I float through, or drill a nano sized hole through, Politifar and cover the amulet in nanobots. Hand eating nanobots.
2. Your nanobots find it difficult to drill through adamantine.
I attempt to polarize Poltifar's hull plating to cause Akroma to fall off.
5. With a small wave of magnetism, Akroma is knocked off the ship, and (Roll for Elf I: 6) Elf I jerks the amulet from Akroma's hands and kicks her into space, laughing. He sinks back down into the ship.
From outside,I project a field or ray of some sort,that will cause Poltifar's hull to regenerate.(if you can get this to happen after Jetman's turn,that would be nice)
5. Your ray hits Poltifar and seals up all the holes. The ship starts slowly filling with air again.
I transform into Enterprise-E (full crew of ghosts) and fly towards Poltifar at full warp.
1. You attempt to change your body, but you aren't used to it and instead weaken yourself allowing quite a few ghosts to escape. You no longer gain +1 to attacking revived ghosts (but still have it against ghosts possessing things).
I use my famous Cotton-Candy-Medusa glare to turn the Elf into cotton-candy
4. You glare at the ship and the Elf's arms turn into cotton candy, which falls to the ground. He drops the amulet with them, and quickly regenerates his arms with his ghostiness.
1. I alter reality such that PCs and other sentients smaller than the Devath are sources of a strong force, that pulls all matter towards them with great force, as if each were a super-sized black hole.
1. Altering the properties of the universe once again proves difficult, and weakens the universe enough to restart the decay process.
I generate a powerful magnetic force that attracts the adamantine amulet and fuses in with me.
You might not want that to happen. I'm not quite sure what it would do as part of you.
3. You scan the amulet and find out one of its powers. It allows the wearer to summon small blasts of antimatter, which ignore any bonuses or penalties to the attack.
I get ready !
5. You are completely prepared for something or another. You have a +1 to your next action.
Elf I studies the amulet further.
1. He looks at it a bit too close and gets hit in the face with an antimatter spark (blinded, -1 to all non-thought actions next turn).
Universal decay roll!
6. Time has become jumbled and crossed over on itself. Everyone has a +2 to manipulating time, but you should beware what happens when you overshot. Too much time manipulation can also cause separate time anomaly rolls to happen.
Status:Jetman123: Naked. In Poltifar's cockpit. Holding
nano-underwear.
Has anti-energy shield.
Wooty: Poltifar's nanobots. Has weak matter manipulation.
Improved attack.
SHAD0Wdump: Naked.
Slightly transparent.
Broken leg (-1 movement).
Slightly agile. Carrying a pocket dimension which holds a black hole bomb.
Burned.
Has anti-energy shield. On Pluto (near Poltifar).
Poltifar: A small adamantine rocketship. Fireproof. Has cleaning nanobots that can be used to attack things.
In a dimensional anomaly.
Akroma: A ghost. Covered in sun-fire. In space near Poltifar.
Cyx: A ghost. Has weak matter manipulation. In Sean Mirrsen.
Prepared.
Devath: The space-time continuum.
Sean Mirrsen:
A super-ghost.
Elf I: A ghost. Inside Poltifar. Holding a
wood-core nano-sword.
Temporarily blinded.
Artifacts:
Rockwizard the Glorious Lobster of Glory, an adamantine amulet. It glows with a gem of crystallized sun-fire and menaces with spikes of meteoric steel. It appears to sparkle, shine, and bend as the light around it is altered. Occasionally there is a pop as it generates a tiny bit of antimatter, which explodes with a small flash of light.
It allows the wearer to summon antimatter blasts that ignore attack bonuses or penalties. Its other powers are unknown.
Universal Properties:
Reduced speed of light.
Volatile strange matter.
Weakened time.