Alright...time to sum up my first impressions.I cleverly hid all pictures below spoiler-tags :3
1st Granite,204
For some odd bizzare reason, Kazindir appointed me as the new „ruler“ of Inod Shash. I don´t know how he did it, he must be some kind of telepathic superdwarf. Eugh,screw it..
Ready to take up my new duties, i wander around in search for the current ruler´s apartment. Needless to say there´s none. However, Kazindir - oh, this fiend! - houses as the „Captain of the Guard“ - he probably gave himself that title- in his own fine quarter´s. Did i mention that i, the fortress´s trader,mechanic and record keeper, beloved by everyone lifes in a 3x3 quarter with only a shabby bed and a chair, which i am forced to use as my office?
Dear diary, that´s on top of my „to-fix“ list.
Here´s a little sketch i did of Kazindir´s quarters; on the second one is my own. Why the heck am i showing you this diary? It´s not like anyone else reads this besides me.
Next on the agenda is the general situation; concerning food, wood and escpecially booze. What in armok´s name.. all the stockpile records are inaccurate! This can´t be my fault! I spend hours upon hours to index every single plump helmet we grow and my precessor just threw away all those reports! I might have been bussy drinking, yet this is never in the name of Etur, glittering jewel of the mountains, my faul! I deny it!
Alright..calm down..i´ll pin down what i was able to gather from all those randomly assorted records in Kazindir´s office.
Booze has always been somehwhat of a problem ... i should probably clear out some of the barrel´s used to conserve plump helmets. That reminds me.. i´ll have to pay a visit to the farm plots.
2nd Granite, 204
Dear diary
after running around the whole fortress for an entire day i finaly found one (?) of the farm plots. Its an unimpressive plot sorrounded by irrigated mud and a few fully grown Tower caps. I´ve already considered cutting those mushrooms that are fully grown, but by doing so, alot of the young and still wournerable settlings will be damaged. Oh,by the way; it was hidden behind 3 operational doors and a floodgate linked to a lever. I havn´t found out which one though since there´s a severly leaverage going on, not a single one with a notation of some kind.
*sigh
I´d send Beardless, that filthy little undwarfenly ..dwarf! But he´s doing a good job at mining, hence i´ll keep him around. For the current time at least..
3rd Granite, 204
I´ve send out a squad of peasants to do some counting in the storage-rooms. It´s up to me to analyse and write down the restults. On the plusside, I´ve stopped smoothing the stone, i was forced to do so under Kazindir´s reign. My talent´s are to be used elsewhere, in the fine craftdwarfship of mechanics or the intelectual discussion with incoming traders, but for nought it seems.
5th Granite, 204
Dear diary
Today, with the intention to take a short relxing stroll from the record keeping i inspected our trade depot – which is littered with trade-goods! Leatherbins, Silk and precious wood is lying around, awating to be stolen by a fiendish thief.
But on top of that, not a single stonefaltrap is ready to let it´s deadly load fall upon a careless foe! I´ll have to look into that as well..prety sure assigning a bunch of idlers to reload them will suffice.
7th Granite, 204
BY ARMOK´S BEARD WHY IS THIS PART OF THE CAVERNS GETTING FLOODED?AND HOW DO I STOP IT...
A peasant run into my office, telling my that Bormik Kikro..something, known for his abscence of being useful due to the fact that he´s a bone carver, has been acting weird lately. If he constructs a crappy bone-amulet, he´ll be the army´s newest recruit.
8th Granite, 204
After checking through my precessor´s notes, this part of the cave is supposed to become a tower-cap farm. I can understand why we need more wood – but the only access to irrigate the cave of giant proportions is one single staircase. What the heck was he thinking? It´s going to take forever!
Dear Etir, i need a drink..
9th Granite, 204
I´ve told the miners to dig out a room, used for stocking cloth close to the ressembling workshop. He told me that we din´t build a single clothier´s workshop.
Alrighty, i asked him to put it close to a loom. He proceeded to tell me we don´t have that workshop either.
Oh,guess what? Neither do we have a farmer´s workshop.
After checking up on the farm plot´s again, I´m prety sure noone has ever planted pig tail seeds on it. Need to change that..
I´m going to get that drink right now..
Sidenote:That fey-mooded bone-craver has begun his construction today, using only 3 turtle shells. I told the current 2nd squad leader to be preapared for a new recruit.
13th Granite, 204
Bormik finished his masterwork today, a..turtle shell leggings. Looks very comfy...im prety sure one of the champions-to-be will appreciate it if he´s trained in the arts of using chainmailarmour.
15th Granite, 204
A bunch of peasant´s rushed in my „office“ and complained ´bout the lag of beds. Appearantly our barracks feature 2 beds and 8 wrestlers punching each other in the face. One would guess they had some rags assigned and a cheap shield, yet both never happened. Becouse that´s what we need, an useless army that´s specialiced to punch enemys in their face and then get stabbed to death. Repetiadly. Ill make at least sure that our beloved first leader, Jakey, get´s a full plate armour to honor his accomplishments.
Also the major, Lucid Archons showed up, demanding not only 3 platinum items,also questioning why he has no armor stand or a weapon rack. Right now im just a mere quinch away from forcing Kazindir to ressign as the captain of the guard – he´s in charge of not one guard.
Ive ordered to place Lucid´s demands somewhere in his quarters. I´m not even beginning how the heck the „noble“ quarters are supposed to be organised.
20th Granite, 204
Im going to get some armor on the army, no matter if i have a stable support of magma or not...
24th Granite, 204
Why the heck is almost everyone assigned to smooth the walls and floors; not to mention my precessor´s wierd love for masons? Everyone ran around, telling me they either have a wall to flatten or a statue to build. Slowly getting closer to realice that Kazinir might have been insane.
Strangely enough the stockpile for furniture is flooded with statues and tables. I can only imagine how the mason´s workshops look like. Going to assign tables and statue´s of average quality to be chamsed.
26th Granite, 204
Something odd is going on here. I saw an animal caretaker fishing in a well today. Not only violates that task his own profession, additionaly the well is cut off from the rest of the undergroundriver.
28th Granite, 204
Hooray for more levers! Let´s find out what they do and get killed! I might have found what the porpuse on those on the upper levels are; opening and closing floodgates to irrigate the farms. But im not touching these!
At least i got a decent armor-industry running to equip our army with plate mail armour, however of such a low quality that i don´t know if they withstand a single blow of a golbin with a kopper dagger.
3rd Slate, 204
Finaly a decent office! Moved out of my old one. An unknown gem-setter took it over.
Time for my next plan:strip mining.
6th Slade, 204
Oh..great..a Dungeon Master...the moment he popped up in the fortress he already demands his own quarters. Oh boy, i sure hope that this isnt an omen for more nobles arriving. Together with him several peasants, a hunter (let´s seee how long he lasts), a soap maker and a cheese maker finished their journay to our humble fortress. We must be having a very crappy advertisment back in the mountainhomes...
OH GAWD were running low on drinks again.
7th Slade, 204
Why the heck does a dungeon master need an office? What´s he gonna do inside, have a chat with his tamed beasts?
Sidenote: Becouse of our high idle-list, i recruited a bunch of peasents,all lye/potash/soap/cheese maker into the army. GO forth and punch each other in the face!
18th Slade, 204
Our dungeon master, honored noble has „taken“ over Kazindir´s quarters. Ain´t like he had a choice in that matter.
Unregarding this, nothing special happened. I enlisted a fortress Guard out of „volunteers“ - meaning they had to choose inbetween death via starvation, death via the freezing outside or eventually getting stabbed by an ambushing goblin.
19th Slade, 204
Naming stuff that´s going to kill you as soons as you make a step outside seems to be somehwat of a popular hobby here.
25th Slade
Gem´s and gold. Ah,finaly some good news.
Also the birth of a baby. I prefer gold and gems if you´d ask me.
Who the heck assigned all those jobs to unskilled peasants? We don´t need armour made by a woodcrafter, unless they´re made of wood, which is not the case.
8th Felsite, 204
How by Armok´s beart did this metalcrafter got wounded so badly?
Ah, he didnt met the major´s deadline, hence got punished..but..aint we having any prsion cells for that matter? I should ask around, but i fear my effort will be wasted.
´Bout thirty minutes later the poor dwarf gave in to his wounds. Time to build a prison!
10th Felsite, 204
Rokouogan killed a beatman and severly wounded another one with his bare fists before trotting home go grab a drink. What a dwarf i say! Unlike that wounded hunter he tried to rescue..
The dead metalcrafter´s corpse is still lying around. Nobody bothers to bury him, yet there are enough coffins assigned for that matter.
18th Felsite, 204
Irrigating the „tower-cap-cave“ has been almost finished, however, alike i expected, to flood the entire cave another hole in the roof of the cave is necessary. Time to send one of the expandable masons down there..
25th Felsite, 204
We´re running low on meat. Time to butcher every Puppy ´nd Kitty! From leg to head, i like the eyeballs the most becouse they´re so squishy and pop open in your mouth!
Finaly someone hauled the metalcrafter´s body in a coffin. I bet noone remembers his name at the end of my term.
Summer has arrived!
*updated stockpilelist:
*OOC:seriously now, why has every single freaking dwarf the mason labory enabled? At least set a skill-minimum-cap to the mason´s workshop next time becouse low level statues aren´t that peachy.
*edit:forget to add the uploaded stockpile list;shows the detailed stocsk of food+population after a bunch of migrants arrived.
We might get problems to get attacked by Golbins[Kobolds].I checked the unit list and didn´t find any deceased goblin snatcher/Kobold masterthief.Nor did we have contact with elves/humans,hence it might get boring up there.
*edit 2:I´m an idiot.Not spirng arrived,summer did.Guaaaah..