I apologize for the double post, but I updated the editor to alpha2.
DF map editor alpha2Changes:
* Can use numpad to navigate
* Can use numpad ENTER for selections
* Can use numpad '/' to switch to top-down mode as well as INSERT
* Use the 'M' key to switch selection modes (add, remove, invert)
* Added saving and loading of files (F11, F12)
* Added export of AutoIt files (F8)
The AutoIt export function is pretty neat, and you can actually use it now to automate fortress mining. It is a little complicated, but I will do my best to explain.
First, download and install AutoIt from here:
http://www.autoitscript.com/autoit3/downloads.shtml
Then, run the map editor. Press the "B" key to turn on the base cube. The base cube is where the program will center all other cubes around. More on this later
Create a map (ONLY ON LEVEL 0 since we have no Z-axis yet) and export it with F8.
Run DF, pause the game, and enter mining mode. Place the cursor where you want the digging to begin. The cursor will match up to the Base cube I mentioned earlier.
Double click the file you exported to execute AutoIt. Once it is running, open the DF window and within a few seconds the program will draw all the mining squares for you.
Sorry if this is unclear, I'll try to get a video of me doing it so you can see what is going on. It sounds a lot harder than it actually is.
[ September 23, 2007: Message edited by: sinoth ]