What is there to say in support of Spore though? What exactly did it achieve? It doesn't even have the attraction of the Sims, where you at least thought you have some effect. Mind you, I dislike Sims as well.
I can like a game where you have to care for something and make it grow into something bigger - especially if the something in question is a battleship of some kind

- except that game better damn have a point in it somewhere, something you can do that actually influences the existence of what you create. I can't see a point in Spore. There isn't a damn thing that you can do that would actually do something in the world. Creature design got turned into the replacement for an action/RPG inventory screen, with effectively infinite money and no trading. The design of everything else doesn't even matter, and the only thing you can change with each playthrough doesn't have anything to do with the main strength of the game, which are the content editors.
I can see a point in games like "Theme <something>" or "<something> Tycoon", because the design choices you make have a tangible and visible effect. I can see a point in some obscure MMORTS'es that seem to have buildings built by real-world construction crews in realtime (no other reason I can see for it to take several days), because again, the choices you make have a definite effect and nothing is wasted. I can even see a point in Noctis, for heaven's sake, Spore can't have even that despite millions of contributing players and a whole galaxy of worlds. I'm not making stuff up, just plain stating the facts that I know about the game. It's got scale, but is infinitely shallow, like if they took the island of Morrowind and stretched it out across the galaxy.
Kagus, sometimes it's better to restate a point than to keep silent and have your opinion lost in history.