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Author Topic: Hammerer and the Millitary  (Read 1922 times)

the_taken

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Hammerer and the Millitary
« on: August 19, 2008, 10:52:42 am »

I have never attracted the king before, so this is making me ponder "Can the Hammerer be assigned to a military or the sheriff position?"
I'm also wondering if (s)he spars.
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Langdon

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Re: Hammerer and the Millitary
« Reply #1 on: August 19, 2008, 11:18:26 am »

"Can the Hammerer be assigned to a military or the sheriff position?"

Nope. The Hammerer is a noble, and does not follow any orders, unlike the Mayor or Captain of the Guard. Unlike the dungeon master, the Hammerer doesn't have any skills and won't do anything except occasionally trade at the depot or harvest plants.
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loser

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Re: Hammerer and the Millitary
« Reply #2 on: August 19, 2008, 11:35:44 am »

Unlike the dungeon master, the Hammerer doesn't have any skills and won't do anything except occasionally trade at the depot or harvest plants.

If you mean harvesting from a farm, that's accurate.

But if you mean harvest natural-grown plants, that'd be a skill.  That'd be Herbalism, in fact.

Anyway, he's not totally useless.  If you make him his own little house on the border where the goblins usually attack you'll find he'll take a few of them out before they get to more important dwarves.
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hexrei

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Re: Hammerer and the Millitary
« Reply #3 on: August 19, 2008, 12:59:24 pm »

Yeah, I saw him kicking the crap out of goblins during my last siege. I'm not sure how tough he really is but he waded right in there with my three champions and assorted other badasses and they took the siege out with no traps necessary and only one casualty. That hammer really makes the goblins fly.
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the_taken

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Re: Hammerer and the Millitary
« Reply #4 on: August 19, 2008, 12:59:45 pm »

...he's not totally useless.  If you make him his own little house on the border where the goblins usually attack you'll find he'll take a few of them out before they get to more important dwarves.

That's is a great idea, and exactly what I'm looking for. I'll also throw gobbos in his house from a pit above to level him up.
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Langdon

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Re: Hammerer and the Millitary
« Reply #5 on: August 19, 2008, 01:14:11 pm »

Unlike the dungeon master, the Hammerer doesn't have any skills and won't do anything except occasionally trade at the depot or harvest plants.

If you mean harvesting from a farm, that's accurate.

But if you mean harvest natural-grown plants, that'd be a skill.  That'd be Herbalism, in fact.

Yeah, I should probably have capitalized the tasks to make it clear I was referring to the job names (from the Job Screen), i.e. Trade at Depot and Harvest Plants.

Herbalism is Gather Plants.
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Untelligent

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Re: Hammerer and the Millitary
« Reply #6 on: August 19, 2008, 02:19:30 pm »

He'll also remove constructions, build floodgates (at least in one of the older-but-still-quite-recent versions, I don't know if that was changed recently), and pull levers.
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EvilCheerio

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Re: Hammerer and the Millitary
« Reply #7 on: August 19, 2008, 02:23:55 pm »

Well ya, who doesn't love to pull levers.

  I even saw my children removing constructions for me. I wonder if they can pull levers
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Quiller

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Re: Hammerer and the Millitary
« Reply #8 on: August 19, 2008, 02:35:04 pm »

Hmm, there's an idea for making nobles earn their keep.  Make their quarters part of the fortress defenses!  It is the nobles' responsibility to defend their people after all, so put them up there with the military.  Lets your royal guards see some action too.

For practical purposes, probably you would build the rooms and use them for stockpiles until nobles arrived.
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Jingles

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Re: Hammerer and the Millitary
« Reply #9 on: August 19, 2008, 03:14:45 pm »

I dont know about Hammerers for defenses.  On one fort I had in 38c the hammerer was an outdoorsie type and was allways hanging around far flung corners of the map.  Needless to say he was always the first to charge, alone, miles from any friend, straight into seigers.  He died.  (note three succesive hammers did this so I'm asuming they were all just the same moron getting resurected and going at it again.  Also no immigrants arrived in those three years, just the lone replacement hammerer.  I assume that the hammerer just killed all the other migrants on the journey over.)

unobtaniumman

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Re: Hammerer and the Millitary
« Reply #10 on: August 19, 2008, 04:48:16 pm »

Why do you want to "level up" the hammerer, takie? Ya want your criminals to die even faster?
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John Johnston

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Re: Hammerer and the Millitary
« Reply #11 on: August 19, 2008, 08:32:23 pm »

Hmm, there's an idea for making nobles earn their keep.  Make their quarters part of the fortress defenses!  It is the nobles' responsibility to defend their people after all, so put them up there with the military.  Lets your royal guards see some action too.

For practical purposes, probably you would build the rooms and use them for stockpiles until nobles arrived.

Genius.  I now know where to put the King's Quarters.  :D
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the_taken

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Re: Hammerer and the Millitary
« Reply #12 on: August 19, 2008, 09:16:28 pm »

Why do you want to "level up" the hammerer, takie? Ya want your criminals to die even faster?

I obsessively run thru my dwarfs' personalities to check and see if they're happy. If one of my super miners does something bad, I'll make them a hunter and assign some plate mail.
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hexrei

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Re: Hammerer and the Millitary
« Reply #13 on: August 19, 2008, 09:55:13 pm »

Hmm, there's an idea for making nobles earn their keep.  Make their quarters part of the fortress defenses!  It is the nobles' responsibility to defend their people after all, so put them up there with the military.  Lets your royal guards see some action too.

For practical purposes, probably you would build the rooms and use them for stockpiles until nobles arrived.

Genius.  I now know where to put the King's Quarters.  :D

That's a great idea. Back when I thought nobles did something - anything- but consume resources, I gave them an awesome palace deep inside the earth, secluded from the proles and far from danger. But this idea is a great, why not put them right in the line of fire?
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Weev

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Re: Hammerer and the Millitary
« Reply #14 on: August 20, 2008, 10:43:00 am »

I dont know if this is true or not, but I've often seen my fortress and royal guard run out to protect nobles more often then not.  I do love the 30 fortress guardsmen making themselves useful by scareing off the lesser prepared sieges when the consort runs out to grab a sock for herself.
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