Only 7 people. If anyone sees that someone's been gone for two turns then you can take them. I'm just ignoring them now.
I get inside Poltifar the space ship.
3-1=2. You walk up to the ship but can't find the entrance.
I clamber aboard the poltifar-spaceship. Failing that I try to make some clothes out of leaves.
4. You walk in.
That's it. I open the spore spaceship creator in my mind, and try to will something I build in it into existance. A gigantic metal-lobster-spaceship.
3. A very small spaceship that slightly resembles a lobster appears. It only fits one person. You're too big to fit in.
i attempt to spawn high-tech nanobots to fix the cracks in my hull. I dont want all people onboard dying of decompression the instant i leave the atmosphere (or do i? hmm... )
6. You create nanobots that remove all the cracks, but they also attack any organic material in or on the ship. Everyone inside will have to roll to avoid a small amount of damage every turn.
Anyway, ears don't seem to work. A shame, really. Then again, they wouldn't allow me to go "anywhere I please", they'd just allow me to "fly away". So, in spite of this, I just try to form a gigantic fusion reactor within myself, with numerous outlets in form of volcanoes all over my surface, for propulsion and steering. (I'm soo going to get a six on this... or a one... if I do, yer all done for. )
1. Oh god.
You try to create a huge fusion reactor out of magma and volcanoes, but all that happens is that huge volcanoes burst out of the ground in many places. They spew magma everywhere. The entire planet will be covered in magma in a matter of hours.
Magma will arrive in the game area in two turns.
I try to possess Poltifar !
4-1=3. You try to possess poltifar, but just end up floating inside the spaceship. You're now in it.
I invent a space-ghost-propulsion engine using bedsheets and a complex system of ropes and pullies.
5. You create a ghost-jetpack-thing that allows you to fly into space. Good thing you don't need to breathe.
Elf I tries to get in Akroma's lobster ship.
4. He hops in and closes the door.
Heat damage time!
People in ships will not be damaged. Neither will ghosts.
Akroma
2. You get burned more (-1 dodge, -1 more attacking)
Sir Edmund
6. You absorb the flames and turn their heat into pure spiciness. You are now a pepper plant man. You lose your nettle ability but aren't any weaker to flames than a normal person.
Status:
BET YOU GUYS A NICKEL THERE'S SOME ERRORS IN HEREJetman123: Naked. In Poltifar.
Sir Edmund: Wielding a conservative whip of torture (+1 to attacking liberals). A plant-man (healing, no blood or broken bones, healing in sunlight, grows vines in sunlight).
Badly burned (-2 movement, -1 attacking, -1 dodge).
Wooty: A ghost. Has weak matter manipulation. Holding a small wooden dagger. Has a ghost-jetpack.
SHAD0Wdump: Naked. Slightly transparent (+1 to hiding).
Broken leg (-1 movement). Weak control over electricity. Slightly agile (+1 to dodge attacks that start combat).
Poltifar: A small adamantine rocketship. Fireproof. Has cleaning nanobots that attack all organic material.
Akroma: An elf golem (+1 to attacking elves, -1 to attacking animals). Has an elf-cannon-arm.
Badly burned (-1 movement, -2 attacking, -1 dodge).
Cyx: A ghost. Has weak matter manipulation. In Poltifar.
Devath: A ghost.
Sean Mirrsen: The earth. Has creepy googly eyes and a large nose. Being covered in magma.
Elf I:
Broken arm. Suicidal (+1 to killing himself). Dressed up like a clown. In the lobster ship.