"If Spore was an indie game or game made by an unknown studio and was released out of the blue (as most minor studio games are released) it would be praised as one of the best games of 2008."
Yes, but if it were an indie game, it wouldn't cost 50 dollars, would've been made on much meagerer reasourches, and a developer that was probably more receptive to complaints, comments, and suggestions.
A Sim Everything type game would be possible. Very possible. It would also need to have some pretty clearly laid out design goals, a solid deffinition of what "everything" meant, here, and intense organization, which all seem like things Spore is lacking, reading these comments.
So, could I amend that sentence -- The biggest problem is that Will Wright was trying to make Sim Anything.
It *almost* sounds like that the central focus of the project shifted mid-development, actually. This is one difference I see with the older videos. It SEEMS like the creature editor/advancement thing was mostly going to be tangential, you were just going to get parts as it went along, okay, have fun adding arms, now continue with the game. I guess people responded to the Creature Editor the most, because a lot of the later videos feature THAT as central, and then youtube integration came along, and well... Tail wagging the dog, except now it's more like tail wagging the tail opposite, and the other tail is a cat tail.