Just a note: I'm not going to let you revert the entire game to an earlier turn. That's not fun. Akroma didn't know so her action is fine (and it didn't do it anyways). Think of more creative ways to use your powers. And remember, +2 means a 50% chance of overshooting.
Also, a time anomaly roll will happen for every five time manipulation actions. An extra one will happen if there are three or more within a single turn.
I don't want the "everything is getting fucked up" process to go backward; I'll let Akroma mess with time, except I won't let it affect anything else than herself, and to a specific extent. Ideally she ends up in the past, as a ghost, caught in the middle of the supernovae.
6+3=6. With a flash, time straightens out perfectly for everyone except Akroma (no time manipulation for anyone except Akroma next turn, Akroma cannot influence anyone but herself with time manipulation next turn).
I attempt to fly away from Akroma while doing lots and lots and lots of evasive maneuvers at fastest possible speed. God I hope Sean doesn't succeed.
2+1=3. You fly away enough to avoid too much damage.
okay, I use the new ability to manipulate time to reset the game, back to the point at wich I was still a supernove, rapidly consuming the universe
3+2=5. You separate a pocket of space around yourself from the rest of the time stream and pull your supernova-self from the past, merge the two, and return to the present. With a huge blast of heat and light, you turn into a supernova and rapidly expand to your full size.
Poltifar and friends are flying away from you at just enough to keep out of the flames, but they're heating up pretty fast.
I absorb nearby dimensions, healing myself... (and adding, new, more interesting threats to the PCs... Muhaha.)
1. Once again you fail to manipulate the universe effectively, weakening it further (the decay can no longer be stopped). In addition, your connection to the universe has been weakened (+1 to shadowdump pulling you out this turn).
I materialize into a device armed with 4.5 billion guided hyperspace-capable thermonuclear missiles.
The original was a transformation and an attack, so that's two actions.
5. You materialize into a huge clump of countless ghost-missiles and begin targeting things.
I rip Devath's soul out of the space-time continuum,returning him to a ghost.
3+1=4. You reach into a random point in space in front of you and rip a clump of ghost out of nowhere. Devath looks around, and screams. (Dodge=6) Turning around, you see Akroma expanding rapidly towards you, and leap off your low-gravity planet at Poltifar, holding Devath. You quickly land on the outside, open him up, and pull yourself and Devath into the ship. There's just enough air to breathe. Looking out the window, you see Pluto getting consumed by Akroma.
I throw Elf I out of Politifar.
Your nanobots scurry at the Elf ghost but he floats just above them.
then i send a super-powered anti-energy missle back to the instant of the big bang, essentially canceling the big bang and all creation.
5+2=6. You fly towards sean, open a time portal around him, and shove all his missiles into it. The last thing you see is the portal closing, before everything disappears.
ROUND 1 OVERAll remaining participants in this round have a guaranteed place in the next round, which will have 15 people. If any of those eight don't want to play then they can give up their slot.
The next round hasn't started quite yet, but you can start requesting spots now. I'll post a big post with all sorts of rules collected into one place sometime soon (read: within a couple days).