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Author Topic: Star Trek Online  (Read 18493 times)

Andir

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Re: Star Trek Online
« Reply #75 on: January 17, 2010, 08:28:05 pm »

At the moment not really, but later it should be canon in the game. As in, people might find a planet with your race. You can't name it as of now and I have doubts you will be able to name the race. It's not as customizable as spore, so you wont see dicks running around, nothing to worry there.
So you're telling me that of the million combinations of races that can be made, you believe that they will integrate any one of those into some kind of planet or actual story in the game?

I have some land in Florida I'd like to sell you.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Rakonas

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Re: Star Trek Online
« Reply #76 on: January 17, 2010, 10:29:20 pm »

At the moment not really, but later it should be canon in the game. As in, people might find a planet with your race. You can't name it as of now and I have doubts you will be able to name the race. It's not as customizable as spore, so you wont see dicks running around, nothing to worry there.
So you're telling me that of the million combinations of races that can be made, you believe that they will integrate any one of those into some kind of planet or actual story in the game?

I have some land in Florida I'd like to sell you.
Have you been following the game at all? This was confirmed at some point.. The systems you explore will definitely contain your custom species in some kind of mission.
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Soulwynd

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Re: Star Trek Online
« Reply #77 on: January 18, 2010, 12:55:34 am »

It's procedurally generated. Sort of like DF.

There are several spots with random missions already, even tho... well... They aren't as random as one would hope for.
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Andir

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Re: Star Trek Online
« Reply #78 on: January 18, 2010, 12:52:13 pm »

Generating random races and using player races is two different things...
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

A Dwarven Smokeologist

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Re: Star Trek Online
« Reply #79 on: January 18, 2010, 01:05:44 pm »

It'll probably be similar to the nemesis system in Champions where you create your own enemy and encounter them in various missions throughout the game. Maybe in STO they will have those same types of missions but use your player race as the good guys you're suppose to be saving from the evil doer.

Regardless they do have the technology in place more or less from their last game to give you missions that contain your creations.
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Andir

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Re: Star Trek Online
« Reply #80 on: January 18, 2010, 01:33:42 pm »

Yes, but you can't consider it canon to the game because they are your character's race.  If it were canon in game, then other players would see that race in their missions.  The logistical probability of someone finding your exact build is quite small let alone the technical and spatial limitations of stating that your race could be added as "canon" to the game is horribly incorrect.  Even if they did, how do you determine if a player race is qualified to have an entire planet based off of them that other players can interact with?  This reminds me of the Star Wars launch where people fascinated over the false speculation of having their Jedi added to the Star Wars canon.

"Canon, in terms of a fictional universe, is any material that is considered to be 'genuine', or can be directly referenced as material produced by the original author or creator of a series."

I can only assume people here don't understand the meaning of canon content, heard it used and assumed it's meaning to something it is not.  For a race to become canon, the developers along with Paramount and whoever currently holds rights to Star Trek would have to add that race to the database of possible races in the Star Trek universe.  That's not going to happen.

Putting you in a random instance with people of your own "race" is not canonizing.
« Last Edit: January 18, 2010, 01:36:35 pm by Andir »
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Sergius

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Re: Star Trek Online
« Reply #81 on: January 18, 2010, 01:36:53 pm »

So you're telling me that of the million combinations of races foreheads that can be made, you believe that they will integrate any one of those into some kind of planet or actual story in the game?

Fix'd.
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Andir

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Re: Star Trek Online
« Reply #82 on: January 18, 2010, 01:39:40 pm »

So you're telling me that of the million combinations of races foreheads that can be made, you believe that they will integrate any one of those into some kind of planet or actual story in the game?

Fix'd.

Funny, but I guess it does narrow the possible combination possibilities if they continue to only allow forehead and lobe shape modifications.  If they allowed players to make races for the game, we'd have a million "butthead" races using the double lobe shapes they have.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Soulwynd

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Re: Star Trek Online
« Reply #83 on: January 18, 2010, 04:48:19 pm »

Generating random races and using player races is two different things...
It will use player races, they said. I'm not sure if you will be able to -name- your race, but it's easy to come up with background and stories based on the traits you pick for your race.

If it were canon in game, then other players would see that race in their missions.
Afaik, they will be able to see them in their missions. As of now, there's a set of randomly generated missions you can go in, smartly called exploration missions. All of them use two default npc races. My guess is that they will just start using player races instead of those two.

Alas, it does not create a planet you can always go to. You go into a nebula sort of area where your sensor picks up anomalies and more often than not, it's a planet with intelligent beings. So I'm guessing they will just throw player races in there.
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Old-Man-Gator

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Re: Star Trek Online
« Reply #84 on: January 19, 2010, 07:33:45 am »

Klingon side is.. threadbare.

I would like to know how to pilot my ship, fortunately I had the Federation side tutorial to show me how to do this thing.

I think the Klingon stuff is supposed to be harder though, so I am not looking forward to the constant PvP.

It's much like Pirates of the Burning Sea, except with worse controls ship side and more polish avatar side.
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Servant Corps

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Re: Star Trek Online
« Reply #85 on: January 19, 2010, 04:13:48 pm »

Quote
As of now, there's a set of randomly generated missions you can go in, smartly called exploration missions. All of them use two default npc races. My guess is that they will just start using player races instead of those two.

Exactly, nothing stops the game developers from randomly picking a race from a database of races, and then plunking that race into a randomly generated mission that any player can encounter. STO must engage in letting players create canon, because if that happens, players gain a sense of ownership in the Star Trek universe, that they themselves created something valuable, and that ownership easily translates into customer loyalty.

Quote
"Canon, in terms of a fictional universe, is any material that is considered to be 'genuine', or can be directly referenced as material produced by the original author or creator of a series."

But STO is material produced licensed by the creator of the Star Trek series, and the STO is in fact 'genuine'. If STO is canon, then anything inside STO is canon, including your race.

In fact, Star Wars Online is in fact canon, because it is licensed by LucasArts. In fact, SWO documents certain missions that occur during this time (HK-47's rebellion in Mustafa), and these missions are in fact very integral to the canon. What we don't know is if SWO's Jedi are canon, because SWO has multiple servers, so a Jedi that may exist in one 'server' may not exist on a separate 'sever'.

EDIT: Come to think of it, I want to edit that Wikipedia definition to include the creators' licensing to be canon as well. George Lucas did not write everything in the "Star Wars EU", but he did license it out, and he approved of everything in the Star Wars EU.
« Last Edit: January 19, 2010, 04:23:40 pm by Servant Corps »
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Tilla

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Re: Star Trek Online
« Reply #86 on: January 19, 2010, 05:36:57 pm »

The first week's State of the Game address is up and addresses many of the issues people are seeing and things that will be added in the next patch..looks like there's a lot of good fixes on the way, including worst of all - the aggro bug where all AI ships nearby automatically target the first ship in the squad.

http://www.startrekonline.com/node/899
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Andir

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Re: Star Trek Online
« Reply #87 on: January 19, 2010, 06:08:36 pm »

In fact, Star Wars Online is in fact canon, because it is licensed by LucasArts. In fact, SWO documents certain missions that occur during this time (HK-47's rebellion in Mustafa), and these missions are in fact very integral to the canon. What we don't know is if SWO's Jedi are canon, because SWO has multiple servers, so a Jedi that may exist in one 'server' may not exist on a separate 'sever'.
It's not canon to Star Wars/Star Trek until the holders decide that it should be integrated into the universe and you see "The Great Buttheaded Race" on planet "MyBallsItch" in a book or movie.  That's not going to happen.  Period.  So continue to think that your race will make a hair of difference and find yourself disappointing when the game developers finally reject that idea.

They said it for marketing purposes only.  I'm finding the company is fairly good at marketing games then selling them off to others to manage or dumping them completely, with Roper on board, why not?  It's amazing that they get anything done since they refuse to hire game industry developers.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Neonivek

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Re: Star Trek Online
« Reply #88 on: January 19, 2010, 06:45:07 pm »

As for Star Wars Online

It isn't canon because George Lucas one day had a nervous breakdown and said that unless it occurs in a movie it isn't canon.

I can understand why he said it for some of the expanded universe crud... though I think most fans of the expanded content ignore him.
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Andir

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Re: Star Trek Online
« Reply #89 on: January 19, 2010, 07:32:25 pm »

As for Star Wars Online

It isn't canon because George Lucas one day had a nervous breakdown and said that unless it occurs in a movie it isn't canon.

I can understand why he said it for some of the expanded universe crud... though I think most fans of the expanded content ignore him.
It most certainly is... that's the whole point of "canon."  Otherwise, the word and it's meaning would be pointless.

You can try to debate that canon includes derivative works, but that would be you lying to yourself and those around you.  Canon is author intent.  Licenses give you right to USE that canon content, but I seriously doubt you will find a license permissive enough to give you the right to add canon to the original art without consulting the owner.  Canon, the word, has it roots in religion.  Even though I'm not a religious person it doesn't mean I'm going to sweep the meaning aside for an "accepted" meaning.  It essentially means that stories and history of religious followings are set in stone.  They detail the meaning and "universe" in which the content they teach is contained.  If you had a priest come along that started adding his own stories to the history and expected everyone to follow along, he'd be ridiculed and barred from his practice.

Just because someone gives you permission to use your content, doesn't mean you give them the right to add to it.  That would be non-canonical content.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."
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