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Author Topic: Migrants refuse to journey to such a dangerous fortress this season  (Read 1860 times)

Jingles

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 :o

My heart is broken...
Since when were dwarfs concerned with self preservasion.  Esspecially when the fort looks to be in one heck of a rich area.  What about the gems?  What about our huge export business of selling * Felsite Mugs *
 ?  Does not our grand contribution to dwarfdom merit a little bit of bravery and courage?  Who else am I supposed to send in to the chasm of doom if not hardy Recruits from out of town?  Surely not my native dwarfs, thats what migrants are for.

I suppose it might help if I built some rooms, or beds but the others seem to be ok sleeping in hot bunks...

Anyways, I've never seen this before, it's pretty cool.  Luckly I wasn't depending on those migrants.  IT may be that the main fort of the civilization just doesn't have enough dwarves (50 dwarfs in one fortress and thats it).   But I have a feeling that migrants are spawned just like seiges (considering that I have like 59 or so now).  I guess they were scared of by the resident troll (who lives in an inaccessable chasm, and the constant dark gnome raids (ignoring the fact that all dark gnomes seem to do is run around scaring everyone and screaming).

Osmosis Jones

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Re: Migrants refuse to journey to such a dangerous fortress this season
« Reply #1 on: August 11, 2008, 10:17:09 am »

Toady added an announcement that would tell you if too many dwarves were killed that seaon to attract migrants, 'tis in the dev-logs. Though, I am curious to just how many beardlings you've slaughtered in the name of the mountainhomes?
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Jingles

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Re: Migrants refuse to journey to such a dangerous fortress this season
« Reply #2 on: August 11, 2008, 10:47:41 am »

Not many in a fortress of about 60 I think I lost 4 or 5 (I think, and I alays forget about the little blighter children.) throughout the year, but I lost two of the founders (one was a soldier and the other was a mason ambushed while working on a project in the ass end of nowhere.  The funny thing is he escaped from that ambush ran all the way to the entrance to get shot by a new ambush of bow gobies that poped up there) so that might have had somthing to do with it.

Or maybe I'm so inured to dwarfs dieing that I dont notice anymore, it could be as high as ten or so.

coldstone

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Re: Migrants refuse to journey to such a dangerous fortress this season
« Reply #3 on: August 11, 2008, 01:40:23 pm »

dont let any of your dwarfs die, not even the useless immigrants i mean migrants.
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Brendan

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Re: Migrants refuse to journey to such a dangerous fortress this season
« Reply #4 on: August 11, 2008, 01:49:15 pm »

I usually have at least one person die in every conflict (except with kobolds and snatchers, I guess) I have a high conscript turnover...there's no water on the map so whenever someone is injured so badly they can't feed themselves they die of thirst. :)

But even so, I haven't had any trouble attracting migrants in the new version. Not even in the season after a particularly brutal summer ambush knocked my population down to three dwarves...is it possible that whether migrants come to your fort or not is dependent on where your fort is located? It's a terrifying desert so maybe it's more understanding towards, ah... difficulties ;D
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Plank of Wood

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Re: Migrants refuse to journey to such a dangerous fortress this season
« Reply #5 on: August 11, 2008, 02:44:49 pm »

is it possible that whether migrants come to your fort or not is dependent on where your fort is located? It's a terrifying desert so maybe it's more understanding towards, ah... difficulties ;D


My fortress is dead centre in the middle of a flat tundra, there is no water, surrounded by wolves and goblins seem to judge my position stratigicly important enough to constantly beseige and ambush me. That never stopped migrants from waltzing on in and taking up space. :P
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The science of burning innocent children could be perfected into clockwork.
They're like little bearded corals.

Deathworks

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Re: Migrants refuse to journey to such a dangerous fortress this season
« Reply #6 on: August 11, 2008, 02:56:30 pm »

Hi!

Traditionally, the base migration wave size is said to be based on the reported wealth of your fortress. So, basically, we are seeing a fight between self-preservation and greed.

Deathworks
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Brendan

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Re: Migrants refuse to journey to such a dangerous fortress this season
« Reply #7 on: August 11, 2008, 03:12:54 pm »

My fortress is dead centre in the middle of a flat tundra, there is no water, surrounded by wolves and goblins seem to judge my position stratigicly important enough to constantly beseige and ambush me. That never stopped migrants from waltzing on in and taking up space. :P
Nah, what I meant was that the migrants would be less put off by spates of dwarven death if the area you settled in was dangerous. Presumably the kind of dwarf that would want to go out to the middle of a tundra with goblins and wolves for company would be less put off by the fact that most of your fort's children are orphans ;D
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Jingles

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Re: Migrants refuse to journey to such a dangerous fortress this season
« Reply #8 on: August 11, 2008, 04:57:53 pm »

Its located on a terrifing mountain.  Thats intresting about the wealth, the fortress was moderately well to do (it was up to grand treasuerer (sp :P )  or somthing).  There were only 60 because I capped it there cause I didnt want to deal with migrants and seiges until it was up and running.  But the imigration wasn't bad averageing about 10-20 dwarfs when they came.

Plank of Wood

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Re: Migrants refuse to journey to such a dangerous fortress this season
« Reply #9 on: August 11, 2008, 05:21:21 pm »

If 10-20 migrants came in one wave my carpenter would cry.
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The science of burning innocent children could be perfected into clockwork.
They're like little bearded corals.

Jingles

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Re: Migrants refuse to journey to such a dangerous fortress this season
« Reply #10 on: August 11, 2008, 05:37:55 pm »

Nonsense, its not like I made them beds or anything.  My carpenter was too busy making cabinets for my grand library.

CrazyEyes

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Re: Migrants refuse to journey to such a dangerous fortress this season
« Reply #11 on: August 11, 2008, 06:23:22 pm »

If 10-20 migrants came in one wave my carpenter would cry.

Heh, when I get migrants it's my masons that cry, not my carpenters.  The carpenters only have to make the beds, the masons have to make the doors, tables, chairs, cabinets and coffers.

Although, I'm considering taking the tables and chairs from the rooms because everyone is avoiding my legendary dining room, and seeds and shells get scattered all over the place.
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I'm glad all the DF players are not living in one district. It'd be the most dangerous district for the whole world.
Actually, it'd be the most dangerous district in hundreds of thousands of worlds, starting with 'Xah Rabin' The Dimension of Omen. 

Dareon Clearwater

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Re: Migrants refuse to journey to such a dangerous fortress this season
« Reply #12 on: August 11, 2008, 06:30:04 pm »

My carpenter would not cry!  My carpenter would work!  Because that is what we do here in Workhalls The Halls of Working!  YOU! No partying!  Into the magma with the partygoer!
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It's like you're all trying to outdo each other in sheer useless pedantry.

Jingles

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Re: Migrants refuse to journey to such a dangerous fortress this season
« Reply #13 on: August 12, 2008, 10:23:52 am »

You kill party goers and you'll end up with nothing.  You got to kill the party throwers (You'll still end up with nothing but with a sense of accomplishment and justice).

Alfador

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Re: Migrants refuse to journey to such a dangerous fortress this season
« Reply #14 on: August 13, 2008, 03:26:53 pm »

Assume the party escort submission position, or we'll run out of plump helmet roasts before you get there!
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This is a fox skull helmet. All craftsdwarfship is of the highest quality. It menaces with spikes of fox bone and is encircled with bands of fox leather. This item is haunted by the ghost of Alfador Angrorung the fox.