Devath, I'm going to make your power pyrokinesis as you described it with weak pyrogenesis to let you get fires started. You'd be able to make sparks to start burning up your streams of oxygen or whatever. At higher levels, you'll get bonuses when using it around objects that can start fires.
Wooty, I've decided that your dagger is made of weak material. That means it can break if you get bad rolls.
Also, no more toga-changing. That will take an action.
Turn 3I ascend the stairs.
I practice, using gravity to assist me as I head towards(then up) the stairs.
I now want to walk up the stairs and cut my hand slightly on wooty's dagger so it bleeds but wont kill me.
I attempt to walk up the stairs, and, if possible, study what powers have been granted to me in an attempt to better understand and perhaps use them.
bollocks, I still have a headache? bugger it, I walk up the stairs this turn, blowing up stuff can wait.
I will head upstairs before I get left behind. Ah well.
Wooty: 6.
qwerty: 4
Mulch: 2
Golgath: 2-1=1
Jackrabbit: 6
Jetman: 5
Wooty and Jackrabbit rush up the stairs excitedly, slightly annoyed that they weren't up with the first group. Wooty spots qwertyuiopas, who is ascending slowly, and grabs him and pulls him up quickly.
Mulch and Golgath head toward the stairs, but get lost in a forest of freshly and fancily dyed rugs hanging from bars, drying. Wooty and Qwerty enter the room and see everyone who is already there.
Jetman walks calmly up the stairs, waving at Mulch and Golgath, who are a little angered. Golgath rushes at the stairs angrily and trips and falls into a bucket of dye (blinded, -1 to all non-thought actions next turn).
I run around, looking for a backpack and quarterstaff, and if I find them, I politely ask for them from their owners, perhaps offering to teach them yoga as payment.
1. You run around quickly, and unknowingly trip over a box of brightly painted wooden dice, falling toward a box of swords and (luck: 5) quickly roll through the air and land unharmed near them. You stand up, slightly shaken.
I practice bowmaking, using my sword and any nearby tree.
3. You manage to carve a crude bow out of a tree nearby, but it doesn't look useful so you drop it. You did manage to learn a bit about bowmaking, but not much.
I ask the monks to help me, assuring them I know what I am doing
I'm assuming that the first one was a joke.
4. You try to convince the monks to follow you above anyone else, but the head monk is not convinced. The younger monk decides to follow you, though. He'll accept your commands above anyone else's, though they can still command him if you don't (no telling him not to follow their commands, either, because that will just make him suspicious of you unless you've recently proven yourself to be the best leader ever). He also won't do anything too dumb.
I practice pyrokinesis while blowing smoke rings.
6. With a flash, tree near you catches on fire and you hear the scurrying and angry chirping of small animals. The jungle is wet, so the fire will not spread. You manage to get some of the smoke to form into impressive rings. Your pyrokinesis powers increase (you will start to gain bonuses at the next level).
I try to tame one of the animals and make him my pet.
4. You walk up to an armadillo that looks less angry than the other animals and quickly befriend it. You can control it pretty much directly, but its confidence in your commands depends on how well it fares. If it is harmed often, it might abandon you.
I study mechanics,hopefully allowing me to construct useful devices.
1. You find some heavy stone mechanisms to tinker with, but drop one on your foot, bruising it (
badly bruised foot, 50% chance of -1 movement on a movement-based action).
StatusPlayersAkromaOn the second floor. Wearing a black, red laced toga.
WootyOn the second floor. Wearing a white toga. Has weak healing powers.
Wielding a makeshift amulet dagger.
Sean MirrsenOn the second floor. Wearing a color-changing toga and
silver gauntlets. Wielding a
large golden sword. Has basic bowmaking skills.
DevathOn the second floor. Wearing a dark red toga. Has pyrokinesis.
PoltifarOn the first floor. Wearing a white toga.
SHAD0WdumpOn the first floor. Wearing a black toga.
Badly bruised foot.
Jetman123On the second floor. Wearing a bright red toga.
CyxOn the second floor. Wearing a black toga. Holding the
Fortuna Aurea.
GolgathOn the first floor. Wearing a green toga. Has weak resurrection powers.
Blinded with dye.
qwertyuiopasOn the second floor. Wearing a blue toga. Injured hand. Light bleeding. Has weak gravity manipulation powers.
KashyykOn the first floor. Wearing a white toga.
FrelockOn the first floor. Wearing a navy blue toga.
Yoga master.
JackrabbitOn the second floor. Wearing a very dark purple toga.
Wielding a small mace.
Mulch DiggumsOn the first floor. Wearing an orange toga.
Has sneaking abilities.
Has necromantic powers.
omegaalphaOn the first floor. Wearing a yellow toga. Has healing powers.
AlliesHead MonkOn the second floor. Wearing white robes.
Wielding a quarterstaff.
Wearing a small backpack.
Apprentice MonkOn the second floor. Wearing a white tunic.
Wielding two daggers.
Wearing a small backpack. Listening to Akroma.
Cyx's ArmadilloIs an armadillo. Loyally following Cyx.
EnemiesThere's an elephant somewhere on the second floor, as well as various easily-angered animals.
ArtifactsHe opens the box and pulls out a golden amulet, shaped like a horseshoe magnet. One end of the magnet shines brightly and the other end seems to emanate darkness. "Give it to your luckiest person. This amulet will make their good luck better and their bad luck worse. It is called Fortuna Aurea."
It gives the wearer +1 to all rolls with a final roll of 4 or 5 and a -1 to all rolls with a final roll of 2 or 3.
LocationsThe First Floor: A lavishly decorated temple to the god Ecid. Monks are walking around busily.
The Second Floor: A dense jungle filled with many slightly hostile plants and animals.