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Author Topic: Star Trek Online  (Read 18444 times)

Cthulhu

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Re: Star Trek Online
« Reply #15 on: August 13, 2008, 10:58:07 am »

I won't need a phaser, I'll just glare at them.
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LeoLeonardoIII

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Re: Star Trek Online
« Reply #16 on: August 13, 2008, 11:26:37 am »

Laser eyes?!

I think one thing star trek was sorely lacking in was realistic technology development. I give as examples drone fighters, personal shields, EMP beams, holograms, nuclear weapons, and multiple warp cores per ship.

Drone Fighters: there was a race in a star trek video game that used these. They were kinda lame, but that's not the point. Starfleet could totally have used them. And the Enterprise was always using probes and loading up shuttles with interesting remote control stuff.

Personal Shields: remember the NG episode with Worf stuck in the wild west holodeck program? He (a non-technical person) rigged a personal shield that deflected one or two bullets using primitive hand tools and powered by his communicator battery. What a trained scientist with replicators could do would be astounding.

EMP Beams: a volley of phaser fire tears apart your forward shields, and a sudden invisible blast from the same ship disables your ENTIRE ELECTRICAL SYSTEM. Joy. Okay, I know why nobody ever puts these in, they're overpowered. But you know they would have developed them.

Holograms: why beam down to the planet for diplomatic negotiations when you can send a hologram? Are they offended that you think the place is too dangerous? Of course it's dangerous! They KNOW you know it's too dangerous and you don't want to be trapped there.

Nuclear Weapons: An explosion in space is different from an explosion in an atmosphere. But the energy output of a nuclear weapon is too great to ignore. If missiles with conventional payloads can damage ship shields, then missiles with nuclear payloads would blow away a station's shields and tear it apart, irradiating it forever and killing everyone on board with one shot. Oh yeah, overpowered and not convenient to the storyline.

Multiple Warp Cores: One ship has one warp core. This core powers the warp engines and miscellaneous other stuff. When the ship drops out of warp, it has tons of extra power to spare for things like shields and charging phaser capacitors. Why not just stick three more warp reactors in there? The power can be dedicated to shields for one, weapons for another, warp power for a third, and the fourth is for internal shields, transporters, communications, sensors, life support, and the bartender's vibrating chair in ten-forward.

TL;DR: I've just geeked out and I'm sitting here panting :/
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Sowelu

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Re: Star Trek Online
« Reply #17 on: August 13, 2008, 03:45:05 pm »

Ha!  When I saw the article about that game on Slashdot, my IMMEDIATE first thought was "Wow!  A Puzzle Pirates / Noctis MMORPG!"  I went so far as to badger my friends about it before even reading much about it.

Yeah, there's a lot of debate on the 'player crew' thing and it's disappointingly absent.  They could have done a lot with that, and Puzzle Pirates proves that it's at least possible...but, well, they really don't want that kind of gameplay.  I don't know of any way to do duty tasks and make them interesting -without- making it puzzle based and this isn't a puzzle game.  Also the captain would be doing all the flying and shooting (since, honestly, that's little enough work to keep one person busy, and a dedicated gunner would get very bored 80% of the time).

I *totally* second that Felysian character though.  I'm going to have to buy it even if there's no player crews, just for the exploring, and I'll make one too!  And apparently, you can do multi-person away teams...presumably you have your ship + your buddy's orbiting the same planet, and beam down together.  I hope there really is lots of infinite space to explore, and huge vast planet surfaces.

...Another guy on the forums has been posting awesome "if only it was like this" ideas.  I like his posts:
http://forums.startrekonline.com/showthread.php?t=5949#3
http://forums.startrekonline.com/showthread.php?t=5949&page=7#67

I've been considering whether I should try and write up some minigames for something like this, considering that I -already- wanted Puzzle Pirates in Space.  Only question is what language, and how to write the interface so it could be built into something else.  Hmm.
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lumin

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Re: Star Trek Online
« Reply #18 on: August 13, 2008, 04:03:31 pm »

I've been reading the forums too.  I've never seen a forum loaded with so many people before.  It only takes a few seconds before a new topic is off the first page.  Their server must be getting hammered.

Yeah, even without real player crews they're still promising a LOT of cool stuff.

I mean how many games are there where you can fly around to thousands of worlds and land on a planet and then get out and walk around?

What about walking around your spaceship and furnishing it.

I just hope they aren't going to end up cutting everything out by the end (ala Black and White, Fable, Spore)
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Sergius

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Re: Star Trek Online
« Reply #19 on: August 13, 2008, 07:23:10 pm »

Your character starts out small. You mainly are just a crewman to start with. You pick a job, and go through the tutorial for that job. To actually do your job, there are mini-games to do.

Yarr! Puzzle Pirates in space?  ;D
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Soulwynd

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Re: Star Trek Online
« Reply #20 on: August 13, 2008, 07:48:32 pm »

I should join the forums, but I think by the time they beta it, I will be playing champions, so I might be busy anyway.
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LeoLeonardoIII

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Re: Star Trek Online
« Reply #21 on: August 14, 2008, 05:53:44 pm »

Your character starts out small. You mainly are just a crewman to start with. You pick a job, and go through the tutorial for that job. To actually do your job, there are mini-games to do.

Yarr! Puzzle Pirates in space?  ;D


Yeah I don't know what you're talking about. I tried to play puzzle pirates once but it wasn't 100% free so I didn't bother. The last time I paid for a game was when I donated to Toady, before that it was NWN2 in early 2007. I think I just won't pay for games ever again.
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Soulwynd

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Re: Star Trek Online
« Reply #22 on: August 14, 2008, 08:12:37 pm »

Your character starts out small. You mainly are just a crewman to start with. You pick a job, and go through the tutorial for that job. To actually do your job, there are mini-games to do.

Yarr! Puzzle Pirates in space?  ;D


Yeah I don't know what you're talking about. I tried to play puzzle pirates once but it wasn't 100% free so I didn't bother. The last time I paid for a game was when I donated to Toady, before that it was NWN2 in early 2007. I think I just won't pay for games ever again.

Not free? O.o

Play in the doubloon oceans and buy doubloons with in game money.... Completely free.... Unless you want to be ultra rich overnight.
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Noskie

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« Reply #23 on: August 14, 2008, 08:32:38 pm »

For those who want player ran ship crews I suggest http://community.ise.canberra.edu.au/AmGame/bcrew/default.html.

It's bridge crew.
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Cthulhu

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Re: Star Trek Online
« Reply #24 on: August 15, 2008, 08:18:40 am »

Quote
It is a multi-played over a network of computers in the same room

This is the internet, if I have to gather friends to one house and provide for them in order to play an online game, I'm working too hard and the developers aren't working hard enough.  As for voice communication, Ventriiiloooooo.
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Lightning4

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Re: Star Trek Online
« Reply #25 on: January 06, 2010, 06:11:01 am »

I suppose this needs a bump, seeing as how STO is going open beta in a week, and is being released next month.

Thoughts on how it looks now?
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Pillow_Killer

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Re: Star Trek Online
« Reply #26 on: January 06, 2010, 06:13:45 am »

Oh joy! OH happiness, oh- Well, no, not really. But I'd really want to try this out with fine B12 folk, if It's really will be what they are promising.
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jnecros

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Re: Star Trek Online
« Reply #27 on: January 06, 2010, 11:00:32 am »

Laser eyes?!

I think one thing star trek was sorely lacking in was realistic technology development. I give as examples drone fighters, personal shields, EMP beams, holograms, nuclear weapons, and multiple warp cores per ship.

Yeah but..Vulcan nerve pinch. What else do you really need?
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Soulwynd

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Re: Star Trek Online
« Reply #28 on: January 06, 2010, 11:50:17 am »

Thoughts on how it looks now?
It looks like 59 bucks is a rather expensive pre-order.
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A Dwarven Smokeologist

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Re: Star Trek Online
« Reply #29 on: January 06, 2010, 11:53:00 am »

Can't say much due to an NDA but STO is meh. It's like Champions Online (same engine, same gameplay) but more fun and polished.
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