Why can't we have games for free and then work on an honour policy of paying for them? Because we live in a capitalist society. The makers of a game can't send it back for a refund if they don't like the way it's turned out.
That's right

. It'd be okay for indie games to work on that sort of system but not so much commercial games.
To be honest, I'm not entirely sure what you're trying to say.
Because I messed it up horribly and wish I remembered where I got these notions from

Ok, buying a game is expensive. But so is buying a car or almost anything else.
But really, with buying a car you know it's going to provide you with what you want. A) does it drive B) does it have the bonus features I want. With video games you're looking for something completely subjective: Fun.
Almost all games have free demos, Spore included. You have reviews. You have other people telling you how it was. You can try it round a friend's house, and most video games stores run demo versions of the newest games.
Demos are not an accurate representation of the entire game. In a demo you might not notice that the game play is horribly repetitive. (Not that it matters much...) You won't know if the story is good. Demos might take place at a later point in the game when you have all the fun abilities unlocked and when you go buy the game you realize it takes 10 hours of grinding to get to the fun parts.
Reviews are not really reliable either. There are hundreds of people who will review a game like "Tales of Vesperia" and say it's "10/10 best game ever!", but the game is really terrible (imho, although I'd have to say it is objectively bad too).
Trying it at a friends house is really the same business as a demo, and you get the review, too! As you play the funnest part in the game, your friend details exactly why he thinks it is fun. You go out and buy, and realize the only fun part is 10 minutes before the end, and your friend has sucky taste in video games!
The only stores I know of that demo games are Walmart and sometimes the Gamestop in the town my college is in, and then they only demo Guitar Hero and sometimes a DS game or two.

Video games are a new medium, yes. But they still cost money to develop, and a lot of it (interestingly, unlike with movies or music, the costs are fairly evenly spread out between people - with movies and music, big stars take a large proportion of the money) and therefore they need to make money. To be honest, I've always found games a lot better value than most films and music - after all, a game costs about twice or three times as much as a music album with maybe 3 songs you want on it, but can keep you entertained for a hell of a lot longer.
The more I think about it, the more I believe my ideas are in regards to indie games (hence why it's the worst post ever).
Also those 3 songs you want cost 3 dollars on itunes, what are you paying 20 dollars for the entire album for!

(I listen to songs all day, whereas I hardly play video games (because really, I find them loathsome creations in their current state. Why, oh why am I going to college to make these things...), so they are for better of an investment for me
