Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Six children per family  (Read 2033 times)

Jetman123

  • Bay Watcher
  • !!Bauxite Turbojet!!
    • View Profile
Six children per family
« on: August 14, 2008, 05:37:36 pm »

So I look around for some new recruits, and find a maceman in a house with a guard and six children, packing it to the gills. Another house has a further six children in it. Are people more fertile now or something?

Edit: My god.

« Last Edit: August 14, 2008, 05:42:01 pm by Jetman123 »
Logged
When dwarves want to commit suicide, then by Armok, they _will_ commit suicide, even if they have to spend the rest of their lives working at it!

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: Six children per family
« Reply #1 on: August 14, 2008, 05:41:30 pm »

They have up to 10. :P

Jetman123

  • Bay Watcher
  • !!Bauxite Turbojet!!
    • View Profile
Re: Six children per family
« Reply #2 on: August 14, 2008, 05:42:22 pm »

Yeah, but I've never heard of their being more children than adults in a settlement. O_o
Logged
When dwarves want to commit suicide, then by Armok, they _will_ commit suicide, even if they have to spend the rest of their lives working at it!

DI7789

  • Bay Watcher
    • View Profile
Re: Six children per family
« Reply #3 on: August 14, 2008, 05:53:56 pm »

Yeah, but I've never heard of their being more children than adults in a settlement. O_o

Actually, I think i may have stumbled upon a forest retreat where the children outnumbered the adults, in fact, I stumbled upon two elf children fighting to the death about halfway through the village (The victor was later run through by an adult elf spearman, I assume he had gone insane or the AI reacted to the killing of one of their own badly)
Logged
Gone on hiatus due to RL. Major apologies to all involved in LP thread.

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile
Re: Six children per family
« Reply #4 on: August 14, 2008, 06:26:06 pm »

I found a single 3x3 house with 10 children, 2 adults, and 3 guards in it.  Boy, that was fun to be hostile to.
Logged
Mishimanriz: Histories of Pegasi and Dictionaries

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Six children per family
« Reply #5 on: August 14, 2008, 11:45:55 pm »

I found a single 3x3 house with 10 children, 2 adults, and 3 guards in it.

That would lead to some interesting sleeping arrangements, seeing as there's only one bed. 

Do children just move out when they become adults, or do they stick around and live with Mom and Pop (in the basement, playing DF)?
Logged
All generalizations are false....including this one.

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Six children per family
« Reply #6 on: August 14, 2008, 11:58:44 pm »


 If you think that screenshot is bad, look at the roof. They have so many children, they need to pack them on the roof.

 Perhaps somebody stumbled upon the results of using x-rated mods.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

David Dark

  • Bay Watcher
    • View Profile
Re: Six children per family
« Reply #7 on: August 15, 2008, 03:00:58 am »

maybe theres some dragon living near that village, they need to sacrifice someone every other week right?  ::)
Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Six children per family
« Reply #8 on: August 15, 2008, 03:11:47 am »

Remember that people die off in worldgen wars, and that children can't enter the military.  What you're seeing is the result of the adult population getting killed off and leaving behind a city of orphans.

I once came across a town that had about eight adults living in it, counting the five shopkeepers.  Thirty to forty children made up the rest of the population.  All their mommies and daddies had been eaten by elves.

So I made an adventurer who went and destroyed a few elven retreats single-handedly, racking up over two hundred and fifty elven kills.  Then I retired him in that town, so that he could protect the children in the event of another war.

Neoskel

  • Bay Watcher
  • Read or the owl will eat you.
    • View Profile
Re: Six children per family
« Reply #9 on: August 15, 2008, 04:01:57 am »

Thats the kind of town you want to find if you can play a goblin snatcher.  :P
Logged
Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

Jetman123

  • Bay Watcher
  • !!Bauxite Turbojet!!
    • View Profile
Re: Six children per family
« Reply #10 on: August 15, 2008, 05:32:11 am »


 If you think that screenshot is bad, look at the roof. They have so many children, they need to pack them on the roof.

 Perhaps somebody stumbled upon the results of using x-rated mods.

Actually, that's the bar overhang thing where the town leader usually starts off at before coming downstairs. :P
Logged
When dwarves want to commit suicide, then by Armok, they _will_ commit suicide, even if they have to spend the rest of their lives working at it!

Nonanonymous

  • Bay Watcher
  • A blithering idiot
    • View Profile
Re: Six children per family
« Reply #11 on: August 16, 2008, 04:51:11 pm »

I've only just recently discovered the results of having a town controlled by a species without the [MULTIPLE_LITTER_RARE] token.  The hovels are literally packed with the entire families.
Logged