We are now missing Immortal, and I miss having all the people here to post.
I set more trees on fire.
1+1=2. You haven't quite figured out how to set stuff on fire yet because you're not used to your new body.
I steal a quiver of arrows from one of the new elves.
2. You run up behind them, but one of them turns around and looks suspiciously at you. More so because he's not used to seeing ghosts.
I attempt to cauterize my bleeding using my new found powers.
5. You use your powers to make hot sparks around your wounds, which cauterize them. You are no longer bleeding.
I try to train my mind and my spirit, giving me absolute 100% controle over my entire body. Once that is done, broken bones are no longer an obstacle.
3. You try to become one with your body, but can't manage to gain anything from it.
I concentrate my ghostly powers and try to help Sean Mirrsen success.
2. You can't really figure out how to use your ghost powers to help him.
Anyways. I attempt to absorb a large quantity of soil, rocks, and whatever else there is in the ground, to increase my size significantly.
6. You extend and sharpen your arms and legs so they stab into the ceiling and floor of the cave and rapidly absorb tons of soil and rocks. The ceiling is further weakened, which might pose a problem for the people standing on it if you hadn't burst through it. You are now about three stories tall. You have a permanent +1 to attacking and -2 to dodge, as well as a decaying +2 to attacking, which means that it decreases by 1 every time you use it. It can't go negative, so don't worry. You aren't human-sized, so you can't fit in human-sized armor.
The elves look up at you in awe. They aren't sure if you're a nature spirit or a demon.
I'll assume nobody got hurt by you bursting out of the ground. Also, you're halfway in the cave so you have a -1 to movement.
now to get out of this tree ounce and for all... i attemtp to grow into a flamming adamantite fireproof golem that is holding the flamming adamantite fireproof greatsword
6. You burst the tree open as you transform into a large flaming adamantine golem. You don't have a sword, but you're covered in sword-like spikes (you deal damage when successfully blocking melee attacks). You can only gain power by absorbing adamantine, which is really hard to find.
Also, Poltifar, you're basically a ghost possessing the stuff now. You sacrificed your body a while ago. Therefore, as far as winning is concerned, you're dead. But winning doesn't matter as much as chaotic fun.
Well, now that I'm back, I try to bludgeon Elf C's fire out with a large rock.
6. With a burst of superhuman strength, you throw a volley of large rocks at Elf C.
Dodge roll!
2-1=1. Elf C is utterly torn to pieces by the rocks. His pieces fly into trees and catch another tree on fire.
I don't feel like rolling for immortal since I should be going to sleep soon.
NPC Rolls:
Elf E attacks Jetman for killing his old friend!
4. He charges.
Dodge roll!
6. Jetman leaps up and aims a kick at where the golem's head should be.
Dodge roll!
1. The flesh golem is torn apart and falls into pieces.
Elves F-K try to eat some delicious flesh golem flesh.
3. 4. 5. 1. 6. 2.
Elf F runs over to eat, but Elf G pushes him out of the way. Elf G manages to get a bite but Elf H pushes him out of the way and grabs several large chunks of meat and starts eating. He throws a sharp bone, which hits Elf I in the chest and pierces him through (
heavy bleeding,
impaled, -1 to survival roll). Elf J eats a ton of meat and falls asleep. Elf K decides he's not hungry.
Global Rolls:
Fire Roll! There are currently 7 burning trees.
1. Two of the trees burn out.
Elf I's survival roll!
5. He manages to slow the bleeding to medium bleeding.
Status:
Jetman123: Naked. Is an elf. Wearing root armor (+1 dodge against unarmed attacks). In the leaf shelter (+1 to hiding).
Sir Edmund: Naked. Wielding a conservative whip of torture (+1 to attacking liberals).
Broken face (-1 thought, -1 charisma, -1 attacking).
Broken arm (-1 arm use). Sprained ankle (-1 movement).
Wooty: A ghost. Has weak matter manipulation.
Immortal: Naked. Wearing a suit of bark armor (+1 to block against blunt attacks).Wielding a small pick (+1 to digging). Has weak matter manipulation. Light bleeding. Lightly bruised arm. In the leaf shelter (+1 to hiding).
SHAD0Wdump: Naked. Slightly transparent, in the leaf shelter (+2 to hiding).
Both broken legs (-3 movement). Weak control over electricity.
Poltifar: Is a spiky flaming adamantine golem. Fireproof.
Akroma: Naked. Bruised leg.
Broken arm and leg.
Cyx: A ghost (spooky).
Devath: A fire golem.
Sean Mirrsen: A huge dirt golem. Stuck halfway in the cave (-1 movement).
Elf C: A large flaming elephant-underwear golem. Covered in dirt.
Elf E: A large flesh golem.
Elf F
Elf G
Elf H
Elf I:
Medium bleeding.
Impaled.
Elf J: Asleep.
Elf K