Maybe next, time, yes. Good luck. Rooster. You're gonna, need, it.
Anyway:
PLAYER ACTIONS:
I pick up a heavy sword and some heavy armour.
6: You pick up an enormous mithril Zweihander. It's very heavy; if it had been made of steel you wouldn't have been able to lift it. It's overall look is that of evil, and it's hilt has a large gem set in it that seems almost alive. +2 to melee damage.
4: You pick up a set of decent-looking, if a bit blood-stained armor that will probably fit you well. +1 to block.
I twitch a little upon looking about this strange new place, wonder what I had been drinking last night and then get up, crack my knuckles and go over to the pile of light equipment. I then, of course, grab some weaponry and armor.
5: You pick up two shortswords. You can use them both offensively(-1 to hit but two hits), use one for offense and one for defense(+1 to parrying), or use both for defense(+1 to parrying, two parrying attempts). You can switch styles as a free action at the beginning of your turn.
2: You stare at the armor for a while. You simply can't decide what looks best.
I go over to the durable armour and pick it up.
5: You pick out some choice armor pieces. They'll fit you and look well-made. +1 to block.
I crawl over to the pile of heavy and durable stuff and grab some armor and weapons.
5: You pick out some heavy armor. It looks protective. +1 to block.
5: You pick out a nice-looking glaive-guisarme; +1 to melee damage and no chance of counterattacks.
I attempt to collect some light armor; I don't risk trying my luck with a pointy thing.
2: You walk towards the pile, then trip and fall flat on your face. Nothing else happens.
I pick up some durable armor and a weapon that I know how to use. From the same pile of course.
3: You pick out some leather armor. It's rather ill-fitting, both for you and each other. It's still somewhat protective. +1 to dodge.
6: You pick up a deadly-looking stiletto. You can feel death emanating from it's blade; it's a great weapon. +2 to hit(uh-oh).
Alright well I join. I sit down and try to atain matrix like reflex and agility by meditating
2: You sit down and attempt to realize your true potential. You do, but it's not that impressive. In fact, you suck.
I meditate on the power of life itself in order to gain the power to drant it at will, life that is.
4: I assume you meant grant when you wrote drant? You meditate on life in it's myriad forms, and manage to goad Death into a bargain. You can now cast "resurrection". It requires that you sacrifice another living being. You can use smaller ones though, like mice. You can resurrect souls into their original bodies, healing them completely, or some other item you've found or made. You cannot resurrect things that already have a spirit in them.
I grab light armor and a light mace. You didn't specify which weapons are available, so I opt for something non-pointy and can double as a wand in a snap.
1: You walk towards the pile of weapons. Right before you reach it, you trip over an uneven cobblestone and fall onto the pile.
MASSIVE DAMAGE AVOIDANCE ROLL:
3: You suffer some scrapes and bruises and a rather nasty cut on your left cheek, but nothing life-threatening.
I stumble over to the weapons and get the biggest sword I can find.
2: You trip over your own feet.
I walk over to the light armor and sit down next to it, not touching anything.
6: You sit down next to the light armor. And then don't do anything. In fact, you manage to completely cease all vital functions without harm for a short while(a long while would still cause problems).
I get a weapon along with shield, and full armor.
4: You pick up a flail. It looks nice and painful. +1 to damage.
5: You pick out a strong looking shield and some impressive armor. +2 to block.
I get up and practice my mixed martial arts form.
5: You feel warmed up and ready to go kick some ass. And for that matter, pound any part of a living creature into a thin paste. +1 to hit.
I wake up, concentrate, and focus my will on the art of conjuration, attempting to obtain powers granted by it.
3: You make headway into the art of summoning. You can probably summon something like a few giant rats into existence for a short while.
I Grab a set of steel plate and A two handed battleaxe
4: You grab some heavy armor. +1 to block.
4: You pick out a sharp and large axe. It looks like it could lop of limbs easily. +1 to melee damage.
NPC ACTIONS:
Suddenly, the ground shifts! The cobblestones flip over!
NOT-FALLING-ON-FACE ROLL!
sjmarshy
2: You fall flat on your face like an idiot. Your nose is bleeding.
Xotes
6: The cobblestones are scared of you. They're to afraid to move. You're mean
lambskin
5: With a graceful leap, you maintain your balance perfectly.
Devath
3: You stumble a bit but don't fall.
PTTG
AUTOSUCCEED. You were already flat on the ground, you just roll a bit.
Zako
3: Your hands hit the wall in time to prevent you from falling. You still look somewhat pathetic.
Mulch Diggums
AUTOSUCCEED. You were already sitting. You fall, but not badly. It's like a three, really.
Ioric Kittencuddler
2: You fall on your ass like a clown. Although comedic, it hurts quite a bit because there was a small but pointy stone on the ground that injured you.
Duke 2.0
AUTOSUCCEED. You were already on the ground. However... 2: You suffer a nasty injury from a weapon striking you when the ground shifts. You are bleeding.
yougiedeggs
AUTOSUCCEED. You already fell to the ground.
Emepror_Jonathan
AUTOSUCCEED. You're already sitting. The shift brings you out of your death trance, though.
Kyselina
2: You fall on your face. You have a minor scalp wound. It bleeds profusely for such a small wound, like all scalp wounds tend to do. It's not dangerous unless you're Haemophobic though.
Frelock
3: Your stumbling and cursing is comedic gold.
Sean Mirrsen
1: You fall, twisting your ankle on the way down. Ouch. -1 to dodge and fast movement.
Kashyyk
4: You don't fall. Because you decided not to fall. Of course, you still don't do it very well, but you don't fall.
The cobblestones now depict a bloody red two.
STATUS REPORT AND HINTS:
Remember you have to wear your armor, but holding your weapons is enough to use them. 0 people have discovered the secret in this room yet. It's blatantly obvious if you look.
sjmarshy: Naked. Holding artifact Zweihander(+2 damage) and bloody armor(+1 block). Nosebleed.
Xotes: Naked. Holding two shortswords(Three styles: -1 to hit with two hit rolls/+1 to parry/+1 to parry with two parry rolls). Meanie.
lambskin: Naked. Holding some heavy armor(+1 block).
Devath: Naked. Holding heavy armor(+1 block) and glaive-guisarme(+1 damage, no counterattacks).
PTTG: Naked.
Zako: Naked. Holding mishmash set of leather armor and artifact stiletto(+2 to hit).
Mulch Diggums: Naked.
Ioric Kittencuddler: Naked. Can cast "resurrection". Injured butt.
Duke 2.0: Naked. Suffering from numerous cuts and some bruises as well.
yougiedeggs: Naked.
Emepror_Jonathan: Naked. Can go into death trance for a short while(two rounds maximum).
Kyselina: Naked. Holding a flail(+1 damage), a shield and some heavy armor(+2 block). Minor scalp wound.
Frelock: Naked. Martial artist(unarmed attacks +1 to hit).
Sean Mirrsen: Naked. Minor summoner. Twisted Ankle(-1 dodge and fast movement).
Kashyyk: Naked. Holding some heavy armor(+1 block) and a two handed battleaxe(+1 melee damage).