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Author Topic: Deconstructing Floors Above Fortifications  (Read 1523 times)

Moogie

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Deconstructing Floors Above Fortifications
« on: August 15, 2008, 11:44:46 pm »

Deconstructing constructed floors above fortifications drops the floor's materials onto the F's, making them inaccessible.

Pics:


First Floor


Roof/Top Floor


For clarification, the three white chunky squares along the bottom are fortifications. That entire wall is F's, but as you can see, most of them are covered with Rock Blocks which fell from the floor above. I realise this happens because Fortifications do not create a walkable tile on z+1, but I don't think the materials should fall directly down where they cannot be hauled away.

Perhaps in cases like this, the materials could 'tumble' a few horizontal spaces as they fall? That would allow them to hit solid ground, at least.
« Last Edit: August 15, 2008, 11:49:03 pm by Moogie »
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Kagus

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Re: Deconstructing Floors Above Fortifications
« Reply #1 on: August 16, 2008, 01:17:20 am »

Why not just drop them in the square of the person who deconstructed the thing? 

G-Flex

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Re: Deconstructing Floors Above Fortifications
« Reply #2 on: August 16, 2008, 10:22:42 am »

Really, I that would probably make a better default to begin with, for all deconstruction jobs.
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rkyeun

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Re: Deconstructing Floors Above Fortifications
« Reply #3 on: August 16, 2008, 02:32:54 pm »

Dropping it on the deconstructor's tile doesn't work. The deconstructor then steps back and removes THAT floor tile, leaving the original item to drop into a fortification again. A better solution might be to have the tops of fortifications count as floor grates (in the same way that the top of a wall counts as floor), allowing liquids and projectiles but not objects or creatures.
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Footkerchief

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Re: Deconstructing Floors Above Fortifications
« Reply #4 on: August 16, 2008, 07:05:37 pm »

Dropping it on the deconstructor's tile doesn't work. The deconstructor then steps back and removes THAT floor tile, leaving the original item to drop into a fortification again. A better solution might be to have the tops of fortifications count as floor grates (in the same way that the top of a wall counts as floor), allowing liquids and projectiles but not objects or creatures.

I'd be happy with that solution.
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Raumkraut

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Re: Deconstructing Floors Above Fortifications
« Reply #5 on: August 18, 2008, 11:43:16 am »

Dropping it on the deconstructor's tile doesn't work. The deconstructor then steps back and removes THAT floor tile, leaving the original item to drop into a fortification again.

So why not make it so that deconstruction can't be completed when anything is on the tile? Much like dwarves will move (untasked) objects away from construction sites, they could move them away from deconstruction sites as well, no?
Besides, Dwarves will already wander off (rather than suspend the task) when there's a Dwarf or creature on the tile at the point of removal, IIRC.

A better solution might be to have the tops of fortifications count as floor grates (in the same way that the top of a wall counts as floor), allowing liquids and projectiles but not objects or creatures.

That's a good fix in this specific instance, but I personally would prefer a more general solution. Ideally allowing me to be able to deconstruct a platform built over, for example, a river, without having to pump out the river to reclaim my materials! :)
Sure I could just leave them there, but that's untidy. And even if I hid them from view, I would know. ;D
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Neoskel

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Re: Deconstructing Floors Above Fortifications
« Reply #6 on: August 18, 2008, 04:11:46 pm »

You could also build constructed walls and then carve fortifications out of those. This will leave you with a fortification with a 'natural' floor on top which you can build on.
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Draco18s

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Re: Deconstructing Floors Above Fortifications
« Reply #7 on: August 18, 2008, 04:36:54 pm »

You could also build constructed walls and then carve fortifications out of those. This will leave you with a fortification with a 'natural' floor on top which you can build on.

Erm...I don't think you can do that, but notably I haven't tried.
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Duke 2.0

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Re: Deconstructing Floors Above Fortifications
« Reply #8 on: August 18, 2008, 06:51:47 pm »

You could also build constructed walls and then carve fortifications out of those. This will leave you with a fortification with a 'natural' floor on top which you can build on.

 Carving fortifications is an engravers job. No engraving work can be done on constructed walls. Thus, this plan is impossible when my understanding.

 But when I play DF again, I will test it so I won't look like an idiot if somebody finds out it works.
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Grand_Marquis

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Re: Deconstructing Floors Above Fortifications
« Reply #9 on: August 18, 2008, 08:42:10 pm »

Aye, and it all comes back the the problem of not being able to engrave built walls...
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korora

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Re: Deconstructing Floors Above Fortifications
« Reply #10 on: August 18, 2008, 10:11:57 pm »

You could also build constructed walls and then carve fortifications out of those. This will leave you with a fortification with a 'natural' floor on top which you can build on.

 Carving fortifications is an engravers job. No engraving work can be done on constructed walls. Thus, this plan is impossible when my understanding.

 But when I play DF again, I will test it so I won't look like an idiot if somebody finds out it works.

Actually, I've done this for a long time.  It totally works.
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G-Flex

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Re: Deconstructing Floors Above Fortifications
« Reply #11 on: August 18, 2008, 11:09:46 pm »

Yeah, I definitely think that fortifications should create some sort of floor or something on top. As far as I know, constructed fortifications are the only case where you can have a wall (or other similar) tile without any sort of floor above it... well, except maybe for something like a statue or window.
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phi2dao

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Re: Deconstructing Floors Above Fortifications
« Reply #12 on: August 18, 2008, 11:23:32 pm »

You can defiantly carve fortifications out of constructed walls.

It's the only thing you can do to constructed walls...
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Granite26

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Re: Deconstructing Floors Above Fortifications
« Reply #13 on: August 19, 2008, 10:34:38 am »

Dropping it on the deconstructor's tile doesn't work. The deconstructor then steps back and removes THAT floor tile, leaving the original item to drop into a fortification again. A better solution might be to have the tops of fortifications count as floor grates (in the same way that the top of a wall counts as floor), allowing liquids and projectiles but not objects or creatures.

Simple, Elegant, solves more than one 'issue'... A++