Immortal hasn't posted, so take him if you want him.
I try to become an elf-golem, so that I can absorb elves
5. You grab elves F, G, H, and I and attach them to your arms and legs. You then morph into an elf golem. You currently have a +1 to attacking elves, but a -1 to attacking non-sentient animals. You gain power by absorbing more elves. You can only absorb living elves.
I think that the elves won't live too long now. I'll have to remedy this.
now that i'm finally combat-aible, i attempt to smash and squish a random elf
5. You smash at elf I.
Dodge roll!
4. He gets cut a little by your spikes, but he managed to avoid too much damage.
I pick up a random nearby elf (and throw him into the distance, preferably on this same turn).
1+3=4. You reach down and grab elf I, throwing him off into the distance. He lands in the middle of the elven capital, where he explains to the king that some crazy shit is happening. The king orders all the troops to go there. The elven troops will arrive in 3 turns.
I attempt to possess the elephant-underwear golem.
3. All the underwear is scattered from being torn apart, and you don't have enough ghost powers to bring it back together.
was my last turn missed?. i start eating plant's at random hopeing one has awesome healing powers.
6. You eat a ton of plants, but after eating one of them you get a strange feeling. Looking down, you see that you're turning into plants. You gain the ability to wrap people up in vines. You can't get broken bones or bleeding, but you can be chopped up more easily. You can heal yourself in sunlight, but you get -1 to dodging fire damage. In darkness you lose your healing and vines.
I attempt to further my control over electricity,so I might get at least a +1 to using it.
3. You concentrate on your electrical abilities, but you don't get much better with them.
While the elves are distracted by the flesh, I steal elf J's weapon (He's sleeping! I can't fail >:O
I'll give you a +1 for his sleepingness.
2+1=3. He's laying on top of his main weapon, but you manage to grab a small wooden dagger. Poltifar looks at you in a way that makes you want to respect small daggers.
You're a mischievous ghost, you know. Stealing all these things.
I set the elves on fire.
5+1=6. You send out a huge wave of fire at Elves J, I, and Jetman. You use up a lot of fire, so you lose your +1 to setting things on fire for one turn.
Dodge rolls!
Elf J
1-1=1. He gets blasted by the fire and becomes a crispy burnt skeleton.
Elf I
5. He jumps up over the wave, jumps off a tree, and lands back on the ground with elven agility.
Jetman
5. He curls up behind a large rock, and is protected from the flames.
3 more trees are caught on fire by the blast.
I try to join in the feast. I killed it, I get food rights!
4. You walk over and eat a decent amount of delicious flesh.
Immortal tries to dig up into the tree to expand there.
4. He digs a hole into the tree and makes a hole there. The shelter can hold 1 more person now.
NPC Rolls
Elf I kicks at Poltifar for starting the fires.
1. He kicks at Poltifar, casually bashes him away with his arm. The elf gets wounded (
heavy bleeding,
broken arm).
Global Rolls:
Forest fire roll! There are currently 8 burning trees.
4. No more trees catch fire.
Survival Rolls:
Elf E
6. He manages to stop his bleeding entirely.
Status:
Jetman123: Naked. Is an elf. Wearing root armor (+1 dodge against unarmed attacks).
Sir Edmund: Naked. Wielding a conservative whip of torture (+1 to attacking liberals). A plant-man (healing, no blood or broken bones, healing in sunlight, grows vines in sunlight).
Wooty: A ghost. Has weak matter manipulation. Holding a small wooden dagger.
Immortal: Naked. Wearing a suit of bark armor (+1 to block against blunt attacks).Wielding a small pick (+1 to digging). Has weak matter manipulation. In the leaf shelter (+1 to hiding).
SHAD0Wdump: Naked. Slightly transparent, in the leaf shelter (+2 to hiding).
Both broken legs (-3 movement). Weak control over electricity.
Poltifar: Is a spiky flaming adamantine golem (damages on successful blocks). Fireproof.
Akroma: An elf golem (+1 to attacking elves, -1 to attacking animals).
Cyx: A ghost.
Devath: A fire golem (+1 to setting things on fire). Burned out (no fire bonus next turn).
Sean Mirrsen: A huge dirt golem (+1 attacking, -2 dodge, +1 decaying attack). Stuck halfway in the cave (-1 movement).
Elf I:
Broken arm.