The 2D version wasn't all
that hard
.
Sure you had manual irrigation, but that was like five mechanisms and two floodgates. I usually had my farms up and running by mid spring, and perma-flooding could easily be avoided by using this thing we call the
door. Though you didn't really need to farm at all, you could support more than thirty dwarves with just an herbalist, brewer, and cook.
The wildlife seemed to be a bit more aggressive, but that could be just nostalgia talking. You could always embark in really tame areas anyway, nothing worse than deer. And elephants could be avoided just by staying out of the "Tropical" places.
There were no ambushes either, and the sieges tended to wait until you were good and ready for them. Any invaders could be easily dispatched with some weapon traps, and weapon traps were
just as deadly.
And the convenience of the cave features was pretty dang nice too, you could mine all the way to the magma before you even got your first anvil. Most of the feature invasions were easily dealt too.
- River: Probably the deadliest and most unexpected, Though i once had a single war dog tear up an entire frogman invasion
- Chasm: Trapping both sides of your bridge was usually enough, you usually only got unconscious trolls at first anyway
- Magma: The "invasions" only ever consisted of a single fire imp, magma man, or iron man. A mess of stone fall traps solved that problem easily enough, on my twenty year old fortress my only indication of magma creatures was a pile of ashes on my stone fall traps.
The tower cap farms were really nice too, all you had to do was mine out a large swath on both sides of the river. With tower caps and indoor herbalism you never had any need to leave the mountain.
On my first 2D fort I:
- Picked a warm calm area with no elephants, and watched in delight as my dwarves went about their business bothered by nothing more dangerous than deer.
- Mined quickly and easily into the mountain, knowing very well what i could expect.
- Had more than 600 prepared meals before i even had my farms started
- Started my farms with a minimum of trouble, and then didn't use them for more than three years as i used up the prepared meals i had made.
- Got my first legendary miner before i even breached the cave river.
In my first 3D fortress I:
- Picked a warm calm nontropical area, and watched in horror as dwarves were devoured by carp.
- And the few who weren't eaten by carp were murdered by a goblin ambush in my first year.
- There is no number 3.
I don't think the 2D version was easier, it was just more consistent. The current 3D version runs hot and cold difficulty wise. They are both just as susceptible to power gaming, just look at Copperblazes
http://mkv25.net/dfma/map-309-copperblazes.
Addendum:
legendaries were harder to get,
The exp and attribute code is unchanged from the 2D version.
farming required irrigation or seasonal flooding which meant you couldn't start till autumn,
Seasonal flooding occurred
seasonally AKA four times a year.
moods always required specific materials, said materials were always located deeper in the mountain then you,
Not if you mined to the lava by your first winter.
animals were much more agressive and powerful,
I don't know if they were more aggressive, but most animals survived the version change with exactly the same code.
I agree. The game took me like 4 months to learn how to survive the first winter. You had to control every thing the dorfs did or you died. Nowadays, get a farm, kitchen and a still, some barrels, and set to repeat. Ta-da! Your dorfs now survive everything. A new 2d map would be awesome.
Exchange "farm" with "herbalist" and, ironically, that is exactly what i did to survive the 2D version.
I think it's a vastly amusing thought that elephants are so afraid of heights that when Dwarves invented the Z-axis, they couldn't bear to face dwarves in combat anymore.
That's a good one.