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Author Topic: How to fake enviormental hazards.  (Read 2023 times)

TheSpaceMan

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How to fake enviormental hazards.
« on: August 19, 2008, 06:40:32 am »

I mean stuff like poisonus air or radiation.
I guess there is no way for instans to make grass tiles apply small amouts of venom to a dwarf each time he walk on them?

Essentialy I want a reason to try to get dwarves inside as soon as possible.
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Mohreb el Yasim

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Re: How to fake enviormental hazards.
« Reply #1 on: August 19, 2008, 06:42:56 am »

outdor vermins with venom bites?
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TheSpaceMan

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Re: How to fake enviormental hazards.
« Reply #2 on: August 19, 2008, 06:44:42 am »

outdor vermins with venom bites?

yeah but how much vermins would you need to make it a problem, thats the question.
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Mohreb el Yasim

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Re: How to fake enviormental hazards.
« Reply #3 on: August 19, 2008, 06:49:42 am »

make all of them so with a ligth venom ... i think so it will do the thing ... but jut for outdore ones ... or e make half of them so it will be a less dangereus mod ... but to make it a real thread make perma paralyser vermins anywhere exept inside ... you wont even get a caraven arriving :D
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TheSpaceMan

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Re: How to fake enviormental hazards.
« Reply #4 on: August 19, 2008, 06:52:40 am »

Nah would probably want at least a year of exposure or more to give long lasting effect. :P
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Sean Mirrsen

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Re: How to fake enviormental hazards.
« Reply #5 on: August 19, 2008, 01:08:14 pm »

Give them a heatdam_point of 10080. They'll start taking damage every time it becomes hot. Likewise, setting colddam_point to around 10030 will cause swift death in cold climates.
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Deathbane

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Re: How to fake enviormental hazards.
« Reply #6 on: August 19, 2008, 04:14:36 pm »

make a stone that boils in contact with air, im currently adding a magical stone that bursts into flame when struck with a pick in this manner. SHould work in theory :P
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The Doctor

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Re: How to fake enviormental hazards.
« Reply #7 on: August 19, 2008, 04:47:32 pm »

Wait, why do you want this? >_>

How will you mine?
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TheSpaceMan

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Re: How to fake enviormental hazards.
« Reply #8 on: August 19, 2008, 05:16:24 pm »

Wait, why do you want this? >_>

How will you mine?
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PTTG??

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Re: How to fake enviormental hazards.
« Reply #9 on: August 19, 2008, 05:41:42 pm »

make a stone that boils in contact with air, im currently adding a magical stone that bursts into flame when struck with a pick in this manner. SHould work in theory :P

Shweeet. I seriously want to have this... perhaps in small pockets, everywhere, causing random explosions in the halls when dwarves dig too carelessly!
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i2amroy

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Re: How to fake enviormental hazards.
« Reply #10 on: August 19, 2008, 09:34:59 pm »

make a stone that boils in contact with air, im currently adding a magical stone that bursts into flame when struck with a pick in this manner. SHould work in theory :P

Shweeet. I seriously want to have this... perhaps in small pockets, everywhere, causing random explosions in the halls when dwarves dig too carelessly!

here is mine

[MATGLOSS_STONE:DEATH]
[NAME:death][COLOR:7:7:1][TILE:178]
[ENVIRONMENT_SPEC:(insert stone):CLUSTER_ONE:100]
[MELTING_POINT:0]
[BOILING_POINT:1]
[SOLID_DENSITY:1]

This will create pockets of stone in whatever type of stone you want. I currently have about four types that I have customized the names of the stones and the colors to look just like whatever stone they appear in. This current stone immediately evaporate into a mist when mined that will quickly damage and then cause all dwarves within it to freeze to death.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
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Neoskel

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Re: How to fake enviormental hazards.
« Reply #11 on: August 19, 2008, 09:37:57 pm »

make a stone that boils in contact with air, im currently adding a magical stone that bursts into flame when struck with a pick in this manner. SHould work in theory :P

Shweeet. I seriously want to have this... perhaps in small pockets, everywhere, causing random explosions in the halls when dwarves dig too carelessly!

here is mine

[MATGLOSS_STONE:DEATH]
[NAME:death][COLOR:7:7:1][TILE:178]
[ENVIRONMENT_SPEC:(insert stone):CLUSTER_ONE:100]
[MELTING_POINT:0]
[BOILING_POINT:1]
[SOLID_DENSITY:1]

This will create pockets of stone in whatever type of stone you want. I currently have about four types that I have customized the names of the stones and the colors to look just like whatever stone they appear in. This current stone immediately evaporate into a mist when mined that will quickly damage and then cause all dwarves within it to freeze to death.

You have struck Death!
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i2amroy

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Re: How to fake enviormental hazards.
« Reply #12 on: August 19, 2008, 10:19:30 pm »

make a stone that boils in contact with air, im currently adding a magical stone that bursts into flame when struck with a pick in this manner. SHould work in theory :P

Shweeet. I seriously want to have this... perhaps in small pockets, everywhere, causing random explosions in the halls when dwarves dig too carelessly!

here is mine

[MATGLOSS_STONE:DEATH]
[NAME:death][COLOR:7:7:1][TILE:178]
[ENVIRONMENT_SPEC:(insert stone):CLUSTER_ONE:100]
[MELTING_POINT:0]
[BOILING_POINT:1]
[SOLID_DENSITY:1]

This will create pockets of stone in whatever type of stone you want. I currently have about four types that I have customized the names of the stones and the colors to look just like whatever stone they appear in. This current stone immediately evaporate into a mist when mined that will quickly damage and then cause all dwarves within it to freeze to death.

You have struck Death!

Yeah, thought after a few times I edited the names so that the death stones appeared exactly the same as the stone they appeared in. It can be a little to like russian roulette when you know that one of the three squares you uncovered will slay your miner, where the other two will allow you to live. It is especially annoying when a death stone appears in the middle of a project, like a new magma channeling system, because then you need to wait for some worthless peasant to show up so he can mine it out and die.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Neoskel

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Re: How to fake enviormental hazards.
« Reply #13 on: August 20, 2008, 01:26:28 am »

You have struck Death!

Yeah, thought after a few times I edited the names so that the death stones appeared exactly the same as the stone they appeared in. It can be a little to like russian roulette when you know that one of the three squares you uncovered will slay your miner, where the other two will allow you to live. It is especially annoying when a death stone appears in the middle of a project, like a new magma channeling system, because then you need to wait for some worthless peasant to show up so he can mine it out and die.

Um. You can just use 'k' to see what the wall is made of after getting the announcement.
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TheSpaceMan

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Re: How to fake enviormental hazards.
« Reply #14 on: August 20, 2008, 02:09:11 am »

Anyone have any more suggestions for the opposite, makeing the surface dangerous where the effect gather up over time?
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Bodypart names, creatures names in one easily overviewable place.

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