hai u guyz
lets complain abut a game that haznt bean relesaed yet, ok lolz?
i mean, nun of us has even plaied a demo yet but we know exactcly what it iz going to be like!
kkthzbai
Blizzard fans have been complaining about games like Starcraft 2 and Diablo 3 since before they were even in development, WHY CAN'T FALLOUT 3 BE TORN APART IN THE SAME FASHION
I am in the camp of: Fallout 3 was destined to fail from the beginning because many fans of the series regularly roll around in the first two games and rub them all over their bodies; they really don't want a revival, they want a turn-based game in graphics only the 90's can bring them and if you can't give them that then god help you.
I probably won't buy Fallout 3 because Oblivion was pushing my system. Plus Oblivion was a pretty mediocre game, along with Morrowind. So their track record isn't that great.
Fallout and Fallout 2 didn't hold my attention for too long either, though I did like the setting and the art direction and the campyness of it all. So I am pretty indifferent on a lot of this.
History disagrees with you though. Oblivion was a travesty to the Elder Scrolls Series but it still sold amazingly well. Your mistake is that you assume that Fallout 3 is being targeted at Fallout fans, when the developers disdain for Fallout fans has been made repeatedly apparent. The game is not targeted at Fallout fans. That is why they hate it so much. It's targeted at Oblivion fans. The millions and millions of Oblivion fans, who will all by it without thinking.
Sure Bethesda say they're Fallout fans, but they also said Radiant AI could make character buy new equipment, invite you up to their room, practice archery, feed their dog, and light their dog on fire when it was keeping them awake. Not to mention that earlier in Fallout 3's development they swore up and down that it wasn't Oblivion with guns, and now that's what they're actually saying it is.
1. Fallout 3 keeps the feeling, and black humor of the first 2 games.
2. You can join at least the ****ing Brotherhood of Steel.
3. You can beat the game by not killing anyone directly.
4. The options of are mostly in the gray area of morals.
5. You can kill children.
6. VATS works for both melee, and ranged weapons.
7. VATS allows the fighting to be extremely strategic.
8. AI is actually good.
9. The mini nuke and it's ammo is rare.
10. Traits and perks work as they used too, and they make more sense. (Oh come on... This makes me worry if that Bethesda makes a game based after D&D you get a feat every level.)
Actual current Scenario: As far as we know for sure.
1. Doesn't look good, with nuclear explosions everywhere, and mindless super-orc-mutants. The jokes so far have not been up to par.
2. No information
3.Todd Howard says it's impossible, Pete Hines says it's possible but he wouldn't recommend trying it.
4. Not many examples, but those there have been have been split clearly between good, sociopath, and neutral.
5. You cannot kill children.
6. VATS lets you attack in melee and ranged but with melee you can't target specific parts, and you automatically hit.
7. Gameplay videos show that VATS allows you to pause the game at any time and cycle through targets. If you are using a ranged weapon you can then select to shoot either the head, body, l/r arm, l/r leg, or weapon of the enemy target and you're given a percentage chance to hit. Once you select your target the game unpauses and your character freezes and plays a canned firing animation as enemies continue to shoot at you in slow motion. In the video the player always hit and always instantly killed the target, but this is most likely due to cheating for the demonstration since the player also seemed to be soaking up bullets like large dry sponge in a small puddle.
8. Just like in Oblivion they promise good AI though they aren't promising as much interestingly enough. They have only really given two examples. Characters will now lean on walls sometimes. In combat, characters will use whatever they can find for cover unless they're "Too bad ass" to use cover. The gameplay videos showed none of this. instead showing enemies either standing still and firing or charging, though one enemy dropped her weapon and crouched in the middle of a bridge while being shot repeatedly by teddy bears.
9. That's what they've said.
10. Traits and perks are merged into one because 'no one could tell the difference' The former traits have no negative side effects, and are now given extra positive side effects. Apparently. The only one shown was bloody mess which causes a raider to lose every single on of his limbs when shot in the head by a sniper rifle, and causes a bit of extra damage. You get perks every level because 'people got confused' when that didn't happen. One example of a new perk that is used very often is "Lady Killer" (Or Black Widow for female characters). It causes it causes male PCs to do more damage to female characters in combat, and give them some extra dialogue options. (D&D Give you a Feat every three levels... like in Fallout, unless you get bonus feats due to your class.)