Yes, it's another Roll To Dodge. considering how speed downgrades quality and vice versa, the high quality games are rather slow. I don't think it's that bad, really.
But to recap the rules:
The game is based upon randomness. You post one action, and one only. Silliness is often encouraged, although not quite as much in this thread as the others. When all players have posted their action, I will go over them, and determine their success with a roll of a six-sided dice. Higher numbers are higher grades of success, so let's try an example:
Action
"I pick my nose"
1 - Epic fail. You not only fail, you fail disastrously.
"You ram your finger through your nose and into your brain. You have frontal brain damage(-1 to willpower)."
2 - Failure.
"You accidentally hit your eye instead of your nose."
3 - Sort of success. It's not quite good, but hey, it still works.
"You pick your nose. Some mucus gets stuck on your finger and no matter how hard you shake your hand it won't come off."
4 - Success.
"You pick your nose."
5 - Great success. A very well executed action.
"You expertly pick your nose. It's very clean now."
6 - Overshoot. You went a bit too far.
"You pick your nose with such force that they are now devoid of anything, including those thingies that let you smell stuff."
The goal here, unlike the other RTDs, is to escape, not to be the last man standing. Don't worry, you'll cause plenty of havoc anyway. And if you're the only one alive, the escape is all the sweeter.
This RTD is set in a high fantasy setting, and I will be quite lenient with minor magical powers; making sparks appear at your fingertips doesn't require anything. Hurling fireballs might require you to spend a turn meditating on fire, or finding some magical artifact. Really powerful stuff like setting everyone in a hundred meter radius on fire will require artifacts and meditation both, probably with a 5 for the full specified effect.
Anyway, I think that's all. On with the game:
You wake up, drowsy, stark naked and with a mild hangover. You are located in some sort of room along with fourteen other groaning bodies, all in a similar condition to you. As you get up, you notice six things about this room:
1: It's a hemisphere made out of smooth rock.
2: Torches line the wall.
3: Right in front of you is a massive steel gate.
4: Diagonally to the right from you is a pile of armor and weapons. They look light and sharp, if somewhat frail.
5: Diagonally left is another pile of armor and weapons. They look heavy and durable.
6: The floor is made of cobblestones. Each of them has a red three painted on them.
I'll let you pick some armor and a weapon as a single action, so long as it's from the same pile, and wield them as another single action. They still have separate rolls
Gentlemen. Let the rolling begin.