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Author Topic: Artifact not composed of proper materials.  (Read 1875 times)

erendor

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Artifact not composed of proper materials.
« on: August 19, 2008, 01:26:20 pm »

Here's an odd one.  I had a hauler go fey and run into a Craftdwarf's workshop.  The instant he claimed it (i.e I didn't unpause, this is crucial I think), I checked it to see what he wanted.  He was yelling for stone, he was yelling for leather, he was yelling for bars.  I went into the stocks screen and forbade absolutely everything except for the three ingredients I wanted (surprisingly, I only had /one/ really good piece of each of those materials - a silver nugget, some giant cave spider chitin, and a platinum bar.)  Anyway, after forbidding it all, I watched him collect the pieces.  I noticed (is this relevant) that the workshop had a piece of orthoclase (now forbidden) sitting in it from the last dwarf to use it.  It wasn't marked TSK.  He got the three intended materials, all marked TSK, and set to work.  A little while later, out pops "Ritehearts the Symmetric Shin", a toad bone scepter.  I've never even seen a toad, and I never had any bones of any sort.  It menaces with spikes of giant cave spider chitin.
Looking in the workshop, I spot the silver nuggets and platinum bars, unused.

Wuh?  How did my dwarf turn a single piece of giant cave spider leather into a toad bone scepter + spider leather?  Why did he feel the need to request my lovely materials and then simply look at them?  Inspiration?  I was counting on this to be the big selling point of my fortress, so bereft of migrants it has been.

No saves for this, sorry, except from /before/ he got the Mood and that doesn't really help since I hear it might not even happen again on load.
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Fleeb

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Re: Artifact not composed of proper materials.
« Reply #1 on: August 19, 2008, 01:41:06 pm »

I think something's messed up with moods too. I had a possessed mason screaming for bones rock and leather, I have all those in great abundance and variety, but he won't touch em.
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Untelligent

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Re: Artifact not composed of proper materials.
« Reply #2 on: August 19, 2008, 02:03:11 pm »

a toad bone scepter.

It menaces with spikes of giant cave spider chitin.

'Tis an omen of the Apocalypse! Quickly, to the impenetrable underground shelters!
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Cavalcadeofcats

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Re: Artifact not composed of proper materials.
« Reply #3 on: August 19, 2008, 04:01:24 pm »

But what if our water chip breaks?
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Moogie

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Re: Artifact not composed of proper materials.
« Reply #4 on: August 19, 2008, 05:02:44 pm »

You too? I mysteriously got a Toad Bone Scepter from a possession as well.



I think it was a possession, anyway. It was a long time ago. It's creator appears to be my Legendary Engraver, so I don't know whether the scepter was created as part of a Mason's Mood or whether he was just possessed.

Either way, I've never, ever seen toads or toad bones in my fortress stockpiles.
« Last Edit: August 19, 2008, 05:04:52 pm by Moogie »
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Toady One

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Re: Artifact not composed of proper materials.
« Reply #5 on: August 20, 2008, 05:46:22 am »

Do you remember what piece he grabbed first or what his primary skill was?  That'll be where he failed to pull the material from.  It uses bone and the first race in the list if it can't grab a material from the items (so I assume the first race is a toad from creature_amphibian or whoever).
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Zombie

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Re: Artifact not composed of proper materials.
« Reply #6 on: August 20, 2008, 10:59:38 am »

It uses bone and the first race in the list if it can't grab a material from the items (so I assume the first race is a toad from creature_amphibian or whoever).

In the beginning there was nothing, which bored Toady greatly. So the Toady created himself, and saw it was good. He nodded, happily, and said unto the creation, "You are the first race, created by my hand. Please don't be buggy."
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Draco18s

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Re: Artifact not composed of proper materials.
« Reply #7 on: August 20, 2008, 11:23:50 am »

In the beginning there was nothing, which bored Toady greatly. So the Toady created himself, and saw it was good. He nodded, happily, and said unto the creation, "You are the first race, created by my hand. Please don't be buggy."

Probably more like, "And you will eat the bugs."
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erendor

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Re: Artifact not composed of proper materials.
« Reply #8 on: August 20, 2008, 12:53:01 pm »

Do you remember what piece he grabbed first or what his primary skill was?  That'll be where he failed to pull the material from.  It uses bone and the first race in the list if it can't grab a material from the items (so I assume the first race is a toad from creature_amphibian or whoever).

He was a Dyer-turned-hauler, and had nothing besides Dyer and social skills before the artifact made him a legendary stone crafter. 

I /thought/ the first thing he picked up was the cave spider chitin and that was why it was included but nothing else was - but if it wasn't, the first was the silver nuggets.
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Nesoo

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Re: Artifact not composed of proper materials.
« Reply #9 on: August 20, 2008, 05:42:24 pm »

It uses bone and the first race in the list if it can't grab a material from the items (so I assume the first race is a toad from creature_amphibian or whoever).

Aww, and here I was hoping that they had stumbled on an easter egg or something...
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Hyndis

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Re: Artifact not composed of proper materials.
« Reply #10 on: August 20, 2008, 08:08:17 pm »

Did you forbid the items after the dorf picked up the items to bring them back to the workshop?

In my experience, if you forbid an item after the dorf has already picked it up it'll cause all sorts of mayhem with the artifact, possibly even canceling it and driving the dorf insane.

You can cancel an item before the dorf has reached it, even if he's still traveling to pick it up, but once he grabs it its part of the construction, and forbidding all items he's claimed will result in the dorf working furiously/secretly on no materials, eventually causing him to go insane.

Its great for killing off possessed planters who will use up valuable artifact slots for a useless trinket though.
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