It was not my intention to incite hostilities, I'm sorry if anything was understood that way. You're right that I misunderstood him in that there's too much luck, and you were right for pointing that out. Which is why it's beyond me why you suddenly stated things like "Units have a 50% of killing enemy units, where's the fun" or "Not everything should be random", in other words, suddenly YOU were actually stating what I thought he stated before, and now I did exactly as you said and explained the various reasons why Wesnoth is NOT "all about luck".
The word you should've used isn't "wrong", though. I misunderstood him, which doesn't make my statements "wrong", but "not applicable" or something like that. That's probably what rubbed me the wrong way in your post. I'm fine with being wrong and told so, but I'd prefer it if it happened when I, y'know, actually was wrong.
Silfir, you should try out civ4 bts [if its possible with the ffh2 mod], and compare it to wesnoth.
You will notice how random Wesnoth combat is compared to that.
Civilization IV? Last I checked, units had HP, and who hit whom during the combat rounds was dependant on the strength of both units, modified by terrain, unit types, and multiple factors - and a random number generator. The game gives you probabilities for winning, and often enough I've had units with 90% chance of winning get brutally slaughtered. There's not really much difference at all - only of course that CivIV only shows the results, not the process itself, and combat is followed through until there is a loser.
If you invade an enemy city, don't you bring twice the number of attackers as there are defenders in the city, precisely BECAUSE you need them in case things don't turn out your way?
(Not sure if the mod you named - I do have Beyond the Sword - changes things about this...)