning kerosene." :)
« Last Edit: August 31, 2008, 03:41:03 am by Sean Mirrsen »
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Kyselina

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Re: Roll to Dodge - Mad Wizard's Arena
« Reply #104 on: August 31, 2008, 01:39:32 am »

Again, I smash at the ground with my flail with all my might.... IN ATTEMPT TO SEND THESE GOD DAMN GOBLINS FLYING!

Also, Boksi. I think you didn't add a +1 damage to my flail smash, so it should have been 6.
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