I for one greatly appreciate the rundown of "Improve Resource Management" by O.R., as I don't get a lot out of just the title. It's very general. OTOH, more kitchen-like selections under the z-screen, that's more specific and I'm already going "that sounds extremely good!" I've noticed that you can only make cheese if the milk is set cookable. There could be a separate "cheese" selection.
And a lot more other selections.
(Response to cheese making uselessness - you can buy milk from caravans and make cheese from that. I sure find it strangely entertaining. I wish you could stamp pictures on the cheese. Pictures of dwarves and cheese. The dwarf is admiring the cheese. Hehehehehehe.)
Sorry about that. Now onto my choices.
I'd love to have this one:
automatic switching to sparring weapons. Off-duty soldiers could automatically try to find as low-quality weapon made of as low-damage material they can find. Soldiers put on duty would then do the reverse.
(rambling:) I'm thinking that if this adds an in-game delay for the dwarves seeking weapons, that's actually a benefit for the gameplay. Imagine a siege suddendly on your fortress' front gate, you put all your squads on duty, but there's some hassle because of the weapons swapping that causes your defenses to be just a little too slow, and you lose the fort because of that. ..that's fun right? Hopefully this could be avoided with more efficient barracks and armory design - if not, then I can see that it wouldn't actually be fun.
I really like the
Guildmasters idea. It would be just like the manager works right now, and I really like that mechanic. So that gets my second vote.
I'd like to also vote for
farming improvements - back in the 2D, getting the food production going was a significant challenge. The game has changed, and very much for the better, but that specifically is something I miss every now and then.
There are a lot of worthy suggestions here, but those are my top three. Actually adoption of orphan babies almost makes it to my list. Those lone toddlers just break my heart.
In conclusion, I'd like to commend Toady - significant items on the previous top ten list have been resolved either directly or indirectly. I've enjoyed (lever) notes, entrance dance soltions (forbid on death - and even without it I seem to have less problems), and framerate improvements, which have been surprisingly significant on my laptop. The game just keeps on getting better and better with each increment. Cheers!
--Eino