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Author Topic: [39f] Animals in Cages using charset, not tileset  (Read 732 times)

Zombie

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[39f] Animals in Cages using charset, not tileset
« on: August 16, 2008, 02:34:07 pm »

No clue if this has been reported yet, but caged critters (and some other critters on the map) seem to use the charset instead of the tileset. I figure the critters on the map using chars instead of tiles are simply the result of Dystopian Rhetoric not having a graphic set for them.

However, dogs, horses, cats, muskox, and a few other critters simply don't use the tileset when they're in cages. I figure it's a fairly easy fix, just something that Toady overlooked when he was putting in the tilesets. The funny thing about this is that what we often consider an "easy fix" is really a hard fix. :P
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Zombie

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Re: [39f] Animals in Cages using charset, not tileset
« Reply #1 on: August 16, 2008, 05:23:38 pm »

I thought I should further specify that this affects (b)uild cages, NOT animal stockpile cages. The animals in the stockpile properly use the tileset, while animals in (b)uild cages are using the charset.
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Areyar

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Re: [39f] Animals in Cages using charset, not tileset
« Reply #2 on: August 17, 2008, 06:16:58 am »

As  long as I have played, this behaviour has been there. 39b probably.
Should have  reported it meself, yarr.
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Moogie

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Re: [39f] Animals in Cages using charset, not tileset
« Reply #3 on: August 17, 2008, 08:47:19 am »

I can confirm this too, and can also confirm that stockpiled animals seem to correctly display creature graphics whilst built cages do not.
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penguinofhonor

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Re: [39f] Animals in Cages using charset, not tileset
« Reply #4 on: August 17, 2008, 10:53:27 am »

This is a known bug, although it doesn't seem to be on the bug list.
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