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Author Topic: Game Speed  (Read 876 times)

DungeonHunter

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Game Speed
« on: August 17, 2006, 02:13:00 am »

I was just wondering if there was any possibility to test whether the game is running at the right speed. I'm a bit confused because recorded movies run a little faster than the real game. Maybe some kind of FPS showing? Or are the movies supposed to run faster than the game?

polpoint

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Re: Game Speed
« Reply #1 on: August 17, 2006, 02:46:00 am »

or maybe a larger step than just  '.' in case we want to fast forward a little bit
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Mechanoid

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Re: Game Speed
« Reply #2 on: August 17, 2006, 04:14:00 am »

The ability to change the game speed up or down - especially when mining large sections of the mountain out or having a massive enemy raid - in Fortress mode would definitely be appreciated.
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Toady One

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Re: Game Speed
« Reply #3 on: August 17, 2006, 01:18:00 pm »

Changing gamespeed down I can do -- up might be a little tricky, since the display often isn't the bottleneck, at least at 2.59GHz.  I could think about having a frame skipper though, if that would help someplace.

I have an FPS counter sitting around in one of my other projects that I could move over.  I don't remember how reliable it is.

I could add a sensitivity setting to the wait key perhaps.  We'll run out of keys if we have two of them, maybe.

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Solara

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Re: Game Speed
« Reply #4 on: August 17, 2006, 01:25:00 pm »

I'm usually okay with the current speed, I haven't had to deal with a big invasion yet, but being able to pause the game and issue orders whenever I want is nice. The only time I wish I could speed things up is when all of the dwarves fall asleep.
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macbony

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Re: Game Speed
« Reply #5 on: August 17, 2006, 01:26:00 pm »

One issue I have, and I'm not sure if it's just because I've been playing around the first year only so far, is that everyone drinks and eats and sleeps at the same time. Makes sense logically, but the problem is that it's a few minutes of complete nothing for the player while every dwarf is ZZZing in his wooden bed. If you could even just make it so that when no dwarves are awake or actively doing work that the game speeds up, that would also be a cool feature.
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Toady One

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Re: Game Speed
« Reply #6 on: August 17, 2006, 02:47:00 pm »

It's mostly a problem during the first year.  I tried to stagger the sleep times a bit, since that ones particularly boring, but it doesn't seem to have been enough yet.  A speed up option is doable but might seem deceptive later in the game when the screen refreshes cease to be the bottleneck on many computers (my 2.59 anyway).
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karnot

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Re: Game Speed
« Reply #7 on: August 17, 2006, 02:50:00 pm »

quote:
It's mostly a problem during the first year.  

Early summer, year 2 - 37 of 39 dwarves are asleep.
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Toady One

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Re: Game Speed
« Reply #8 on: August 17, 2006, 02:58:00 pm »

Hence "mostly".  But I think that's fairly unlucky, unless this is typical of everybody's game.  Migrants come at random times with fairly low drowsiness counts, and they sleep for slightly randomized times, so it will naturally become staggered.
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Aquillion

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Re: Game Speed
« Reply #9 on: August 17, 2006, 08:47:00 pm »

quote:
Originally posted by Toady One:
<STRONG>It's mostly a problem during the first year.  I tried to stagger the sleep times a bit, since that ones particularly boring, but it doesn't seem to have been enough yet.  A speed up option is doable but might seem deceptive later in the game when the screen refreshes cease to be the bottleneck on many computers (my 2.59 anyway).</STRONG>
You could make dwarves less likely to go to sleep based on the percentage of dwarves currently sleeping.  It makes a certain sense...  someone has to keep the night watch.
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Mechanoid

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Re: Game Speed
« Reply #10 on: August 17, 2006, 10:29:00 pm »

If all the dwarves are sleeping, the game should have an option to "Kick into overdrive" and skip large #s of frames/second until one of the dwarves wake up. Basically, if all 7 initial dwarves are sleeping and no enemy is doing anything, the game will "Fast Forward" until one of them wake up.
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