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Author Topic: Star Trek Online  (Read 18439 times)

Biowraith

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Re: Star Trek Online
« Reply #135 on: June 22, 2013, 02:24:07 am »

EDIT: also, I can't find the fleet.

"Everybody remember where we parked"
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Sergius

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Re: Star Trek Online
« Reply #136 on: June 22, 2013, 12:58:25 pm »

Actually, I just got that Accolade :D
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Sonlirain

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Re: Star Trek Online
« Reply #137 on: November 20, 2013, 01:38:45 pm »

BUMPing because i didn'twant to start a new topic (duh).

So i decied to get back to STO and found the B12 fleet to be more or less nonexistant.
In fact i'f im interpreting things right i'm the only person in the fleet now.

I finally got around crafting and doing exploration missions and i must say i'm suprised by the variation since after doing exploration for 2 days straight i only encounters 2 missions i saw before... and even they weren't identical because i had to fight a different race of aliens ( that use different weapons and abilities).

Also the missions are heavily inspired by the TV series and actually fun with literally 0 missions about collecting space bear asses and cosmic boar intestines (well ok i saw several of those on the remulat "noob zone" but soon the planet gets blasted to bits and missions like that are never to be seen again).

Simply put... it's fun. Even when playing solo since it's probably the best "Solo MMO" on the market AND it's free.
In fact they could pretty much release this game in retail as SP and noone would notice it's supposed to be an MMO.
« Last Edit: November 20, 2013, 01:40:36 pm by Sonlirain »
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LeoLeonardoIII

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Re: Star Trek Online
« Reply #138 on: November 20, 2013, 02:10:22 pm »

Well if you have a perfect engine, I wouldn't see a problem with it. After all, you'd just spend a lot of time reinventing the wheel.

Then again it's pretty far from perfect. This engine waves a kerchief at perfect from shore with a tear in its eye while perfect sails into the sun-drenched Caribbean with a drink in each hand and its arms around its mistresses.
I know this comment came from a long time ago and the game has undoubtedly improved. But I had to dredge it up. Do you guys ever come across something you wrote a long time ago and think "shit, that is some handsome wordplay right there, prior self" and just pat yourself on the back a bit?

Although I suspect I sideways stole it from a couple different sources. It sounds vaguely like that line from Pirates: Black Pearl where the foppy pirate is telling the old pirate that he's going to sail away in his ship and yell the information to him on shore.
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Facekillz058

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Re: Star Trek Online
« Reply #139 on: November 20, 2013, 04:55:21 pm »

I might have to give this game a go, few questions first:
How hard is it?
Does it require a decent computer?
How many people, in general, not just on B12, play?
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Shadowlord

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Re: Star Trek Online
« Reply #140 on: November 20, 2013, 05:01:47 pm »

I've been playing the romulan campaign recently a bit but I've never teamed up or done any fleet things.

There are a lot of people playing but it doesn't interfere with doing missions because they tend to be instanced. You can talk to them when you're in space stations or open space and such, though, and it's possible to team up for most missions (some are solo-only).
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Sonlirain

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Re: Star Trek Online
« Reply #141 on: November 20, 2013, 05:51:34 pm »

I might have to give this game a go, few questions first:
How hard is it?
Does it require a decent computer?
How many people, in general, not just on B12, play?

The difficulty can be set in the mission menu. It varies from Normal (easy) Advanced (the actual normal) to Elite (hard).
They differ in their hardness (duh) and drops from enemies (the reward for the actual quest seems to remain the same).
Oh and if you die you cna restart but at Advanced and Elite you accumulate woounds that cause lasting debuffs that can only be removed by using a specific item (a normal item from normal vendors and drops. not some premium BS) or visiting a doctor at one of the bases.
Later (especially elite) ground mission mobs can get kinda nasty so as an engineer (in theory a tank... at least when in a spaceship) i usually just set up a bunker with turrets, mortars, mines and shield generator and cede the fighting to my AI companions (you usually go on missions with a team of 4).
This way i can actually do Elite ground missions without dying horribly in split second... as a tanking class.

Not sure really works silky smooth on high setting on my PC (AMD FX 6300 six core with 8 gigs or RAM and GeForce GTX 650) and if Angry Joe is to believed you can crank down the graphics settings way down to play on older PCs (not sure how much older tho)

Dunno i came back to it after a several month long hiatus and the Bay 12 fleet roster is empty... i'm apparently the only person in the B12 fleet.

And as for the classes... i still have no idea if engineers are actually tanks in both space battles and ground combat. So far i had more succes in ground combat by supporting others rather than trying to tanks (oddsince you have aggro building abilities among your ground and space skills)

Currently i assume its
Tactical - Space DPS Ground DPC/Tank
Engineer - Space tank Ground support.
Science - Space/Ground support
« Last Edit: November 20, 2013, 05:58:44 pm by Sonlirain »
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Shadowlord

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Re: Star Trek Online
« Reply #142 on: November 20, 2013, 06:53:05 pm »

The different tactical kits vary greatly. There's a stealth one, and there's a melee one, but there are also ones that give a ton of buff/debuff abilities, for instance. Grenades, too.

Bring a squad composed entirely or mostly of tactical officers with grenades and they'll slaughter enemies. ... which is perhaps something I should try with the borg mission that I couldn't beat in SP.
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Aklyon

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Re: Star Trek Online
« Reply #143 on: November 20, 2013, 06:55:36 pm »

It works playably on an HP dv5, to my surprise a few months ago. I'm going to play it again at somepoint.
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Facekillz058

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Re: Star Trek Online
« Reply #144 on: November 20, 2013, 07:00:14 pm »

Alright, what I'm hearing so far, is that the game is great and I'm a fool not to give it a go, therefore, I refuse to be a fool.
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BFEL

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Re: Star Trek Online
« Reply #145 on: November 20, 2013, 07:18:52 pm »

It's still, at foremost, an MMO. If you have no stomach for MMO of any kind, best steer clear.

I myself was flying around doing exploration missions or headed to the next storyline mission when a voice in my head went, "this is piss easy, the story is shallow, the combat pointless. Abandon ship."

It hit the trash bin so fast.
I personally hate MMOs, but this one is MORE then acceptable seeing as its the closest you will get in todays game market to actually being a Star Trek captain.
I plan to get lifetime at some point if I can ever not be poor.

There are problems with it, mind you. Specifically the main story hasn't updated in forever and the devs seem to spend all their time making new ships to put in boxes for crazy people, but overall the game is still the best Star Trek experience you will find.

Cryptic (the devs) have a knack for making MMOs that don't "feel" like MMOs. (note: previous statement based solely on STO and Champions Online)
As someone said, it could easily be mistaken for a Single Player game if you squinted a little and ignored those DAMN STUPID LOCKBOXES.
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Shadowlord

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Re: Star Trek Online
« Reply #146 on: November 20, 2013, 07:39:28 pm »

Every MMO I've played except UO had a plot that pretended you were the single hero in the world. Well, STO's pretends you're only one captain out of many, but everyone gets the same missions. Of course, that's where the Foundry comes in.

Neverwinter is nice for the same reason.

(I tried Champions Online, but was very disappointed - not by the plot, but by the utter lack of any way to actually choose or customize my character's abilities and not follow a cookie-cutter path. It was nothing like STO and Neverwinter.)
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BFEL

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Re: Star Trek Online
« Reply #147 on: November 20, 2013, 07:43:00 pm »

Every MMO I've played except UO had a plot that pretended you were the single hero in the world. Well, STO's pretends you're only one captain out of many, but everyone gets the same missions. Of course, that's where the Foundry comes in.

Neverwinter is nice for the same reason.

(I tried Champions Online, but was very disappointed - not by the plot, but by the utter lack of any way to actually choose or customize my character's abilities and not follow a cookie-cutter path. It was nothing like STO and Neverwinter.)
Yeah, that's why I got lifetime on CO before STO, because CO is useless without freeform :P

Also I tried playing a character who does nothing but foundry missions. He is still level 3.
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Sonlirain

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Re: Star Trek Online
« Reply #148 on: November 20, 2013, 07:46:33 pm »

Yeah STO is VERY sustomizable. In facti  don't think many "set in stone" cookie cutter builds actually managed so crystalize.
Literally no 2 ships can be the same or have the exact same set of skills.


Oh and by the way i'm at 1200 in R&D so probably tomorrow i will be capable of creating tier XI things... AEGIS among them.
I don't have the dilithium for all 3 parts but that's a work in progress and i will probably have one piece in one or two days.
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Shadowlord

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Re: Star Trek Online
« Reply #149 on: November 20, 2013, 08:01:53 pm »

I stopped doing research because the costs became way too high.
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