Oh hey new rule for resurrections. -1 to being resurrected every time you die past the first time.
This can obviously be countered by having lots of resurrection skill, which means that you'll have to level it up more as you get higher in the tower.
Cyx, about this mimicking thing. I'm not sure whether it should be magical or not either. You decide.
Magical would let you copy skills and powers. Non-magical would only let you copy skills, and maybe weak powers at a higher level. But magic would be susceptible to more penalties, as you've seen from the abundance of -1 magic penalties. I would take magical, though, considering that the penalties are usually temporary and you usually don't use magic every turn.
I'm thinking that it would allow you to copy a person's skill/power from an action for one turn, with higher levels allowing you to get a greater fraction of their power (i.e. mimicking someone temporarily gets you half/a third/two thirds/etc of their level). You wouldn't be able to gain experience permanently unless you already had the skill you were mimicking, as well as a pretty high level of mimicry (because it's hard to learn much from seeing someone do something once). You could choose to get experience or to get temporary levels. Or a combination.
Omegaalpha: Like a fey dwarf, you singlemindedly traveled to your materials. And there aren't workshops in this so you just went to the materials and worked.
Wooty: You have to say that you want to attack twice. It's risky due to the penalties, so I don't want you to get your head knocked off just because a goblin got a 6 on a dodge roll because of your accuracy penalty for the second hit.
Jetman: No, you get two actions if I miss you, not if you miss this. That's why I let you post multiple actions per turn in case you don't come here for a day.