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Author Topic: Star Trek Online  (Read 18420 times)

lumin

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Star Trek Online
« on: August 11, 2008, 01:14:37 pm »

Anybody else heard about this?  I just watched the first game-play trailer and the webcast video.

What's caught my attention is that they are boasting an "infinite" universe where players will be able to spend time exploring instead of just fighting/grinding.  That would be an amazing thing if they could create a true MMO where players actually get to discover new content.  Perhaps a Noctis MMO?
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SeaBee

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Re: Star Trek Online
« Reply #1 on: August 11, 2008, 02:53:00 pm »

I'm not much of an MMO fan, despite playing several in my day. For long periods of time ... that said, I'm eager to see how Star Trek Online turns out. I'm a Trek fan going back my earliest recollections of television.

Half of the movies were horrible, most of the games have been horrifying works of crap, and I've pretty much given up hope of living in a virtual Star Trek universe. I like the idea behind it, but I'm prepared to see a City of Heroes reskin with point-and-click "space travel."

Didn't Perpetual (before they went outta business) mention a feature that lets you have other players join you on your ship, playing the parts of different crewmen? That sounded cool. I haven't kept up with it too much since then, although once it's close to release I'll probably take another look.
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Soulwynd

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Re: Star Trek Online
« Reply #2 on: August 11, 2008, 03:41:58 pm »

I'm already a member of the champions online forum (same company) so I didn't want to join yet another forum. We get news about STO there as well, there are some discussion about it going too. I don't know any of the details, but I'm wishing teams are actually the ship and crew members are the players. That would be interesting. Somewhat like in Puzzle Pirates.
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lumin

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Re: Star Trek Online
« Reply #3 on: August 11, 2008, 03:47:38 pm »

I'm not much of an MMO fan, despite playing several in my day. For long periods of time ... that said, I'm eager to see how Star Trek Online turns out. I'm a Trek fan going back my earliest recollections of television.

Half of the movies were horrible, most of the games have been horrifying works of crap, and I've pretty much given up hope of living in a virtual Star Trek universe. I like the idea behind it, but I'm prepared to see a City of Heroes reskin with point-and-click "space travel."

Didn't Perpetual (before they went outta business) mention a feature that lets you have other players join you on your ship, playing the parts of different crewmen? That sounded cool. I haven't kept up with it too much since then, although once it's close to release I'll probably take another look.

I agree, most MMO's are pure crap, tailored to people with way too much time on their hands.  We'll see if this turns out to be a City of Heroes clone in space, but this sounds like it could have a lot of cool new features.

I'm not sure about the crew thing.  Cryptic has said that the crew will be AI driven because of the difficulty of having real people all running things at once (Bob logs out for lunch, who's manning the guns?) and the mundane factor (scanning all day could get boring). 

A lot of people on the forums are suggesting a pc/npc hot-swap system -if a player logs out, they are replaced by a npc.  Who knows if it will make it into the game.  It's still 3 years out, so who knows?

Ship battles are supposed to be slow, calculating encounters where players have to use their brains and expose enemy weaknesses.  Sounds cool on paper at least.
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LeoLeonardoIII

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Re: Star Trek Online
« Reply #4 on: August 11, 2008, 05:51:47 pm »

I remember hearing about this. This is how I wanted it to be:

You choose a race. You are obviously in the fun, let's get out there and explore for king and country kind of job. But maybe you want to be a frieghter or a pirate or something. Point is, you join one of many factions within your race.

Your character starts out small. You mainly are just a crewman to start with. You pick a job, and go through the tutorial for that job. To actually do your job, there are mini-games to do. For example, if you're an engineer and the EPS relays go offline, you'll have to FPS your way through the ship with the other crewmen (some AI, some players) and get to the bad conduit to repair it. Then you can just sit there and repair it, but you get it done faster and you get more XP if you do the mini game for repairing EPS conduits.

During a battle, engineers should really work harder at doing the mini games because engineer repairs directly help the ship survive.

If you're not logged in, your character still exists and you run on the standard AI but tweaked to act more like you. Do you typically stand around in the engineering room playing video games on your console instead of working? Do you look at Klingon porn instead of working? Then your AI will do that instead of work while you're offline.
But if the ship is caught in a fight online, your engineer works in emergency mode because otherwise it would kinda suck for everyone else :P

Of course if the ship is crippled, you'll have to eject the core. And it takes time and materials to get a new core up and running. And it's probably best to ask the captain if he wants you to eject the core, but you can always just do it and accept the fallout later.

The different jobs in the ship would be taken care of by players. A ship that had its players all online at the time would perform a LOT better, and a ship with players whose characters had high experience levels would perform a LOT better anytime.

Gameplay:
The factions would send captains out on quests. Explore this system. Escort this colony ship. Cure this plague. Investigate this space station we lost contact with. Steal these plans for a kewl new warp core. Rescue these political prisoners. Remember the Prime Directive!

The captain would be a player too. He might have less to do, I dunno.

Trick with this is that you can set the game up to email you or text you on your mobile asking you what decisions you want to make. Replies sent to the game company's phone system use your phone number to validate your account. But the messages to you are things like "captain, you've entered the system. there is a small klingon colony. 1: explore and scan, 2: attack klingons, 3: talk with klingons, 4: wait. A: Carefully, B: Normal Stance, C: Recklessly. Example reply: 3A" The default is to do nothing and act defensively, and the opportunity to give a command expires in a few minutes to avoid problems with other people getting ahold of your phone.

This way an engineer can prioritize his actions, the security chief can direct his squads to someplace the AI wouldn't normally go.

Also, the FPS ship is actually the same thing as the space sim ship. If you're perceiving the world from the ship perspective, you see a ship arrive. Let's say it has a portion of bulkhead missing. You can zoom in and see the phasers arrayed, and you can see the bulkhead damage, and you can see a little dude in a spacesuit repairing things. From the little dude's perspective, he's hanging out in a spacesuit in a blown-out section of his ship repairing it. He has forcefields up to keep the ship from decompressing. And he can look out from his hi-res damaged ship and see this other ship come cruising up. But until it gets fairly close he just sees a low-res large ship model and as it advances he sees more and more detail, eventually noting its weapons, and its windows, and possibly a guy standing in a window on the bridge looking at him if they get within a couple hundred feet of each other.

You could actually board a ship by blasting off with a jetpack. Possible, but EXTREMELY unlikely.

It would all be handled by loading only what you'd reasonably expect to see anyway. Since you'd never have five ships full of people within a few feet of each other, you'd never load all that.

Full sized planets, suns, star systems. Warp speed allows fast movement so that's not a pain.

You would get personal leave, which you could spend doing all kinds of fun stuff. You want to bulk up and be more of a badass? Train with the Klingons in a Shakespeare-loving monastery somewhere. Maybe you want to just relax on Risa and maybe get caught up in a little local intrigue? Investigate some ruins somewhere? Visit your family? Do a little side deal that's too shady to do on the job? Maybe go study some really nerdy thing that might come in handy someday when your ship gets caught in a temporal flux anomaly?

There would be random encounters spawned all over, which encourage exploration. I mean, most of the star trek episodes that didn't involve fraternization among the crew were about a ship or a planet they met along the way.

Captain gains XP for completing missions. Higher level captains get access to more materials and better missions. A science officer might get XP for recording a solar anomaly or discovering a new life form on a jungle planet.

AWAY MISSIONS!

DIPLOMACY!

cloaking devices!

It would be grand.

That said, I have no idea how the ST:MMO will be.
« Last Edit: August 11, 2008, 05:54:27 pm by LeoLeonardoIII »
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Cthulhu

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Re: Star Trek Online
« Reply #5 on: August 11, 2008, 06:05:43 pm »

I would play that, and I don't associate myself with Star Trek.
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Soulwynd

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Re: Star Trek Online
« Reply #6 on: August 11, 2008, 06:12:05 pm »

Well, a resume from the vimeo broadcast.

Every player is a captain with his own ship. They can pick any race and even create a race. Bridge crew members are like pets you can give orders, each with their own stats, eq, appearance, etc. So in fact you end up playing with a lot of characters. The rest of the crew member are just numbers of race members, each race seems to give a certain bonus, so you can balance it out or just be all human for example.

He didn't mention it, but it seems like planets, civilizations, etc, are all dynamically generated, so players can always explore around. So he did mention the universe is 'infinite' and that players will always find something new and that they have a system that creates these places. So basically dynamically generated in other words.

Still sounds nice, he also mentioned it wasn't level based, however, he did mention players have ranks. So I'm a bit confused there.
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SeaBee

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Re: Star Trek Online
« Reply #7 on: August 11, 2008, 07:54:12 pm »

Yeah. Rank sounds a lot like level to me.

I'd be happy if they let other players join you on the bridge, then replace the players with AI when necessary (AFK from Klingon porn etc). The infinite universe will either be boring as hell or awesome far beyond any other MMO out there.
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lumin

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Re: Star Trek Online
« Reply #8 on: August 12, 2008, 11:41:36 am »

The fact that you can create your own race made me scratch my head when I heard it.  First of all, I thought that seemed totally dumb.  Why would I want to see a Poopman_3 running around instead of the standard Star Trek races?

The more I think about it though, they may be doing this to help populate the galaxy, a-la Spore style.  If users are hand-crafting their own race, they could easily clone the prototype and populate another world.

Edit:
Another thing I've heard is that rank is different than class.  Just because you're a captain doesn't mean you can't be a medic as well.  Also in the Star Trek universe, when a Captain of lower experience steps aboard a ship of a captain of higher experience, he no longer is in charge (I think this was in Star Trek 2?).

So, if you can walk around the decks of the ship, and if (crossing my fingers) you can actually run the systems that the AI controls, you could totally Role-Play being a regular crewman.

The fact that the universe is so huge would make it even easier to role-play.  You could explore the uncharted worlds without ever running into another meta-gamer with your friends while RPing.

I am not much of a Star Trek fan myself either, but I have to admit that sounds pretty darn cool.
« Last Edit: August 12, 2008, 11:48:52 am by lumin »
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Soulwynd

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Re: Star Trek Online
« Reply #9 on: August 12, 2008, 11:57:12 am »

Also from the vimeo broadcast, all ships have the main decks you'd expect a star trek ship to have. And they are customizable as well. So yes, you can walk inside of ships, you can board them as well. I don't know how players inside others' ship work, but I suppose it will all work.

They didn't mention classes at all, only rank and rank as in military rank.


Edit:

It's worth to mention they mentioned fleets briefly. Fleets are your classic guilds/clans/player group. Certain things can only be done by fleets, such as colonizing planets, building stations, monopolizing a certain resource planet, etc.

It seems that there's room for team play too, when you're in a team, you beam down the planet with other players instead of your NPC bridge crew members.


All in all, even if you're not a star trek fan, it seems awesome for anyone into space games and space exploration games, like noctis. I'm certainly making a Felysian player as soon as possible.
« Last Edit: August 12, 2008, 12:01:37 pm by Soulwynd »
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LeoLeonardoIII

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Re: Star Trek Online
« Reply #10 on: August 12, 2008, 12:52:20 pm »

I'm making a Poopman_3 from Uranus, or failing that, from Goatse-7.
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Soulwynd

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Re: Star Trek Online
« Reply #11 on: August 12, 2008, 03:53:13 pm »

I'm making a Poopman_3 from Uranus, or failing that, from Goatse-7.
Watch out for the ban phaser.
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LeoLeonardoIII

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Re: Star Trek Online
« Reply #12 on: August 12, 2008, 09:43:16 pm »

it wouldprobably be like those two episodes where a phaser set to kill mysteriously vaporized the victim. You guys remember that? I recall one time it was WEr4z5cfgtbujh,lp.;this admiral who had a brain worm thing in him.
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Soulwynd

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Re: Star Trek Online
« Reply #13 on: August 12, 2008, 11:48:27 pm »

Yep, I watched those. Phasers can vaporize people when set accordingly. I imagine the power source just wont last very long with that much power being used. Course, phasers can be used as welding tools, stun people, melt rocks, and set to overload for mass destruction.

They're the Weapon of Mass Excuses the scifi people use.
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Torak

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Re: Star Trek Online
« Reply #14 on: August 13, 2008, 12:23:43 am »

I'll be the only person in the Galaxy with a Phaser vaporises people, even on the lowest setting.
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