First things first: Please refrain from reposting the entire OP with only 'yes' or 'no' next to the entries It makes the actual comments hard to read. If you like something, say why. If you don't like something, say why. If you don't like electricty or steam or other things that are too high tech, too steam punk, or whatever, say 'I don't like things that are ...' Honestly, I think the debates have been going on long enough that we know there are people who like the ideas, and we know that there are people that don't. Whether they get added or not, whether they are good ideas or not, they need to be on any list that has any claim to completeness. If you really must put a yes or no next to every single idea, please have the courtesy to wrap it in spoiler tags.. Thanks
On a second note, I've added fuses (devices that kick on at low power), flipflops (powered switches that flip themselves every so often), and mechanisms that can be shut off without losing support. I also put in 'disguissing walls' for the secret doors stuff.
I think all the talked about stuff can be done with just that.
Can't you construct a pressure plate on top of a floodgate that turns that floodgate off?
The weapon traps in adjacent squares is why we want to decouple the trigger from the trap.
Storing power is included with the kinetic batteries.
Imagine. Your power runs low, the fuse trips the floodgate, water starts flowing from the resevoir down the channel, and the waterwheels pick up the slack. (actually, that's a perfectly functional kinetic battery).