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Author Topic: Dwarf Fortress 0.28.181.40c Released  (Read 55299 times)

Toady One

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Dwarf Fortress 0.28.181.40c Released
« on: August 21, 2008, 07:14:06 am »

Download (Click refresh on your browser if it doesn't show up)

Another one.  The partial print for graphics has been changed to a default-no init option, so if you weren't having display trouble and had a better framerate, you should turn it on.  It's in data/init/init.txt and it's called "PARTIAL_PRINT".  It'll probably take a while to resolve issues for everyone else.

NOTE: This was originally 40b and the first few posts refer to that and an error that I hope is fixed now.

Minor Changes:
   (*) added an init option for partial screen refreshes (defaults to off)
   (*) added windowed/fullscreen grid sizes

Bug Fixes:
   (*) stopped designation cursor from leaving a trail when the minimap is updating
   (*) fixed reclaim crash from units holding multigrasp clothing
   (*) fixed lockup for glassmaker moods where the glassmaker doesn't like glass
   (*) handled some other potential multigrasp inventory indexing issues
   (*) fixed problem potentially capping caravan wagon number at 2
   (*) handled new forbid orders vs. butchery, severs and sever-drops
   (*) fixed problem with delay on up digging tasks
   (*) fixed problem causing single tile mountain civs from using feature plants
   (*) fixed wagon occupancy problem leaving behind flags that stopped construction
   (*) stopped reclaim from creating a second site at the spot
   (*) stopped dirt road construction at glacier/stone interface
   (*) fixed problem with map export and flashing job markers
« Last Edit: August 21, 2008, 10:14:02 am by Toady One »
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Onlyhestands

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Re: Dwarf Fortress 0.28.181.40b Released
« Reply #1 on: August 21, 2008, 07:25:30 am »

Wooo! No more ghost cursor!
Also, first post.
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grelphy

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Re: Dwarf Fortress 0.28.181.40b Released
« Reply #2 on: August 21, 2008, 07:27:18 am »

Sweet, I can drop my DF on another desktop and still be able to see it when I come back!

Also,
   (*) fixed problem causing single tile mountain civs from using feature plants

What does that mean?

Also, also, second post =P
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Toady One

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Re: Dwarf Fortress 0.28.181.40b Released
« Reply #3 on: August 21, 2008, 07:49:55 am »

If a dwarf city was on a single-world-map-tile mountain range, it wasn't dipping into the cave river/pool plant populations properly for embark/caravans.  So if that was the only dwarf city for your civ, you were very constrained during play.

Third post.
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Sizik

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Re: Dwarf Fortress 0.28.181.40b Released
« Reply #4 on: August 21, 2008, 07:52:33 am »

If I have PARTIAL_PRINT set to YES, it only displays tiles that refresh. In other words, everything is black, and when I (for example) move between list items, the item I moved from and the item I move to flash gray and white (respectively), then go back to being black.
This also makes the opening movie(s) look seizure-inducing.
(note: There were no problems like this in 40a)
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Toady One

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Re: Dwarf Fortress 0.28.181.40b Released
« Reply #5 on: August 21, 2008, 07:58:30 am »

It's always something.  At least it's not the default option now.
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Toady One

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Re: Dwarf Fortress 0.28.181.40b Released
« Reply #6 on: August 21, 2008, 08:39:24 am »

Okay, that'll be fixed for next time.  I have some coffee, and I should put a new one up in some hours.  I'm going to look at map export for a bit.  Let me know if anything else is broken.
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ChJees

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Re: Dwarf Fortress 0.28.181.40b Released
« Reply #7 on: August 21, 2008, 09:08:19 am »

Anyone who have levitating resident cave spiders in their chasms?

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ToadyOne, just what ???
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Toady One

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Re: Dwarf Fortress 0.28.181.40b Released
« Reply #8 on: August 21, 2008, 09:09:57 am »

It allows webs to float (it helps GCS ambush webs look better).  Though it is a super-traveler to have attained that location in the first place.
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Qmarx

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Re: Dwarf Fortress 0.28.181.40b Released
« Reply #9 on: August 21, 2008, 09:11:13 am »

Well, it happens in normal spiders.

http://en.wikipedia.org/wiki/Ballooning_(spider)

« Last Edit: August 21, 2008, 10:16:03 am by Qmarx »
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Toady One

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Re: Dwarf Fortress 0.28.181.40b Released
« Reply #10 on: August 21, 2008, 09:23:50 am »

All right, the window of opportunity on 40c has closed.  If this was too much caffeine there might be a 40d.  This one should be ready in a little more than an hour.
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Toady One

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Re: Dwarf Fortress 0.28.181.40c Released
« Reply #11 on: August 21, 2008, 10:13:01 am »

40c is up.  And so am I...  the caffeine is still going.  I'll probably go to the bank in an hour or so, since it's a fortunate day that I'm up when a bank is open.
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TimeOut

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Re: Dwarf Fortress 0.28.181.40c Released
« Reply #12 on: August 21, 2008, 10:15:36 am »

Awesome! Thank you for the great work. :)
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Toady One

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Re: Dwarf Fortress 0.28.181.40c Released
« Reply #13 on: August 21, 2008, 10:16:14 am »

I don't think the bank is open yet.  I shall continue to bide my time.
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Toady One

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Re: Dwarf Fortress 0.28.181.40c Released
« Reply #14 on: August 21, 2008, 10:27:36 am »

The hours have been verified online, and they coincide roughly now with the walking distance.  I'm off.  Let me know if you find any super troubles in the meantime, and I might be able to put another one up before I get tired.
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