Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 12

Author Topic: Dwarven Madmen- Sucsession Contest  (Read 26978 times)

kurisukun

  • Bay Watcher
    • View Profile
Re: Dwarven Madmen- Sucsession Contest
« Reply #105 on: November 02, 2008, 07:59:41 am »

aaaaaand...
back to waiting again.  ^__^

(name here)

  • Bay Watcher
    • View Profile
Re: Dwarven Madmen- Sucsession Contest
« Reply #106 on: November 02, 2008, 08:07:06 am »

I actually have it written up. i'll try uploading to the file depot again.
Logged
Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

kurisukun

  • Bay Watcher
    • View Profile
Re: Dwarven Madmen- Sucsession Contest
« Reply #107 on: November 02, 2008, 08:08:09 am »

Yay!  Prodding the thread works apparently.

(name here)

  • Bay Watcher
    • View Profile
Re: Dwarven Madmen- Sucsession Contest
« Reply #108 on: November 02, 2008, 08:12:49 am »

Entry one:  This fort has a terribly bizarre layout. It also has a giant bat circling.

Entry two: There are numerous siege operators of various skill levels, but no siege machines, engineers, or workshops. There is a long story behind this. i don't want to know it. However, there is now a legendary weaponsmith in the fort. I gave the artifact crossbow to one of the spine-damaged wrestler champions.

Entry three: There is no fortress guard here. A TRAVESTY!

Entry four: There is now. Not as large as it ought to be, but existent nevertheless. Also, I resolved the shortage of siege weapons. One day there will be dwarves who can handle a ballista.

Entry five: the giant bat attacked. It is named murkchunks now.

Entry six: The bat is dead, but so are four dwarves. They will be forgotten

Entry seven: well, time’s up for me. We traded with the humans. And got some stuff. There is also a project underway to find out if there is any adamantine available.


http://rapidshare.com/files/159930102/Copy_of_madman_05summer_s_end.zip.html
Logged
Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

kurisukun

  • Bay Watcher
    • View Profile
Re: Dwarven Madmen- Sucsession Contest
« Reply #109 on: November 02, 2008, 07:07:15 pm »

Adamantine huh?

Why would I EVER give you a fort with THAT stuff in it?
 ;D

(name here)

  • Bay Watcher
    • View Profile
Re: Dwarven Madmen- Sucsession Contest
« Reply #110 on: November 02, 2008, 08:55:56 pm »

because it would be Fun

on a related note, how do you make a link a word instead of the URL?

EDIT: done.

REDIT: better?
« Last Edit: November 03, 2008, 11:16:34 am by (name here) »
Logged
Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

kurisukun

  • Bay Watcher
    • View Profile
Re: Dwarven Madmen- Sucsession Contest
« Reply #111 on: November 02, 2008, 10:00:19 pm »

Code: [Select]
[url=<whateverthewebsiteis>]Wordhere![url]

Snuffs

  • Bay Watcher
    • View Profile
Re: Dwarven Madmen- Sucsession Contest
« Reply #112 on: November 02, 2008, 11:45:40 pm »

Uh, (name here), that didn't quite work.  The < > aren't supposed to be in there.
Logged

kurisukun

  • Bay Watcher
    • View Profile
Re: Dwarven Madmen- Sucsession Contest
« Reply #113 on: November 03, 2008, 08:39:45 am »

Code: [Select]
[url=http://www.dwarffortresswiki.net/index.php/Fun]Fun[/url]

one too many http's.   There, all fixed for you.

Skizelo

  • Bay Watcher
    • View Profile
Re: Dwarven Madmen- Sucsession Contest
« Reply #114 on: November 03, 2008, 04:36:17 pm »

I'm confused. Wasn't I in this once?
Logged

kurisukun

  • Bay Watcher
    • View Profile
Re: Dwarven Madmen- Sucsession Contest
« Reply #115 on: November 03, 2008, 05:15:29 pm »

I'm confused. Wasn't I in this once?


Yes!  You replaced Mohab.   You're still in.

I just got mixed up.

As a matter of fact... it's even your turn.


Turn order:   Skizelo, Dresdor, Boksi, (name here)

(name here)

  • Bay Watcher
    • View Profile
Re: Dwarven Madmen- Sucsession Contest
« Reply #116 on: November 03, 2008, 07:42:02 pm »

I just realized that there is a typo in my update. oh well, it's funnier this way
Logged
Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

Skizelo

  • Bay Watcher
    • View Profile
Re: Dwarven Madmen- Sucsession Contest
« Reply #117 on: November 03, 2008, 10:17:18 pm »

As a matter of fact... it's even your turn.
Hope you haven't been waiting on me too long. The server hiccups kind of lost me and I've not been checking the forum as much as I should.
Anyway, I should have an update by the end of today (4/11/08). The far end. I need to get to sleep.
Logged

(name here)

  • Bay Watcher
    • View Profile
Re: Dwarven Madmen- Sucsession Contest
« Reply #118 on: November 03, 2008, 10:21:15 pm »

no worries, i finished my turn sunday.
Logged
Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

Skizelo

  • Bay Watcher
    • View Profile
Re: Dwarven Madmen- Sucsession Contest
« Reply #119 on: November 04, 2008, 10:51:35 am »

OK! True to my word, here's the savefile.
It was a quiet season, so there's not much to report. First off, we now have a legendary engraver, and a fairly expensive artifact (useless though). At my turn's end, a peasant went fey. He looks set to make a mid-priced wooden gewgaw. The fortress lost a soldier in training (he was a wrestler, didn't check further than that) and gained eight immigrants and two babies.  We fended off around three kobolds and ignored a macaque pack, which took off with some forbidden military gear. I traded a barrel of goods for too much food and enough drink, and I've sorted out the nobles so that all their demands are met.
Uh... that's it, I guess.
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 12