Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Strange moods in children  (Read 2104 times)

Fossaman

  • Bay Watcher
    • View Profile
Strange moods in children
« on: August 19, 2008, 03:53:56 pm »

So, I like to run generational fortresses, no immigration. This means that a lot of my strange moods end up being in children. Now, this, of course, means that I get a whole bunch of bone and woodcrafters. Kinda annoying, if you ask me.

So, what I propose is this: Children's moods should be determined by what profession their parents have. Thoughts?
Logged
Quote from: ThreeToe
This story had a slide down a chute. Everybody likes chutes.

Granite26

  • Bay Watcher
    • View Profile
Re: Strange moods in children
« Reply #1 on: August 19, 2008, 04:05:56 pm »

You are perfectly capable of setting a dwarf to do something OTHER than what he's legendary at. 

Although kids getting moods seems strange to me.  (Honestly, it would 'feel' better if dwarves got moods upon hitting legendary -1 and couldn't get legendary in more than one thing or without completing the mood.)

Fossaman

  • Bay Watcher
    • View Profile
Re: Strange moods in children
« Reply #2 on: August 19, 2008, 10:03:12 pm »

Yeeesss...I am. But the strange moods in children preclude a more valuable strange mood later on in, say, weaponsmithing or armorsmithing. This bothers me, for obvious reasons.
Logged
Quote from: ThreeToe
This story had a slide down a chute. Everybody likes chutes.

Joseph Miles

  • Bay Watcher
  • DF isn't a game, its a way of life!
    • View Profile
    • http://bugger92.proboards91.com/
Re: Strange moods in children
« Reply #3 on: August 19, 2008, 10:19:25 pm »

Simple: children should NOT have moods. It makes little sense, and as you've said before, it depraves the fort of USEFUL artifacts.
Logged
Cog - He's the new Urist.
Yes they are a bunch of drunken unstable retards, but they're MY drunken unstable retards, and I will take care of them.
It could be worse, that cat could be alive.

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Strange moods in children
« Reply #4 on: August 19, 2008, 10:21:49 pm »

Or maybe just turn the chance of a child going into a mood way down, so that only one out of a hundred has a mood instead of almost every one.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Joseph Miles

  • Bay Watcher
  • DF isn't a game, its a way of life!
    • View Profile
    • http://bugger92.proboards91.com/
Re: Strange moods in children
« Reply #5 on: August 19, 2008, 10:24:38 pm »

That could work, I'd also like to see peasants with less moods. They've got skills in nothing, so you tend to get useless items from them the most. Maybe less moods in children, less moods in unskilled dwarves, and the closer a dwarf is to legendary the more likely they are to have a mood.
Logged
Cog - He's the new Urist.
Yes they are a bunch of drunken unstable retards, but they're MY drunken unstable retards, and I will take care of them.
It could be worse, that cat could be alive.

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Strange moods in children
« Reply #6 on: August 19, 2008, 10:32:24 pm »

That could work, I'd also like to see peasants with less moods. They've got skills in nothing, so you tend to get useless items from them the most. Maybe less moods in children, less moods in unskilled dwarves, and the closer a dwarf is to legendary the more likely they are to have a mood.

That would be cool.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Techhead

  • Bay Watcher
  • Former Minister of Technological Heads
    • View Profile
Re: Strange moods in children
« Reply #7 on: August 19, 2008, 10:36:13 pm »

There is another option for useless moods in peasants or other dwarves that take up XYZ-crafting. The draft.
The happiness bonus for creating an artifact more than cancels out unhappiness from the draft, and the 20,000 Exp makes for instant training.

As far as children go, I would be happy if they picked a workshop at random.
Logged
Engineering Dwarves' unfortunate demises since '08
WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Strange moods in children
« Reply #8 on: August 19, 2008, 10:58:49 pm »

There is another option for useless moods in peasants or other dwarves that take up XYZ-crafting. The draft.
The happiness bonus for creating an artifact more than cancels out unhappiness from the draft, and the 20,000 Exp makes for instant training.

As far as children go, I would be happy if they picked a workshop at random.

That would actually be cooler, because then you could create like 10 forges and then you would have a much higher chance of a child having a good mood, like armor or weaponsmithing.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

magikarcher

  • Bay Watcher
  • Competent Poster
    • View Profile
Re: Strange moods in children
« Reply #9 on: August 19, 2008, 11:09:31 pm »

What if toady added in apprenticeship, that way children can learn skills before they grow. They could also attend school, hence they wouldn't get as much time to work as adults. You must admit, the idea of a child prodigy in dwarf fortress is pretty interesting.
Logged

Techhead

  • Bay Watcher
  • Former Minister of Technological Heads
    • View Profile
Re: Strange moods in children
« Reply #10 on: August 20, 2008, 07:54:18 pm »

Correction:
Picked a TYPE of workshop at random, from the list of current workshops.

Apprenticeship would be quite cool, and very dwarven.
They could clean up clutter in a workshop when no-one is using a wokrshop, and receives tutoring in exchange when their teacher is working. However, watching the master at work only grants half the experience as actually doing it. In addition, they only can receive exp if the master is "Expert" skill level or better, and stopping to teach slows down job time.
Logged
Engineering Dwarves' unfortunate demises since '08
WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.

mainiac

  • Bay Watcher
  • Na vazeal kwah-kai
    • View Profile
Re: Strange moods in children
« Reply #11 on: August 20, 2008, 11:15:55 pm »

Apprenticeship is a way of speeding up work, not slowing it down.  You teach the apprentice skills and the apprentice pays you back by doing tedious easy labor with those skills.

It's also something that a small child would be pretty useless at.  I'd say it would make sense to make the youngest age around 12 for most craftsman jobs.  So at the age of 12, your dwarves could start crafting but would be unskilled.  Sound familier yet?

Call your kiddies apprentices if you want, but there's not much need to program it in IMHO.
Logged
Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Joseph Miles

  • Bay Watcher
  • DF isn't a game, its a way of life!
    • View Profile
    • http://bugger92.proboards91.com/
Re: Strange moods in children
« Reply #12 on: August 20, 2008, 11:33:56 pm »

Apprentices also learn something about a craft. They don't JUST do useless things like removing walls and pulling levers.
Logged
Cog - He's the new Urist.
Yes they are a bunch of drunken unstable retards, but they're MY drunken unstable retards, and I will take care of them.
It could be worse, that cat could be alive.

Silverionmox

  • Bay Watcher
    • View Profile
Re: Strange moods in children
« Reply #13 on: August 21, 2008, 05:05:16 am »

Children should hang around adults, with a slight preference for their parents, and pick up some skills of the labor that they do, probably related to the preferences of the child. Social skills should be developed by playing with other children mostly. Apprenticeships should just be a formalization of the hanging around, with parents paying for a place at a very skilled craftsdwarf's workshop - or appointed by the player, thereby controlling the skills of his future labour force.
Logged
Dwarf Fortress cured my savescumming.

Align

  • Bay Watcher
    • View Profile
Re: Strange moods in children
« Reply #14 on: August 21, 2008, 12:22:45 pm »

Quote
urist stoneloaf has claimed an apprentice
Logged
My stray dogs often chase fire imps back into the magma pipe and then continue fighting while burning and drowning in the lava. Truly their loyalty knows no bounds, but perhaps it should.
Pages: [1] 2